Persist csgo crosshair

This commit is contained in:
fanyx 2021-09-23 16:10:10 +02:00
parent b8a35d17f7
commit 2372b44401
1 changed files with 26 additions and 1 deletions

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@ -12,7 +12,7 @@ bind "=" "sm_admin"
// jumpthrow bind
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "v" "+jumpthrow"
bind "v" "+jumpthrow"
// mouse binds
bind "SCROLLLOCK" "+voicerecord"
@ -117,4 +117,29 @@ net_graphtext "1" //Shows text fields
net_maxroutable "1200" //Requested max packet size before packets are 'split'
// net_scale "5" //Makes font smaller
// crosshair
cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t "0" // - T style crosshair
cl_crosshairalpha "255" //
cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b "0" //
cl_crosshaircolor_g "255" //
cl_crosshaircolor_r "0" //
cl_crosshairdot "0" //
cl_crosshairgap "-1.800000" //
cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
cl_crosshairsize "1.300000" //
cl_crosshairstyle "4" //
cl_crosshairthickness "0.700000" //
cl_crosshairusealpha "1" //
host_writeconfig