dotfiles/autoexec.cfg

146 lines
4.6 KiB
INI
Executable File

// -novid -high -threads 12 -nointro -tickrate 128 +exec autoexec -nojoy -nod3d9ex
// kb binds
bind q "lastinv"
bind x "use weapon_molotov;use weapon_incgrenade"
bind t "use weapon_hegrenade"
bind f "use weapon_flashbang"
bind c "use weapon_smokegrenade"
bind "alt" "r_cleardecals"
bind "=" "sm_admin"
// jumpthrow bind
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "v" "+jumpthrow"
// mouse binds
bind "SCROLLLOCK" "+voicerecord"
bindToggle "INS" voice_enable 0 1
// map zoom - also mouse bind
alias toggle_zoom_local "enable_zoom_local";
alias enable_zoom_local "alias toggle_zoom_local disable_zoom_local; cl_radar_scale 0.7; cl_radar_always_centered 1"
alias disable_zoom_local "alias toggle_zoom_local enable_zoom_local; cl_radar_scale 0.3; cl_radar_always_centered 0"
bind "del" toggle_zoom_local
// team loadout
+cl_show_team_equipment
cl_showloadout 1
// PLS FOR GODS SAKE, STAY DISABLED
cl_autowepswitch "0"
// cl hud settings
//safezonex 0.75
safezonex 1.00
cl_radar_scale 0.35
cl_radar_always_centered 0
// volume setings
volume 0.6
snd_menumusic_volume 0
// net graph
net_graph 1
net_graphproportionalfont 0
net_graphpos 2
// emulate 4:3 resolution mouse effect
// default is 0.02
m_yaw 0.033
// optimizations
// removes the shifting of the arm when crouching down.
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0.1"
cl_bobamt_vert "0.1"
cl_bobcycle "0.1"
// scales the HUD depending on what resolution you use, 1 is max.
hud_scaling "1"
// lowers delay between sounds.
snd_mixahead "0.05"
snd_mix_async "1"
snd_stream "1"
// sets interpolation values.
cl_interp "0"
cl_interp_ratio "1"
// usual rate commands
cl_interp_ratio "1"
cl_interp "0"
cl_lagcompensation "1"
cl_predict "1"
cl_predictweapons "1"
// causes the scope to move less while moving scoped and reduces bobbing effect
cl_bobcycle "1.0"
hud_scaling "1"
m_rawinput "1"
m_mouseaccel2 "0"
m_mouseaccel1 "0"
m_customaccel "0"
cl_forcepreload "0" // Preloads The Whole Map & Sounds.
cl_autohelp "0"
cl_disablehtmlmotd "1"
cl_showhelp "0"
cl_downloadfilter "nosounds"
r_eyegloss "0" // No Makeup.
r_eyemove "0" // No Eye Movement.
r_eyeshift_x "0" // No Eye Movement X-Angel.
r_eyeshift_y "0" // No Eye Movement Y-Angel.
r_eyeshift_z "0" // No Eye Movement Z-Angel.
r_eyesize "0" // Smaller Eyes.
muzzleflash_light "0"
m_rawinput "1"
fps_max "999" //Setting this to 0 will uncap it but will load maps 90 seconds slower.
fps_max_menu "60" //
net_graphshowinterp "1" //Shows interpolation value
net_graphshowlatency "1" //Shows latency value
net_graphsolid "1" //Solid Net Graph
net_graphtext "1" //Shows text fields
net_maxroutable "1200" //Requested max packet size before packets are 'split'
// net_scale "5" //Makes font smaller
// crosshair
cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t "0" // - T style crosshair
cl_crosshairalpha "255" //
cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b "0" //
cl_crosshaircolor_g "255" //
cl_crosshaircolor_r "0" //
cl_crosshairdot "0" //
cl_crosshairgap "-1.800000" //
cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
cl_crosshairsize "1.300000" //
cl_crosshairstyle "4" //
cl_crosshairthickness "0.700000" //
cl_crosshairusealpha "1" //
host_writeconfig