diff --git a/autoexec.cfg b/autoexec.cfg index 34f3c99..464f772 100755 --- a/autoexec.cfg +++ b/autoexec.cfg @@ -12,7 +12,7 @@ bind "=" "sm_admin" // jumpthrow bind alias "+jumpthrow" "+jump;-attack" alias "-jumpthrow" "-jump" -bind "v" "+jumpthrow" +bind "v" "+jumpthrow" // mouse binds bind "SCROLLLOCK" "+voicerecord" @@ -117,4 +117,29 @@ net_graphtext "1" //Shows text fields net_maxroutable "1200" //Requested max packet size before packets are 'split' // net_scale "5" //Makes font smaller +// crosshair +cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility +cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i +cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f +cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f +cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will +cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on +cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) +cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect +cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur +cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) +cl_crosshair_t "0" // - T style crosshair +cl_crosshairalpha "255" // +cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt +cl_crosshaircolor_b "0" // +cl_crosshaircolor_g "255" // +cl_crosshaircolor_r "0" // +cl_crosshairdot "0" // +cl_crosshairgap "-1.800000" // +cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently +cl_crosshairsize "1.300000" // +cl_crosshairstyle "4" // +cl_crosshairthickness "0.700000" // +cl_crosshairusealpha "1" // + host_writeconfig