Update Player sheets
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Name: `Ezekiel "Zeek" Garro`
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Level: 6
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Level: 7
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## Traits
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@ -32,9 +32,9 @@ Current: 3
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## Progress
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Current XP: 14
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Current XP: 9
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Fabula Points: 2
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Zenit: 135
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Zenit: 580
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## Equipment
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@ -62,8 +62,20 @@ Benefits: Max IP +2
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#### Skills
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- Emergency Item
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Once per conflict scene, if you are in Crisis, you may perform an additional action on your turn. This action must be the Inventory action.
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- Gadgets (Basic Alchemy) [SL 1]
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When you first acquire this Skill, choose a gadget type: alchemy, infusions or magitech. You gain its basic benefits.
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- Visionary [SL 1]
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When you work on a Project, up to [SL x 100] zenit of material costs are automatically paid; additionally, you generate an additional [SL] progress every day. If multiple characters with this Skill work on the same Project, the effects with be cumulative.
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### Rogue
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Benefits: Max IP +2
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#### Skills
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- High Speed
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At the start of a conflict, you may spend 10 Mind Points. If you do, choose one option and apply it before the start of the first round: perform a free attack with a weapon you have equipped; or perform a Hinder or Objective action. You also gain a bonus equal to [SL] to all Checks you perform as part of the chosen option.
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### Sharpshooter
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@ -72,7 +84,9 @@ Benefits: Max HP +5
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#### Skills
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- Ranged Weapon Mastery [SL 2]
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You gain a bonus equal to [SL] to all Accuracy Checks with ranged weapons.
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- Barrage [SL 1]
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When you perform a ranged attack, you may spend 10 Mind Points to choose one option: attack gains multi (2); or you increase the attack's multi property by one, up to a maximum of multi (3).
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## Background
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@ -2,7 +2,7 @@
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Name: `Timov Grollace`
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Level: 6
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Level: 7
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## Traits
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@ -27,7 +27,7 @@ WLP: `6`
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DEF: `8 +1 +2 = 11`
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M.DEF: `10 +1 = 11`
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Current HP: 17
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Current HP: 56
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Max HP: 56
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Crisis: 25
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Current MP: 41
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Max IP: 6
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Current IP: 4
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Current IP: 6
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## Progress
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Current XP: 14
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Current XP: 9
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Fabula Points: 1
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Zenit: 85
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Zenit: 499
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## Equipment
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@ -51,15 +51,14 @@ Armor: Combat Tunic
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Main Hand: Broadaxe
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Off-Hand:
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Off-Hand:
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Backpack:
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- Rapier
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- South Figaro - Keychain (1x Key "Courage", 1x Clockwork Key)
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- Absorb MP Armband
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- 4x Sandworm child hearts (400z)
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- 1x Sandworm heart (300z)
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- 4 kg Belmodar Steak
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## Class
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- Bodyguard
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Guard action grants another create resistance to all damage types
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until start of your next turn.
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- Defensive Mastery
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As long as you have a shield or a martial armor equipped, all damage you suffer is reduced by [SL] (applied before damage Affinities).
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## Equipment
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