Add preliminary cs2 config

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fanyx 2023-09-02 11:58:02 +02:00
parent f934c81b03
commit af9fc8ebcb
1 changed files with 104 additions and 0 deletions

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cs2/autoexec.cfg Executable file
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// -threads one below actual amount to exclude Core 0
// Windows
// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex
// Linux
// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg
// kb binds
bind q "lastinv"
bind r "+reload;+lookatweapon;-lookatweapon"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"
bind 5 "slot5"
bind 6 "slot6"
bind t "slot6" // HE Grenade
bind 7 "slot7"
bind f "slot7" // Flashbang
bind 8 "slot8"
bind c "slot8" // Smoke Grenade
bind 9 "slot9"
bind 4 "slot9" // Decoy Grenade
bind 0 "slot10"
bind x "slot10" // Molotov Cocktail/Incendiary Grenade
bind "alt" "+cl_show_team_equipment"
unbind "mwheelup"
unbind "mwheeldown"
bind "mouse5" "+voicerecord"
cl_showloadout 1
// cl hud settings
safezonex 1.00
cl_radar_scale 0.35
cl_radar_always_centered 0
// volume setings
volume 0.4
// net graph
// net_graph 1
// net_graphproportionalfont 0
// net_graphpos 2
// net_graphshowinterp "1" //Shows interpolation value
// net_graphshowlatency "1" //Shows latency value
// net_graphsolid "1" //Solid Net Graph
// net_graphtext "1" //Shows text fields
// net_maxroutable "1200" //Requested max packet size before packets are 'split'
// net_scale "5" //Makes font smaller
// emulate 4:3 resolution mouse effect
// default is 0.02
m_yaw 0.033
// viewmodel
viewmodel_fov "68"
viewmodel_offset_x "0"
viewmodel_offset_y "-2.0"
viewmodel_offset_z "-2.0"
viewmodel_presetpos "0"
viewmodel_recoil "1.0"
fps_max "999" //Setting this to 0 will uncap it but will load maps 90 seconds slower.
// crosshair
cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t "0" // - T style crosshair
cl_crosshairalpha "255" //
cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b "0" //
cl_crosshaircolor_g "255" //
cl_crosshaircolor_r "0" //
cl_crosshairdot "0" //
cl_crosshairgap "-1.800000" //
cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
cl_crosshairsize "1.300000" //
cl_crosshairstyle "4" //
cl_crosshairthickness "0.700000" //
cl_crosshairusealpha "1" //
// lowers delay between sounds.
// snd_mixahead "0.05"
// snd_mix_async "1"
// snd_stream "1"
// mouse acceleration stuff
// m_rawinput "1"
// m_mouseaccel2 "0"
// m_mouseaccel1 "0"
// m_customaccel "0"
// host_writeconfig