diff --git a/cs2/autoexec.cfg b/cs2/autoexec.cfg new file mode 100755 index 0000000..5a93339 --- /dev/null +++ b/cs2/autoexec.cfg @@ -0,0 +1,104 @@ +// -threads one below actual amount to exclude Core 0 +// Windows +// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex +// Linux +// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg + +// kb binds +bind q "lastinv" +bind r "+reload;+lookatweapon;-lookatweapon" +bind 1 "slot1" +bind 2 "slot2" +bind 3 "slot3" +bind 4 "slot4" +bind 5 "slot5" +bind 6 "slot6" +bind t "slot6" // HE Grenade +bind 7 "slot7" +bind f "slot7" // Flashbang +bind 8 "slot8" +bind c "slot8" // Smoke Grenade +bind 9 "slot9" +bind 4 "slot9" // Decoy Grenade +bind 0 "slot10" +bind x "slot10" // Molotov Cocktail/Incendiary Grenade + +bind "alt" "+cl_show_team_equipment" + +unbind "mwheelup" +unbind "mwheeldown" + +bind "mouse5" "+voicerecord" + +cl_showloadout 1 + +// cl hud settings +safezonex 1.00 +cl_radar_scale 0.35 +cl_radar_always_centered 0 + +// volume setings +volume 0.4 + +// net graph +// net_graph 1 +// net_graphproportionalfont 0 +// net_graphpos 2 +// net_graphshowinterp "1" //Shows interpolation value +// net_graphshowlatency "1" //Shows latency value +// net_graphsolid "1" //Solid Net Graph +// net_graphtext "1" //Shows text fields +// net_maxroutable "1200" //Requested max packet size before packets are 'split' +// net_scale "5" //Makes font smaller + +// emulate 4:3 resolution mouse effect +// default is 0.02 +m_yaw 0.033 + +// viewmodel +viewmodel_fov "68" +viewmodel_offset_x "0" +viewmodel_offset_y "-2.0" +viewmodel_offset_z "-2.0" +viewmodel_presetpos "0" +viewmodel_recoil "1.0" + +fps_max "999" //Setting this to 0 will uncap it but will load maps 90 seconds slower. + +// crosshair +cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility +cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i +cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f +cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f +cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will +cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on +cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) +// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect +cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur +cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) +cl_crosshair_t "0" // - T style crosshair +cl_crosshairalpha "255" // +cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt +cl_crosshaircolor_b "0" // +cl_crosshaircolor_g "255" // +cl_crosshaircolor_r "0" // +cl_crosshairdot "0" // +cl_crosshairgap "-1.800000" // +cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently +cl_crosshairsize "1.300000" // +cl_crosshairstyle "4" // +cl_crosshairthickness "0.700000" // +cl_crosshairusealpha "1" // + +// lowers delay between sounds. +// snd_mixahead "0.05" +// snd_mix_async "1" +// snd_stream "1" + +// mouse acceleration stuff +// m_rawinput "1" +// m_mouseaccel2 "0" +// m_mouseaccel1 "0" +// m_customaccel "0" + +// host_writeconfig