Add preliminary cs2 config
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// -threads one below actual amount to exclude Core 0
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// Windows
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// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex
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// Linux
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// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg
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// kb binds
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bind q "lastinv"
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bind r "+reload;+lookatweapon;-lookatweapon"
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bind 1 "slot1"
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bind 2 "slot2"
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bind 3 "slot3"
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bind 4 "slot4"
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bind 5 "slot5"
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bind 6 "slot6"
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bind t "slot6" // HE Grenade
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bind 7 "slot7"
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bind f "slot7" // Flashbang
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bind 8 "slot8"
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bind c "slot8" // Smoke Grenade
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bind 9 "slot9"
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bind 4 "slot9" // Decoy Grenade
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bind 0 "slot10"
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bind x "slot10" // Molotov Cocktail/Incendiary Grenade
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bind "alt" "+cl_show_team_equipment"
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unbind "mwheelup"
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unbind "mwheeldown"
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bind "mouse5" "+voicerecord"
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cl_showloadout 1
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// cl hud settings
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safezonex 1.00
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cl_radar_scale 0.35
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cl_radar_always_centered 0
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// volume setings
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volume 0.4
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// net graph
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// net_graph 1
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// net_graphproportionalfont 0
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// net_graphpos 2
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// net_graphshowinterp "1" //Shows interpolation value
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// net_graphshowlatency "1" //Shows latency value
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// net_graphsolid "1" //Solid Net Graph
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// net_graphtext "1" //Shows text fields
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// net_maxroutable "1200" //Requested max packet size before packets are 'split'
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// net_scale "5" //Makes font smaller
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// emulate 4:3 resolution mouse effect
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// default is 0.02
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m_yaw 0.033
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// viewmodel
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viewmodel_fov "68"
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viewmodel_offset_x "0"
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viewmodel_offset_y "-2.0"
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viewmodel_offset_z "-2.0"
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viewmodel_presetpos "0"
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viewmodel_recoil "1.0"
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fps_max "999" //Setting this to 0 will uncap it but will load maps 90 seconds slower.
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// crosshair
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cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
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cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
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cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
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cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
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cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
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cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
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cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
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// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
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cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
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cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
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cl_crosshair_t "0" // - T style crosshair
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cl_crosshairalpha "255" //
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cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
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cl_crosshaircolor_b "0" //
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cl_crosshaircolor_g "255" //
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cl_crosshaircolor_r "0" //
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cl_crosshairdot "0" //
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cl_crosshairgap "-1.800000" //
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cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
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cl_crosshairsize "1.300000" //
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cl_crosshairstyle "4" //
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cl_crosshairthickness "0.700000" //
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cl_crosshairusealpha "1" //
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// lowers delay between sounds.
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// snd_mixahead "0.05"
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// snd_mix_async "1"
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// snd_stream "1"
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// mouse acceleration stuff
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// m_rawinput "1"
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// m_mouseaccel2 "0"
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// m_mouseaccel1 "0"
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// m_customaccel "0"
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// host_writeconfig
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