cs2: use modern crosshair imports

This commit is contained in:
fanyx 2024-12-20 17:53:35 +01:00
parent 5fd0ab35ac
commit abfd871cae
1 changed files with 28 additions and 33 deletions

View File

@ -68,42 +68,37 @@ viewmodel_offset_z "-2.0"
viewmodel_presetpos "0"
// viewmodel_recoil "1.0"
fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
fps_max "400" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
// crosshair
cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t "0" // - T style crosshair
cl_crosshairalpha "255" //
cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b "0" //
cl_crosshaircolor_g "255" //
cl_crosshaircolor_r "0" //
cl_crosshairdot "0" //
cl_crosshairgap "-1.800000" //
cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
cl_crosshairsize "1.300000" //
cl_crosshairstyle "4" //
cl_crosshairthickness "0.700000" //
cl_crosshairusealpha "1" //
// T-style
apply_crosshair_code CSGO-yZuJk-tcmnk-3UHQe-adFio-32XsO
// lowers delay between sounds.
// snd_mixahead "0.05"
// snd_mix_async "1"
// snd_stream "1"
// Dot style
// apply_crosshair_code CSGO-RtHQP-knGex-ZH5AS-skKf2-sw3JE
// mouse acceleration stuff
// m_rawinput "1"
// m_mouseaccel2 "0"
// m_mouseaccel1 "0"
// m_customaccel "0"
// Classic style
// apply_crosshair_code CSGO-jxdnf-znXNy-wEphv-puhD2-tNh8E
// old school options
// cl_crosshair_drawoutline "1"
// cl_crosshair_friendly_warning "1"
// cl_crosshair_outlinethickness "1.000000" // (0-3)
// cl_crosshair_sniper_show_normal_inaccuracy "0"
// cl_crosshair_sniper_width "1" // (1 for single-pixel hairline, >1 for thick line)
// cl_crosshair_t "0"
// cl_crosshairalpha "255"
// cl_crosshaircolor "5" // ???
// cl_crosshaircolor_b "0"
// cl_crosshaircolor_g "255"
// cl_crosshaircolor_r "0"
// cl_crosshairdot "false"
// cl_crosshairgap "-1.8"
// cl_crosshairgap_useweaponvalue "0"
// cl_crosshairsize "1.000000" // aka. Length
// cl_crosshairstyle "4" // Classic Crosshair Style
// cl_crosshairthickness "0.700000"
// cl_crosshairusealpha "1"
host_writeconfig