From abfd871cae7d356a54bb5716b20d812bda999393 Mon Sep 17 00:00:00 2001 From: fanyx Date: Fri, 20 Dec 2024 17:53:35 +0100 Subject: [PATCH] cs2: use modern crosshair imports --- cs2/autoexec.cfg | 61 ++++++++++++++++++++++-------------------------- 1 file changed, 28 insertions(+), 33 deletions(-) diff --git a/cs2/autoexec.cfg b/cs2/autoexec.cfg index 95a4063..c120a38 100755 --- a/cs2/autoexec.cfg +++ b/cs2/autoexec.cfg @@ -68,42 +68,37 @@ viewmodel_offset_z "-2.0" viewmodel_presetpos "0" // viewmodel_recoil "1.0" -fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower. +fps_max "400" // Setting this to 0 will uncap it but will load maps 90 seconds slower. // crosshair -cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility -cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i -cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f -cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f -cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will -cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on -cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) -// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect -cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur -cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) -cl_crosshair_t "0" // - T style crosshair -cl_crosshairalpha "255" // -cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt -cl_crosshaircolor_b "0" // -cl_crosshaircolor_g "255" // -cl_crosshaircolor_r "0" // -cl_crosshairdot "0" // -cl_crosshairgap "-1.800000" // -cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently -cl_crosshairsize "1.300000" // -cl_crosshairstyle "4" // -cl_crosshairthickness "0.700000" // -cl_crosshairusealpha "1" // +// T-style +apply_crosshair_code CSGO-yZuJk-tcmnk-3UHQe-adFio-32XsO -// lowers delay between sounds. -// snd_mixahead "0.05" -// snd_mix_async "1" -// snd_stream "1" +// Dot style +// apply_crosshair_code CSGO-RtHQP-knGex-ZH5AS-skKf2-sw3JE -// mouse acceleration stuff -// m_rawinput "1" -// m_mouseaccel2 "0" -// m_mouseaccel1 "0" -// m_customaccel "0" +// Classic style +// apply_crosshair_code CSGO-jxdnf-znXNy-wEphv-puhD2-tNh8E + +// old school options +// cl_crosshair_drawoutline "1" +// cl_crosshair_friendly_warning "1" +// cl_crosshair_outlinethickness "1.000000" // (0-3) +// cl_crosshair_sniper_show_normal_inaccuracy "0" +// cl_crosshair_sniper_width "1" // (1 for single-pixel hairline, >1 for thick line) +// cl_crosshair_t "0" +// cl_crosshairalpha "255" +// cl_crosshaircolor "5" // ??? +// cl_crosshaircolor_b "0" +// cl_crosshaircolor_g "255" +// cl_crosshaircolor_r "0" +// cl_crosshairdot "false" +// cl_crosshairgap "-1.8" +// cl_crosshairgap_useweaponvalue "0" +// cl_crosshairsize "1.000000" // aka. Length +// cl_crosshairstyle "4" // Classic Crosshair Style +// cl_crosshairthickness "0.700000" +// cl_crosshairusealpha "1" host_writeconfig +