cs2: use modern crosshair imports
This commit is contained in:
parent
5fd0ab35ac
commit
abfd871cae
|
@ -68,42 +68,37 @@ viewmodel_offset_z "-2.0"
|
|||
viewmodel_presetpos "0"
|
||||
// viewmodel_recoil "1.0"
|
||||
|
||||
fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
|
||||
fps_max "400" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
|
||||
|
||||
// crosshair
|
||||
cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
|
||||
cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
|
||||
cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
|
||||
cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
|
||||
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
|
||||
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
|
||||
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
|
||||
// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
|
||||
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
|
||||
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
|
||||
cl_crosshair_t "0" // - T style crosshair
|
||||
cl_crosshairalpha "255" //
|
||||
cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
|
||||
cl_crosshaircolor_b "0" //
|
||||
cl_crosshaircolor_g "255" //
|
||||
cl_crosshaircolor_r "0" //
|
||||
cl_crosshairdot "0" //
|
||||
cl_crosshairgap "-1.800000" //
|
||||
cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
|
||||
cl_crosshairsize "1.300000" //
|
||||
cl_crosshairstyle "4" //
|
||||
cl_crosshairthickness "0.700000" //
|
||||
cl_crosshairusealpha "1" //
|
||||
// T-style
|
||||
apply_crosshair_code CSGO-yZuJk-tcmnk-3UHQe-adFio-32XsO
|
||||
|
||||
// lowers delay between sounds.
|
||||
// snd_mixahead "0.05"
|
||||
// snd_mix_async "1"
|
||||
// snd_stream "1"
|
||||
// Dot style
|
||||
// apply_crosshair_code CSGO-RtHQP-knGex-ZH5AS-skKf2-sw3JE
|
||||
|
||||
// mouse acceleration stuff
|
||||
// m_rawinput "1"
|
||||
// m_mouseaccel2 "0"
|
||||
// m_mouseaccel1 "0"
|
||||
// m_customaccel "0"
|
||||
// Classic style
|
||||
// apply_crosshair_code CSGO-jxdnf-znXNy-wEphv-puhD2-tNh8E
|
||||
|
||||
// old school options
|
||||
// cl_crosshair_drawoutline "1"
|
||||
// cl_crosshair_friendly_warning "1"
|
||||
// cl_crosshair_outlinethickness "1.000000" // (0-3)
|
||||
// cl_crosshair_sniper_show_normal_inaccuracy "0"
|
||||
// cl_crosshair_sniper_width "1" // (1 for single-pixel hairline, >1 for thick line)
|
||||
// cl_crosshair_t "0"
|
||||
// cl_crosshairalpha "255"
|
||||
// cl_crosshaircolor "5" // ???
|
||||
// cl_crosshaircolor_b "0"
|
||||
// cl_crosshaircolor_g "255"
|
||||
// cl_crosshaircolor_r "0"
|
||||
// cl_crosshairdot "false"
|
||||
// cl_crosshairgap "-1.8"
|
||||
// cl_crosshairgap_useweaponvalue "0"
|
||||
// cl_crosshairsize "1.000000" // aka. Length
|
||||
// cl_crosshairstyle "4" // Classic Crosshair Style
|
||||
// cl_crosshairthickness "0.700000"
|
||||
// cl_crosshairusealpha "1"
|
||||
|
||||
host_writeconfig
|
||||
|
||||
|
|
Loading…
Reference in New Issue