cs2: use modern crosshair imports
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@ -68,42 +68,37 @@ viewmodel_offset_z "-2.0"
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viewmodel_presetpos "0"
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viewmodel_presetpos "0"
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// viewmodel_recoil "1.0"
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// viewmodel_recoil "1.0"
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fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
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fps_max "400" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
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// crosshair
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// crosshair
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cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
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// T-style
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cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
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apply_crosshair_code CSGO-yZuJk-tcmnk-3UHQe-adFio-32XsO
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cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
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cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
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cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
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cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
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cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
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// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
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cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
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cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
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cl_crosshair_t "0" // - T style crosshair
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cl_crosshairalpha "255" //
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cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
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cl_crosshaircolor_b "0" //
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cl_crosshaircolor_g "255" //
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cl_crosshaircolor_r "0" //
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cl_crosshairdot "0" //
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cl_crosshairgap "-1.800000" //
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cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
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cl_crosshairsize "1.300000" //
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cl_crosshairstyle "4" //
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cl_crosshairthickness "0.700000" //
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cl_crosshairusealpha "1" //
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// lowers delay between sounds.
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// Dot style
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// snd_mixahead "0.05"
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// apply_crosshair_code CSGO-RtHQP-knGex-ZH5AS-skKf2-sw3JE
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// snd_mix_async "1"
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// snd_stream "1"
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// mouse acceleration stuff
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// Classic style
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// m_rawinput "1"
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// apply_crosshair_code CSGO-jxdnf-znXNy-wEphv-puhD2-tNh8E
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// m_mouseaccel2 "0"
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// m_mouseaccel1 "0"
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// old school options
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// m_customaccel "0"
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// cl_crosshair_drawoutline "1"
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// cl_crosshair_friendly_warning "1"
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// cl_crosshair_outlinethickness "1.000000" // (0-3)
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// cl_crosshair_sniper_show_normal_inaccuracy "0"
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// cl_crosshair_sniper_width "1" // (1 for single-pixel hairline, >1 for thick line)
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// cl_crosshair_t "0"
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// cl_crosshairalpha "255"
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// cl_crosshaircolor "5" // ???
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// cl_crosshaircolor_b "0"
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// cl_crosshaircolor_g "255"
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// cl_crosshaircolor_r "0"
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// cl_crosshairdot "false"
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// cl_crosshairgap "-1.8"
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// cl_crosshairgap_useweaponvalue "0"
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// cl_crosshairsize "1.000000" // aka. Length
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// cl_crosshairstyle "4" // Classic Crosshair Style
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// cl_crosshairthickness "0.700000"
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// cl_crosshairusealpha "1"
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host_writeconfig
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host_writeconfig
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