Use better quickswitching
This commit is contained in:
parent
776195ee24
commit
2f5eae09ea
213
cs2/autoexec.cfg
213
cs2/autoexec.cfg
|
@ -1,110 +1,103 @@
|
||||||
// -threads one below actual amount to exclude Core 0
|
// -threads one below actual amount to exclude Core 0
|
||||||
// Windows
|
// Windows
|
||||||
// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex
|
// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex
|
||||||
// Linux
|
// Linux
|
||||||
// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg
|
// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg
|
||||||
|
|
||||||
// aliases
|
// keyboard binds
|
||||||
// quickswitch setup
|
bind q "slot3; lastinv"
|
||||||
alias "weapon1" "alias qs weapon2; slot3; slot1"
|
bind 1 "slot1"
|
||||||
alias "weapon2" "alias qs weapon1; slot3; slot2"
|
bind 2 "slot2"
|
||||||
alias "weapon3" "alias qs weapon1; slot3"
|
bind 3 "slot3"
|
||||||
alias "qs" "weapon1"
|
bind 4 "slot4"
|
||||||
|
bind 5 "slot5"
|
||||||
// keyboard binds
|
bind 6 "slot6"
|
||||||
bind q "qs"
|
bind t "slot3; slot6" // HE Grenade
|
||||||
bind 1 "weapon1"
|
bind 7 "slot7"
|
||||||
bind 2 "weapon2"
|
bind f "slot3; slot7" // Flashbang
|
||||||
bind 3 "weapon3"
|
bind 8 "slot8"
|
||||||
bind 4 "slot4"
|
bind c "slot3; slot8" // Smoke Grenade
|
||||||
bind 5 "slot5"
|
bind 9 "slot9"
|
||||||
bind 6 "slot6"
|
bind 4 "slot3; slot9" // Decoy Grenade
|
||||||
bind t "slot6" // HE Grenade
|
bind 0 "slot10"
|
||||||
bind 7 "slot7"
|
bind x "slot3; slot10" // Molotov Cocktail/Incendiary Grenade
|
||||||
bind f "slot7" // Flashbang
|
bind r "+reload;+lookatweapon;-lookatweapon"
|
||||||
bind 8 "slot8"
|
bind "lalt" "+cl_show_team_equipment"
|
||||||
bind c "slot8" // Smoke Grenade
|
// mouse binds
|
||||||
bind 9 "slot9"
|
bind "mouse5" "+voicerecord"
|
||||||
bind 4 "slot9" // Decoy Grenade
|
unbind "mwheelup"
|
||||||
bind 0 "slot10"
|
unbind "mwheeldown"
|
||||||
bind x "slot10" // Molotov Cocktail/Incendiary Grenade
|
|
||||||
bind r "+reload;+lookatweapon;-lookatweapon"
|
// general settings
|
||||||
bind "lalt" "+cl_show_team_equipment"
|
cl_showloadout 1
|
||||||
// mouse binds
|
|
||||||
bind "mouse5" "+voicerecord"
|
// cl hud settings
|
||||||
unbind "mwheelup"
|
safezonex 1.00
|
||||||
unbind "mwheeldown"
|
cl_radar_scale 0.35
|
||||||
|
cl_radar_always_centered 0
|
||||||
// general settings
|
|
||||||
cl_showloadout 1
|
// volume setings
|
||||||
|
volume 0.4
|
||||||
// cl hud settings
|
|
||||||
safezonex 1.00
|
// net graph
|
||||||
cl_radar_scale 0.35
|
// net_graph 1
|
||||||
cl_radar_always_centered 0
|
// net_graphproportionalfont 0
|
||||||
|
// net_graphpos 2
|
||||||
// volume setings
|
// net_graphshowinterp "1" //Shows interpolation value
|
||||||
volume 0.4
|
// net_graphshowlatency "1" //Shows latency value
|
||||||
|
// net_graphsolid "1" //Solid Net Graph
|
||||||
// net graph
|
// net_graphtext "1" //Shows text fields
|
||||||
// net_graph 1
|
// net_maxroutable "1200" //Requested max packet size before packets are 'split'
|
||||||
// net_graphproportionalfont 0
|
// net_scale "5" //Makes font smaller
|
||||||
// net_graphpos 2
|
|
||||||
// net_graphshowinterp "1" //Shows interpolation value
|
// emulate 4:3 resolution mouse effect
|
||||||
// net_graphshowlatency "1" //Shows latency value
|
// default is 0.02
|
||||||
// net_graphsolid "1" //Solid Net Graph
|
m_yaw 0.033
|
||||||
// net_graphtext "1" //Shows text fields
|
|
||||||
// net_maxroutable "1200" //Requested max packet size before packets are 'split'
|
// viewmodel
|
||||||
// net_scale "5" //Makes font smaller
|
viewmodel_fov "68"
|
||||||
|
viewmodel_offset_x "0"
|
||||||
// emulate 4:3 resolution mouse effect
|
viewmodel_offset_y "-2.0"
|
||||||
// default is 0.02
|
viewmodel_offset_z "-2.0"
|
||||||
m_yaw 0.033
|
viewmodel_presetpos "0"
|
||||||
|
viewmodel_recoil "1.0"
|
||||||
// viewmodel
|
|
||||||
viewmodel_fov "68"
|
fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
|
||||||
viewmodel_offset_x "0"
|
|
||||||
viewmodel_offset_y "-2.0"
|
// crosshair
|
||||||
viewmodel_offset_z "-2.0"
|
cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
|
||||||
viewmodel_presetpos "0"
|
cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
|
||||||
viewmodel_recoil "1.0"
|
cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
|
||||||
|
cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
|
||||||
fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
|
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
|
||||||
|
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
|
||||||
// crosshair
|
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
|
||||||
cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
|
// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
|
||||||
cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
|
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
|
||||||
cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
|
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
|
||||||
cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
|
cl_crosshair_t "0" // - T style crosshair
|
||||||
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
|
cl_crosshairalpha "255" //
|
||||||
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
|
cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
|
||||||
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
|
cl_crosshaircolor_b "0" //
|
||||||
// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
|
cl_crosshaircolor_g "255" //
|
||||||
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
|
cl_crosshaircolor_r "0" //
|
||||||
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
|
cl_crosshairdot "0" //
|
||||||
cl_crosshair_t "0" // - T style crosshair
|
cl_crosshairgap "-1.800000" //
|
||||||
cl_crosshairalpha "255" //
|
cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
|
||||||
cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
|
cl_crosshairsize "1.300000" //
|
||||||
cl_crosshaircolor_b "0" //
|
cl_crosshairstyle "4" //
|
||||||
cl_crosshaircolor_g "255" //
|
cl_crosshairthickness "0.700000" //
|
||||||
cl_crosshaircolor_r "0" //
|
cl_crosshairusealpha "1" //
|
||||||
cl_crosshairdot "0" //
|
|
||||||
cl_crosshairgap "-1.800000" //
|
// lowers delay between sounds.
|
||||||
cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
|
// snd_mixahead "0.05"
|
||||||
cl_crosshairsize "1.300000" //
|
// snd_mix_async "1"
|
||||||
cl_crosshairstyle "4" //
|
// snd_stream "1"
|
||||||
cl_crosshairthickness "0.700000" //
|
|
||||||
cl_crosshairusealpha "1" //
|
// mouse acceleration stuff
|
||||||
|
// m_rawinput "1"
|
||||||
// lowers delay between sounds.
|
// m_mouseaccel2 "0"
|
||||||
// snd_mixahead "0.05"
|
// m_mouseaccel1 "0"
|
||||||
// snd_mix_async "1"
|
// m_customaccel "0"
|
||||||
// snd_stream "1"
|
|
||||||
|
host_writeconfig
|
||||||
// mouse acceleration stuff
|
|
||||||
// m_rawinput "1"
|
|
||||||
// m_mouseaccel2 "0"
|
|
||||||
// m_mouseaccel1 "0"
|
|
||||||
// m_customaccel "0"
|
|
||||||
|
|
||||||
host_writeconfig
|
|
||||||
|
|
Loading…
Reference in New Issue