diff --git a/cs2/autoexec.cfg b/cs2/autoexec.cfg index 552f222..767db88 100755 --- a/cs2/autoexec.cfg +++ b/cs2/autoexec.cfg @@ -1,110 +1,103 @@ -// -threads one below actual amount to exclude Core 0 -// Windows -// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex -// Linux -// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg - -// aliases -// quickswitch setup -alias "weapon1" "alias qs weapon2; slot3; slot1" -alias "weapon2" "alias qs weapon1; slot3; slot2" -alias "weapon3" "alias qs weapon1; slot3" -alias "qs" "weapon1" - -// keyboard binds -bind q "qs" -bind 1 "weapon1" -bind 2 "weapon2" -bind 3 "weapon3" -bind 4 "slot4" -bind 5 "slot5" -bind 6 "slot6" -bind t "slot6" // HE Grenade -bind 7 "slot7" -bind f "slot7" // Flashbang -bind 8 "slot8" -bind c "slot8" // Smoke Grenade -bind 9 "slot9" -bind 4 "slot9" // Decoy Grenade -bind 0 "slot10" -bind x "slot10" // Molotov Cocktail/Incendiary Grenade -bind r "+reload;+lookatweapon;-lookatweapon" -bind "lalt" "+cl_show_team_equipment" -// mouse binds -bind "mouse5" "+voicerecord" -unbind "mwheelup" -unbind "mwheeldown" - -// general settings -cl_showloadout 1 - -// cl hud settings -safezonex 1.00 -cl_radar_scale 0.35 -cl_radar_always_centered 0 - -// volume setings -volume 0.4 - -// net graph -// net_graph 1 -// net_graphproportionalfont 0 -// net_graphpos 2 -// net_graphshowinterp "1" //Shows interpolation value -// net_graphshowlatency "1" //Shows latency value -// net_graphsolid "1" //Solid Net Graph -// net_graphtext "1" //Shows text fields -// net_maxroutable "1200" //Requested max packet size before packets are 'split' -// net_scale "5" //Makes font smaller - -// emulate 4:3 resolution mouse effect -// default is 0.02 -m_yaw 0.033 - -// viewmodel -viewmodel_fov "68" -viewmodel_offset_x "0" -viewmodel_offset_y "-2.0" -viewmodel_offset_z "-2.0" -viewmodel_presetpos "0" -viewmodel_recoil "1.0" - -fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower. - -// crosshair -cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility -cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i -cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f -cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f -cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will -cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on -cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) -// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect -cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur -cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) -cl_crosshair_t "0" // - T style crosshair -cl_crosshairalpha "255" // -cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt -cl_crosshaircolor_b "0" // -cl_crosshaircolor_g "255" // -cl_crosshaircolor_r "0" // -cl_crosshairdot "0" // -cl_crosshairgap "-1.800000" // -cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently -cl_crosshairsize "1.300000" // -cl_crosshairstyle "4" // -cl_crosshairthickness "0.700000" // -cl_crosshairusealpha "1" // - -// lowers delay between sounds. -// snd_mixahead "0.05" -// snd_mix_async "1" -// snd_stream "1" - -// mouse acceleration stuff -// m_rawinput "1" -// m_mouseaccel2 "0" -// m_mouseaccel1 "0" -// m_customaccel "0" - -host_writeconfig +// -threads one below actual amount to exclude Core 0 +// Windows +// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex +// Linux +// -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg + +// keyboard binds +bind q "slot3; lastinv" +bind 1 "slot1" +bind 2 "slot2" +bind 3 "slot3" +bind 4 "slot4" +bind 5 "slot5" +bind 6 "slot6" +bind t "slot3; slot6" // HE Grenade +bind 7 "slot7" +bind f "slot3; slot7" // Flashbang +bind 8 "slot8" +bind c "slot3; slot8" // Smoke Grenade +bind 9 "slot9" +bind 4 "slot3; slot9" // Decoy Grenade +bind 0 "slot10" +bind x "slot3; slot10" // Molotov Cocktail/Incendiary Grenade +bind r "+reload;+lookatweapon;-lookatweapon" +bind "lalt" "+cl_show_team_equipment" +// mouse binds +bind "mouse5" "+voicerecord" +unbind "mwheelup" +unbind "mwheeldown" + +// general settings +cl_showloadout 1 + +// cl hud settings +safezonex 1.00 +cl_radar_scale 0.35 +cl_radar_always_centered 0 + +// volume setings +volume 0.4 + +// net graph +// net_graph 1 +// net_graphproportionalfont 0 +// net_graphpos 2 +// net_graphshowinterp "1" //Shows interpolation value +// net_graphshowlatency "1" //Shows latency value +// net_graphsolid "1" //Solid Net Graph +// net_graphtext "1" //Shows text fields +// net_maxroutable "1200" //Requested max packet size before packets are 'split' +// net_scale "5" //Makes font smaller + +// emulate 4:3 resolution mouse effect +// default is 0.02 +m_yaw 0.033 + +// viewmodel +viewmodel_fov "68" +viewmodel_offset_x "0" +viewmodel_offset_y "-2.0" +viewmodel_offset_z "-2.0" +viewmodel_presetpos "0" +viewmodel_recoil "1.0" + +fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower. + +// crosshair +cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility +cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i +cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f +cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f +cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will +cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on +cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) +// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect +cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur +cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) +cl_crosshair_t "0" // - T style crosshair +cl_crosshairalpha "255" // +cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt +cl_crosshaircolor_b "0" // +cl_crosshaircolor_g "255" // +cl_crosshaircolor_r "0" // +cl_crosshairdot "0" // +cl_crosshairgap "-1.800000" // +cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently +cl_crosshairsize "1.300000" // +cl_crosshairstyle "4" // +cl_crosshairthickness "0.700000" // +cl_crosshairusealpha "1" // + +// lowers delay between sounds. +// snd_mixahead "0.05" +// snd_mix_async "1" +// snd_stream "1" + +// mouse acceleration stuff +// m_rawinput "1" +// m_mouseaccel2 "0" +// m_mouseaccel1 "0" +// m_customaccel "0" + +host_writeconfig