docker-tmserver/xaseco/DOCS/ListCallbacksNations.html

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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>TrackMania Nations callbacks</title>
</head>
<body>
<h1>Available callbacks:</h1>
<ul>
<li>
TrackMania.<b>PlayerConnect</b>(string Login, bool IsSpectator);
</li>
<li>
TrackMania.<b>PlayerDisconnect</b>(string Login);
</li>
<li>
TrackMania.<b>PlayerChat</b>(int PlayerUid, string Login, string Text, bool IsRegistredCmd);
</li>
<li>
TrackMania.<b>PlayerServerMessageAnswer</b>(int PlayerUid, string Login, int Answer);<br/>
<i>Answer: 0 -&gt; no answer (timeout...), 1 or 2 -&gt; answer from the player</i>
</li>
<li>
TrackMania.<b>ServerStart</b>();
</li>
<li>
TrackMania.<b>ServerStop</b>();
</li>
<li>
TrackMania.<b>BeginRace</b>(SChallengeInfo Challenge);<br/>
<pre>
struct SChallengeInfo
{
string Name;
string FileName;
string Author;
string Environnement;
string Mood;
int BronzeTime;
int SilverTime;
int GoldTime;
int AuthorTime;
int CopperPrice;
bool LapRace;
}</pre>
</li>
<li>
TrackMania.<b>EndRace</b>(SPlayerRanking Rankings[], SChallengeInfo Challenge);
<pre>
struct SPlayerRanking {
string Login;
string NickName;
int PlayerId;
int Rank;
int BestTime;
int[] BestCheckpoints;
int Score;
int NbrLapsFinished;
double LadderScore;
}
</pre>
</li>
<li>
TrackMania.<b>BeginRound</b>();
</li>
<li>
TrackMania.<b>StatusChanged</b>(int StatusCode, string StatusName);
</li>
<li>TrackMania.<b>PlayerCheckpoint</b>(int PlayerUid, string Login, int Time, int Score, int CheckpointIndex);
</li>
<li>TrackMania.<b>PlayerFinish</b>(int PlayerUid, string Login, int TimeOrScore);
</li>
</ul>
</body>
</html>