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13 changed files with 272 additions and 20 deletions
46
.env-example
Normal file
46
.env-example
Normal file
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@ -0,0 +1,46 @@
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|||
# TMSERVER
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SERVER_LOGIN=<Dedicated Server Login>
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||||
SERVER_LOGIN_PASSWORD=
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VALIDATION_KEY=
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||||
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||||
SERVER_SA_PASSWORD=
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SERVER_ADM_PASSWORD=
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||||
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||||
SERVER_PORT=2350
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SERVER_P2P_PORT=3450
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SERVER_NAME=Trackmania Server
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SERVER_COMMENT=This is a Trackmania Server
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SERVER_PASSWORD=
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HIDE_SERVER=0
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MAX_PLAYERS=32
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PACKMASK=stadium
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||||
GAMEMODE=1
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CHATTIME=10000
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FINISHTIMEOUT=1
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DISABLERESPAWN=0
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||||
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||||
ROUNDS_POINTSLIMIT=30
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TIMEATTACK_LIMIT=180000
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TEAM_POINTSLIMIT=50
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TEAM_MAXPOINTS=6
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LAPS_NBLAPS=5
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LAPS_TIMELIMIT=0
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CUP_POINTSLIMIT=100
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CUP_ROUNDSPERCHALLENGE=5
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CUP_NBWINNERS=3
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CUP_WARMUPDURATION=2
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||||
CUSTOM_PLAYLIST=
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||||
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||||
# XASECO
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MASTERADMIN_LOGIN=<Your Login>
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MYSQL_HOST=db
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MYSQL_LOGIN=trackmania
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MYSQL_DATABASE=trackmania
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MYSQL_PASSWORD=
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4
.env-mysql-example
Normal file
4
.env-mysql-example
Normal file
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@ -0,0 +1,4 @@
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MYSQL_ROOT_PASSWORD=
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MYSQL_DATABASE=trackmania
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MYSQL_USER=trackmania
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MYSQL_PASSWORD=
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34
README.md
34
README.md
|
@ -135,6 +135,7 @@ in the `tracks/` folder and mounting it to `/var/lib/tmserver/GameData/Tracks/Cu
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|||
|
||||
You can add tracks to a playlist in a simple way.
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Create a plaintext file like in the example below and mount it to `/var/lib/tmserver/playlist.txt`.
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To enable parsing of this file set `CUSTOM_PLAYLIST` in your env-file to anything but an empty string.
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The tracks for the server are stored relative to `/var/lib/tmserver/GameData/Tracks`.
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Creating your own playlist is as easy as specifying each track on a separate line in the `playlist.txt`
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||||
|
@ -158,6 +159,39 @@ Custom/mini01.Challenge.Gbx
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|||
Custom/SpeedxZxZ.Challenge.Gbx
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||||
```
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||||
|
||||
---
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**NOTE**
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||||
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When mounting your own `playlist.xml` file to the container you overwrite a lot of
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customization options that usually would be parsed from environment variables.
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```xml
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<gameinfos>
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<game_mode>@GAMEMODE@</game_mode>
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<chat_time>@CHATTIME@</chat_time>
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<finishtimeout>@FINISHTIMEOUT@</finishtimeout>
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<disablerespawn>@DISABLERESPAWN@</disablerespawn>
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<rounds_pointslimit>@ROUNDS_POINTSLIMIT@</rounds_pointslimit>
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<team_pointslimit>@TEAM_POINTSLIMIT@</team_pointslimit>
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<team_maxpoints>@TEAM_MAXPOINTS@</team_maxpoints>
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<timeattack_limit>@TIMEATTACK_LIMIT@</timeattack_limit>
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<timeattack_synchstartperiod>0</timeattack_synchstartperiod>
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<laps_nblaps>@LAPS_NBLAPS@</laps_nblaps>
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<laps_timelimit>@LAPS_TIMELIMIT@</laps_timelimit>
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<cup_pointslimit>@CUP_POINTSLIMIT@</cup_pointslimit>
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<cup_roundsperchallenge>@CUP_ROUNDSPERCHALLENGE@</cup_roundsperchallenge>
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||||
<cup_nbwinners>@CUP_NBWINNERS@</cup_nbwinners>
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<cup_warmupduration>@CUP_WARMUPDURATION@</cup_warmupduration>
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</gameinfos>
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||||
```
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||||
|
||||
If you're familiar with these options anyway, you can mount `playlist.xml` to
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`/var/lib/tmserver/GameData/MatchSettings/playlist.xml` and use it as a complete
|
||||
and persistent configuration file that can be written to by plugins or external tools
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||||
like RemoteCP.
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||||
|
||||
---
|
||||
|
||||
### Custom configuration files
|
||||
|
||||
Most plugins need you to provide valid configuration files to function in the first place.
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|
|
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@ -1,7 +1,6 @@
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version: '3.8'
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services:
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tmserver:
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image: fanyx/tmserver:2.0.5
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image: fanyx/tmserver:2.2.0
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container_name: trackmania_tmserver
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depends_on:
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- db
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|
@ -14,6 +13,7 @@ services:
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|||
- ./plugins:/var/lib/xaseco/plugins/custom # => Custom plugins
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||||
- ./config:/var/lib/xaseco/config # => Custom configuration files
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||||
ports:
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||||
- "2350:2350"
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||||
- "2350:2350/udp"
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||||
- "3450:3450/udp"
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||||
db:
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||||
|
|
|
@ -2,7 +2,9 @@
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|||
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set -e
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[[ "$(id -u)" == 0 ]] && s6-setuidgid trackmania "$0"
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[[ "$(id -u)" == 0 ]] && \
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chown -R trackmania:trackmania /var/lib/xaseco && \
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s6-setuidgid trackmania "$0"
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|
||||
cd /var/lib/xaseco
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|
||||
|
|
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@ -15,13 +15,13 @@
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|||
<password>User</password>
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</level>
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</authorization_levels>
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||||
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<masterserver_account>
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<login>@SERVER_LOGIN@</login>
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<password>@SERVER_LOGIN_PASSWORD@</password>
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<validation_key>@VALIDATION_KEY@</validation_key>
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</masterserver_account>
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<server_options>
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<name>@SERVER_NAME@</name>
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<comment>@SERVER_COMMENT@</comment>
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|
@ -29,17 +29,17 @@
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|||
|
||||
<max_players>@MAX_PLAYERS@</max_players>
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<password>@SERVER_PASSWORD@</password>
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|
||||
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||||
<max_spectators>32</max_spectators>
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<password_spectator></password_spectator>
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|
||||
|
||||
<ladder_mode>forced</ladder_mode> <!-- value between 'inactive', 'forced' (or '0', '1') -->
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<ladder_serverlimit_min>0</ladder_serverlimit_min> <!-- Those values will be clamped to the limits authorized on http://official.trackmania.com/tmf-ladderserver/ -->
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<ladder_serverlimit_max>50000</ladder_serverlimit_max>
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||||
<ladder_serverlimit_max>50000</ladder_serverlimit_max>
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||||
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||||
<enable_p2p_upload>True</enable_p2p_upload>
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||||
<enable_p2p_download>True</enable_p2p_download>
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|
||||
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<callvote_timeout>60000</callvote_timeout>
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<callvote_ratio>0.5</callvote_ratio> <!-- default ratio. value in [0..1], or -1 to forbid. -->
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<callvote_ratios>
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@ -56,27 +56,27 @@
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|||
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||||
<use_changing_validation_seed>False</use_changing_validation_seed>
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</server_options>
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||||
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||||
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||||
<system_config>
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<connection_uploadrate>512</connection_uploadrate> <!-- Kbps (kilo bits per second) -->
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||||
<connection_downloadrate>8192</connection_downloadrate> <!-- Kbps -->
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<force_ip_address></force_ip_address>
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<force_ip_address>@FORCE_IP_ADDRESS@</force_ip_address>
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<server_port>@SERVER_PORT@</server_port>
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<server_p2p_port>@SERVER_P2P_PORT@</server_p2p_port>
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<client_port>0</client_port>
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<bind_ip_address></bind_ip_address>
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||||
<use_nat_upnp></use_nat_upnp>
|
||||
|
||||
|
||||
<p2p_cache_size>600</p2p_cache_size>
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||||
|
||||
<xmlrpc_port>5000</xmlrpc_port>
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||||
<xmlrpc_allowremote>True</xmlrpc_allowremote> <!-- If you specify an ip adress here, it'll be the only accepted adress. this will improve security. -->
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||||
|
||||
|
||||
<blacklist_url></blacklist_url>
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<guestlist_filename></guestlist_filename>
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<blacklist_filename></blacklist_filename>
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||||
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<packmask>@PACKMASK@</packmask>
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||||
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||||
<allow_spectator_relays>False</allow_spectator_relays>
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||||
|
|
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@ -10,6 +10,7 @@ SERVER_LOGIN_PASSWORD=${SERVER_LOGIN_PASSWORD?:ERROR | ServerLoginPassword is mi
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config+=( "SERVER_LOGIN_PASSWORD" )
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# Optional
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VALIDATION_KEY=${VALIDATION_KEY:-} && config+=( "VALIDATION_KEY" )
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SERVER_SA_PASSWORD=${SERVER_SA_PASSWORD:-$(pwgen -s 24 1)} && config+=( "SERVER_SA_PASSWORD" )
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echo "INFO | SERVER_SA_PASSWORD: ${SERVER_SA_PASSWORD}"
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SERVER_ADM_PASSWORD=${SERVER_ADM_PASSWORD:-$(pwgen -s 24 1)} && config+=( "SERVER_ADM_PASSWORD" )
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||||
|
@ -18,6 +19,8 @@ SERVER_PORT=${SERVER_PORT:-2350} && config+=( "SERVER_PORT" )
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|||
echo "INFO | SERVER_PORT: ${SERVER_PORT}"
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SERVER_P2P_PORT=${SERVER_P2P_PORT:-3450} && config+=( "SERVER_P2P_PORT" )
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echo "INFO | SERVER_P2P_PORT: ${SERVER_P2P_PORT}"
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FORCE_IP_ADDRESS=${FORCE_IP_ADDRESS:-${curl https://api.ipify.org}} && config += ( "FORCE_IP_ADDRESS" )
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echo "INFO | FORCE_IP_ADDRESS: ${FORCE_IP_ADDRESS}"
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SERVER_NAME=${SERVER_NAME:-Trackmania Server} && config+=( "SERVER_NAME" )
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echo "INFO | SERVER_NAME: ${SERVER_NAME}"
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SERVER_COMMENT=${SERVER_COMMENT:-This is a Trackmania Server} && config+=( "SERVER_COMMENT" )
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||||
|
@ -71,4 +74,4 @@ done
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|||
for idx in "${!playlist[@]}"; do
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||||
arg=${playlist[$idx]}
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||||
sed -i -e "s/@$arg@/${!arg}/g" GameData/Tracks/MatchSettings/playlist.xml
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||||
done
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||||
done
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||||
|
|
|
@ -2,19 +2,23 @@
|
|||
|
||||
echo "INFO | Parsing custom playlist..."
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||||
|
||||
CUSTOM_PLAYLIST=${CUSTOM_PLAYLIST:-playlist.txt}
|
||||
[[ -z "${CUSTOM_PLAYLIST}" ]] && \
|
||||
echo "INFO | Custom Playlist is not enabled, keeping default or user-edited playlist" && \
|
||||
exit 0
|
||||
|
||||
PLAYLIST_PATH=${PLAYLIST_PATH:-playlist.txt}
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||||
PLAYLIST_FILE='GameData/Tracks/MatchSettings/playlist.xml'
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||||
|
||||
if [[ -f "${CUSTOM_PLAYLIST}" ]]; then
|
||||
if [[ -f "${PLAYLIST_PATH}" ]]; then
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||||
count=1
|
||||
while read l; do
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||||
xmlstarlet ed -L -s /playlist -t elem -n challenge $PLAYLIST_FILE
|
||||
xmlstarlet ed -L -s "/playlist/challenge[${count}]" -t elem -n file -v "${l}" $PLAYLIST_FILE
|
||||
count=$((count+1))
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||||
done < $CUSTOM_PLAYLIST
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||||
done < $PLAYLIST_PATH
|
||||
else
|
||||
xmlstarlet ed -L -s /playlist -t elem -n challenge $PLAYLIST_FILE
|
||||
xmlstarlet ed -L -s "playlist/challenge[1]" -t elem -n file -v "Challenges/Nadeo/A01-Race.Challenge.Gbx" $PLAYLIST_FILE
|
||||
fi
|
||||
|
||||
echo "INFO | Finished parsing playlist files."
|
||||
echo "INFO | Finished parsing playlist files"
|
||||
|
|
|
@ -2,7 +2,9 @@
|
|||
|
||||
set -e
|
||||
|
||||
[[ "$(id -u)" == 0 ]] && s6-setuidgid trackmania "$0"
|
||||
[[ "$(id -u)" == 0 ]] && \
|
||||
chown -R trackmania:trackmania /var/lib/tmserver && \
|
||||
s6-setuidgid trackmania "$0"
|
||||
|
||||
cd /var/lib/tmserver
|
||||
|
||||
|
|
2
xaseco/blacklist
Normal file
2
xaseco/blacklist
Normal file
|
@ -0,0 +1,2 @@
|
|||
jfreu.lite.php
|
||||
jfreu.chat.php
|
100
xaseco/matchsave.xml
Normal file
100
xaseco/matchsave.xml
Normal file
|
@ -0,0 +1,100 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<matchsave_settings>
|
||||
|
||||
<!-- use the following section to force known logins to a specific team -->
|
||||
|
||||
<teamforce_teams>
|
||||
|
||||
<team>
|
||||
<name>XXX</name>
|
||||
|
||||
<logins>
|
||||
<login>xxx-max</login>
|
||||
<login>siteguru</login>
|
||||
|
||||
<!-- ... add as many logins as you like -->
|
||||
</logins>
|
||||
</team>
|
||||
|
||||
<!-- ... add as many teams as you like -->
|
||||
|
||||
<default_team_name>Challengers</default_team_name> <!-- This is the team where all other players end up when teamforce is enabled -->
|
||||
|
||||
</teamforce_teams>
|
||||
|
||||
|
||||
<!-- now the design stuff, colors and so on -->
|
||||
|
||||
<str_points_this_round>$i$0AFPoints This Round</str_points_this_round>
|
||||
<str_points_this_match>$i$AF0Points This Match</str_points_this_match>
|
||||
<col_chat_plugin>{#emotic}</col_chat_plugin>
|
||||
<col_chat_default>{#message}</col_chat_default>
|
||||
<col_chat_highlite>{#server}</col_chat_highlite>
|
||||
<col_window_default>$000</col_window_default>
|
||||
<col_window_highlite>$f00</col_window_highlite>
|
||||
<col_window_highlite_team>$0af</col_window_highlite_team>
|
||||
<col_window_special>$i$n</col_window_special>
|
||||
<col_window_separator>$fff</col_window_separator>
|
||||
<col_window_hint>$n$888</col_window_hint>
|
||||
<col_round_points>{#highlite}</col_round_points>
|
||||
<col_match_points>{#highlite}</col_match_points>
|
||||
<col_teamname_round>$0af</col_teamname_round>
|
||||
<col_teamname_round_highlite>{#server}</col_teamname_round_highlite>
|
||||
<col_teamname_match>$af0</col_teamname_match>
|
||||
<col_teamname_match_highlite>{#server}</col_teamname_match_highlite>
|
||||
|
||||
<!-- help messages - they show up when the points are displayed, but only if you activate them -->
|
||||
|
||||
<help_enabled>True</help_enabled>
|
||||
|
||||
<!-- you can add more random messages (these will only show up if the player does not belong to a team-->
|
||||
<hlp_no_team>{#server}To join a team type "{#welcome}/team {#message}yourteamname{#server}"</hlp_no_team>
|
||||
|
||||
<hlp_random_msg_no_team>{#server}See all team options by typing "{#welcome}/team {#message}help{#server}"</hlp_random_msg_no_team>
|
||||
<hlp_random_msg_no_team>{#server}Join a team and chat with your teammates via "{#welcome}/tc {#message}Hello Teammates{#server}"</hlp_random_msg_no_team>
|
||||
<hlp_random_msg_no_team>{#server}See the current match standings by typing "{#welcome}/standings{#server}"</hlp_random_msg_no_team>
|
||||
|
||||
<!-- you can add more random messages (these will only show up if the player already belongs to a team-->
|
||||
<hlp_change_team>{#server}Change your teamname with "{#welcome}/team {#message}yourteamname{#server}"</hlp_change_team>
|
||||
|
||||
<hlp_random_msg>{#server}See all team options by typing "{#welcome}/team {#message}help{#server}"</hlp_random_msg>
|
||||
<hlp_random_msg>{#server}See the current match standings by typing "{#welcome}/standings{#server}"</hlp_random_msg>
|
||||
<hlp_random_msg>{#server}Chat with your teammates by typing "{#welcome}/tc {#message}Hello Teammates{#server}"</hlp_random_msg>
|
||||
|
||||
|
||||
<!-- last but not least, edit the startup configuration below -->
|
||||
|
||||
<show_teamname_changes_to_public>true</show_teamname_changes_to_public> <!-- Determines whether a teamname change will be shown to all players or not (affects only the /teamname or /team command)-->
|
||||
<admin_can_read_teamchat>True</admin_can_read_teamchat> <!-- If true admins can read the teamchat of other teams -->
|
||||
<teamchat_enabled>true</teamchat_enabled> <!-- Enable or disable teamchat -->
|
||||
<teamchat_prefix>{#highlite}[Team]</teamchat_prefix> <!-- Prefix shown in front of each teamchat line -->
|
||||
<team_force_enabled>False</team_force_enabled> <!-- Determines whether all players are forced to be in a team -->
|
||||
<others_can_score>True</others_can_score> <!-- Determines whether teamless players' scores are tracked or not -->
|
||||
<teamname_colors_allowed>False</teamname_colors_allowed> <!-- Determines if the teamnames are allowed to be color coded -->
|
||||
<teamname_max_length>12</teamname_max_length> <!-- Determines how long a teamname is allowed to be -->
|
||||
<match_results_timeout>5000</match_results_timeout> <!-- Match Result window timeout in milliseconds -->
|
||||
<save_to_db>True</save_to_db> <!-- Shall the teamnames be saved to a database -->
|
||||
<save_to_file>True</save_to_file> <!-- Shall the results be written to files -->
|
||||
|
||||
<!-- some filenames -->
|
||||
<template_name>html.tpl</template_name>
|
||||
<output_name>race_results.html</output_name>
|
||||
<output_name_last>race_results_last.html</output_name_last>
|
||||
<output_name_match>match_results.html</output_name_match>
|
||||
|
||||
<!-- path to your playlist directory, enable one of these two: -->
|
||||
<!-- Windows -->
|
||||
<!-- <playlist_dir>D:/TMDedicated/GameData/Tracks/MatchSettings</playlist_dir> -->
|
||||
<!-- Linux -->
|
||||
<playlist_dir>/home/tmf/TMF/GameData/Tracks/MatchSettings</playlist_dir>
|
||||
|
||||
<!-- basic settings -->
|
||||
<max_player_count>16</max_player_count>
|
||||
<format_date>Y-m-d</format_date>
|
||||
<format_time>H:i</format_time>
|
||||
<points>10, 8, 6, 4, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0</points>
|
||||
|
||||
<!-- enable the whole plugin -->
|
||||
<enabled>True</enabled>
|
||||
|
||||
</matchsave_settings>
|
55
xaseco/musicserver.xml
Normal file
55
xaseco/musicserver.xml
Normal file
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<settings>
|
||||
<!-- override a track's custom music? -->
|
||||
<override_track>False</override_track>
|
||||
<!-- automatically load next song upon next track? -->
|
||||
<auto_nextsong>True</auto_nextsong>
|
||||
<!-- automatically shuffle songs at start-up & reload? -->
|
||||
<auto_shuffle>False</auto_shuffle>
|
||||
<!-- allow jukeboxing songs by players? -->
|
||||
<allow_jukebox>True</allow_jukebox>
|
||||
<!-- strip subdirs when showing song files? -->
|
||||
<strip_subdirs>False</strip_subdirs>
|
||||
<!-- strip extensions when showing song files? -->
|
||||
<strip_exts>False</strip_exts>
|
||||
|
||||
<!-- read tags from all .ogg songs? -->
|
||||
<cache_tags>True</cache_tags>
|
||||
<!-- use read-only cache file? -->
|
||||
<cache_readonly>False</cache_readonly>
|
||||
<!-- filename in main directory to store tags -->
|
||||
<cache_file>musictagscache.xml</cache_file>
|
||||
|
||||
<!-- full http link to directory holding the song files -->
|
||||
<!-- http server must allow direct download of those files -->
|
||||
<!-- OR a path below the server's GameData directory (e.g. -->
|
||||
<!-- "Music/") which allows serving songs without webserver -->
|
||||
<music_server>YOUR_SERVER_URL</music_server>
|
||||
|
||||
<!-- list of song files at your music server in .ogg or .mux -->
|
||||
<!-- avoid spaces and special characters in the filenames and -->
|
||||
<!-- http link, and observe correct upper/lowercase characters -->
|
||||
<song_files>
|
||||
<song>YOUR_FIRST_SONG.ogg</song>
|
||||
<song>YOUR_SECOND_SONG.mux</song>
|
||||
<song>YOUR_THIRD_SONG.ogg</song>
|
||||
<!-- and so on -->
|
||||
</song_files>
|
||||
|
||||
<messages>
|
||||
<current>{#server}> {#music}The current song is: {#highlite}{1}</current>
|
||||
<next>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} loaded the next song: {#highlite}{3}</next>
|
||||
<reloaded>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} reloaded music config and cleared jukebox!</reloaded>
|
||||
<sorted>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} sorted song list and cleared jukebox!</sorted>
|
||||
<shuffled>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} shuffled song list and cleared jukebox!</shuffled>
|
||||
<jukebox>{#server}>> {#highlite}{1}{#music} jukeboxed song: {#highlite}{2}</jukebox>
|
||||
<jukebox_already>{#server}> {#music}You already have a song in the jukebox! Wait till it's been played before adding another.</jukebox_already>
|
||||
<jukebox_dupl>{#server}> {#music}This song has already been added to the jukebox, pick another one.</jukebox_dupl>
|
||||
<jukebox_notfound>{#server}> {#music}Song_ID not found - Type {#highlite}/music list{#music} to see all songs.</jukebox_notfound>
|
||||
<jukebox_drop>{#server}>> {#music}Player {#highlite}{1}{#music} dropped his/her song {#highlite}{2}{#music} from jukebox!</jukebox_drop>
|
||||
<jukebox_nodrop>{#server}> {#music}You don't have a song in the jukebox, use {#highlite}/music Song_ID{#music} to add one...</jukebox_nodrop>
|
||||
<jukebox_empty>{#server}> {#music}No songs in the jukebox, use {#highlite}/music Song_ID{#music} to add one...</jukebox_empty>
|
||||
<no_jukebox>{#server}> {#highlite}/music #{#music} is not currently enabled on this server.</no_jukebox>
|
||||
<shutdown>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} disabled server music!</shutdown>
|
||||
</messages>
|
||||
</settings>
|
Loading…
Add table
Reference in a new issue