Add TCP port and missing xaseco default configs

This commit is contained in:
fanyx 2022-06-28 10:43:58 +02:00
parent c43f155ae2
commit d408522060
3 changed files with 156 additions and 0 deletions

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@ -14,6 +14,7 @@ services:
- ./plugins:/var/lib/xaseco/plugins/custom # => Custom plugins
- ./config:/var/lib/xaseco/config # => Custom configuration files
ports:
- "2350:2350"
- "2350:2350/udp"
- "3450:3450/udp"
db:

100
xaseco/matchsave.xml Normal file
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@ -0,0 +1,100 @@
<?xml version="1.0" encoding="utf-8" ?>
<matchsave_settings>
<!-- use the following section to force known logins to a specific team -->
<teamforce_teams>
<team>
<name>XXX</name>
<logins>
<login>xxx-max</login>
<login>siteguru</login>
<!-- ... add as many logins as you like -->
</logins>
</team>
<!-- ... add as many teams as you like -->
<default_team_name>Challengers</default_team_name> <!-- This is the team where all other players end up when teamforce is enabled -->
</teamforce_teams>
<!-- now the design stuff, colors and so on -->
<str_points_this_round>$i$0AFPoints This Round</str_points_this_round>
<str_points_this_match>$i$AF0Points This Match</str_points_this_match>
<col_chat_plugin>{#emotic}</col_chat_plugin>
<col_chat_default>{#message}</col_chat_default>
<col_chat_highlite>{#server}</col_chat_highlite>
<col_window_default>$000</col_window_default>
<col_window_highlite>$f00</col_window_highlite>
<col_window_highlite_team>$0af</col_window_highlite_team>
<col_window_special>$i$n</col_window_special>
<col_window_separator>$fff</col_window_separator>
<col_window_hint>$n$888</col_window_hint>
<col_round_points>{#highlite}</col_round_points>
<col_match_points>{#highlite}</col_match_points>
<col_teamname_round>$0af</col_teamname_round>
<col_teamname_round_highlite>{#server}</col_teamname_round_highlite>
<col_teamname_match>$af0</col_teamname_match>
<col_teamname_match_highlite>{#server}</col_teamname_match_highlite>
<!-- help messages - they show up when the points are displayed, but only if you activate them -->
<help_enabled>True</help_enabled>
<!-- you can add more random messages (these will only show up if the player does not belong to a team-->
<hlp_no_team>{#server}To join a team type "{#welcome}/team {#message}yourteamname{#server}"</hlp_no_team>
<hlp_random_msg_no_team>{#server}See all team options by typing "{#welcome}/team {#message}help{#server}"</hlp_random_msg_no_team>
<hlp_random_msg_no_team>{#server}Join a team and chat with your teammates via "{#welcome}/tc {#message}Hello Teammates{#server}"</hlp_random_msg_no_team>
<hlp_random_msg_no_team>{#server}See the current match standings by typing "{#welcome}/standings{#server}"</hlp_random_msg_no_team>
<!-- you can add more random messages (these will only show up if the player already belongs to a team-->
<hlp_change_team>{#server}Change your teamname with "{#welcome}/team {#message}yourteamname{#server}"</hlp_change_team>
<hlp_random_msg>{#server}See all team options by typing "{#welcome}/team {#message}help{#server}"</hlp_random_msg>
<hlp_random_msg>{#server}See the current match standings by typing "{#welcome}/standings{#server}"</hlp_random_msg>
<hlp_random_msg>{#server}Chat with your teammates by typing "{#welcome}/tc {#message}Hello Teammates{#server}"</hlp_random_msg>
<!-- last but not least, edit the startup configuration below -->
<show_teamname_changes_to_public>true</show_teamname_changes_to_public> <!-- Determines whether a teamname change will be shown to all players or not (affects only the /teamname or /team command)-->
<admin_can_read_teamchat>True</admin_can_read_teamchat> <!-- If true admins can read the teamchat of other teams -->
<teamchat_enabled>true</teamchat_enabled> <!-- Enable or disable teamchat -->
<teamchat_prefix>{#highlite}[Team]</teamchat_prefix> <!-- Prefix shown in front of each teamchat line -->
<team_force_enabled>False</team_force_enabled> <!-- Determines whether all players are forced to be in a team -->
<others_can_score>True</others_can_score> <!-- Determines whether teamless players' scores are tracked or not -->
<teamname_colors_allowed>False</teamname_colors_allowed> <!-- Determines if the teamnames are allowed to be color coded -->
<teamname_max_length>12</teamname_max_length> <!-- Determines how long a teamname is allowed to be -->
<match_results_timeout>5000</match_results_timeout> <!-- Match Result window timeout in milliseconds -->
<save_to_db>True</save_to_db> <!-- Shall the teamnames be saved to a database -->
<save_to_file>True</save_to_file> <!-- Shall the results be written to files -->
<!-- some filenames -->
<template_name>html.tpl</template_name>
<output_name>race_results.html</output_name>
<output_name_last>race_results_last.html</output_name_last>
<output_name_match>match_results.html</output_name_match>
<!-- path to your playlist directory, enable one of these two: -->
<!-- Windows -->
<!-- <playlist_dir>D:/TMDedicated/GameData/Tracks/MatchSettings</playlist_dir> -->
<!-- Linux -->
<playlist_dir>/home/tmf/TMF/GameData/Tracks/MatchSettings</playlist_dir>
<!-- basic settings -->
<max_player_count>16</max_player_count>
<format_date>Y-m-d</format_date>
<format_time>H:i</format_time>
<points>10, 8, 6, 4, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0</points>
<!-- enable the whole plugin -->
<enabled>True</enabled>
</matchsave_settings>

55
xaseco/musicserver.xml Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<settings>
<!-- override a track's custom music? -->
<override_track>False</override_track>
<!-- automatically load next song upon next track? -->
<auto_nextsong>True</auto_nextsong>
<!-- automatically shuffle songs at start-up & reload? -->
<auto_shuffle>False</auto_shuffle>
<!-- allow jukeboxing songs by players? -->
<allow_jukebox>True</allow_jukebox>
<!-- strip subdirs when showing song files? -->
<strip_subdirs>False</strip_subdirs>
<!-- strip extensions when showing song files? -->
<strip_exts>False</strip_exts>
<!-- read tags from all .ogg songs? -->
<cache_tags>True</cache_tags>
<!-- use read-only cache file? -->
<cache_readonly>False</cache_readonly>
<!-- filename in main directory to store tags -->
<cache_file>musictagscache.xml</cache_file>
<!-- full http link to directory holding the song files -->
<!-- http server must allow direct download of those files -->
<!-- OR a path below the server's GameData directory (e.g. -->
<!-- "Music/") which allows serving songs without webserver -->
<music_server>YOUR_SERVER_URL</music_server>
<!-- list of song files at your music server in .ogg or .mux -->
<!-- avoid spaces and special characters in the filenames and -->
<!-- http link, and observe correct upper/lowercase characters -->
<song_files>
<song>YOUR_FIRST_SONG.ogg</song>
<song>YOUR_SECOND_SONG.mux</song>
<song>YOUR_THIRD_SONG.ogg</song>
<!-- and so on -->
</song_files>
<messages>
<current>{#server}> {#music}The current song is: {#highlite}{1}</current>
<next>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} loaded the next song: {#highlite}{3}</next>
<reloaded>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} reloaded music config and cleared jukebox!</reloaded>
<sorted>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} sorted song list and cleared jukebox!</sorted>
<shuffled>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} shuffled song list and cleared jukebox!</shuffled>
<jukebox>{#server}>> {#highlite}{1}{#music} jukeboxed song: {#highlite}{2}</jukebox>
<jukebox_already>{#server}> {#music}You already have a song in the jukebox! Wait till it's been played before adding another.</jukebox_already>
<jukebox_dupl>{#server}> {#music}This song has already been added to the jukebox, pick another one.</jukebox_dupl>
<jukebox_notfound>{#server}> {#music}Song_ID not found - Type {#highlite}/music list{#music} to see all songs.</jukebox_notfound>
<jukebox_drop>{#server}>> {#music}Player {#highlite}{1}{#music} dropped his/her song {#highlite}{2}{#music} from jukebox!</jukebox_drop>
<jukebox_nodrop>{#server}> {#music}You don't have a song in the jukebox, use {#highlite}/music Song_ID{#music} to add one...</jukebox_nodrop>
<jukebox_empty>{#server}> {#music}No songs in the jukebox, use {#highlite}/music Song_ID{#music} to add one...</jukebox_empty>
<no_jukebox>{#server}> {#highlite}/music #{#music} is not currently enabled on this server.</no_jukebox>
<shutdown>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} disabled server music!</shutdown>
</messages>
</settings>