142 lines
3.2 KiB
HTML
142 lines
3.2 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>Trackmania callbacks</TITLE>
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</HEAD>
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<BODY>
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<H1>Available callbacks:</H1>
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<UL>
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<LI>
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TrackMania.<B>PlayerConnect</B>(string Login, bool IsSpectator);
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</LI>
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<LI>
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TrackMania.<B>PlayerDisconnect</B>(string Login);
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</LI>
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<LI>
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TrackMania.<B>PlayerChat</B>(int PlayerUid, string Login, string Text, bool IsRegistredCmd);
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</LI>
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<LI>
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TrackMania.<B>PlayerManialinkPageAnswer</B>(int PlayerUid, string Login, int Answer);<br/>
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<I>difference with previous TM: this is not called if the player doesn't answer, and thus '0' is also a valid answer.</I>
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</LI>
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<LI>
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TrackMania.<B>Echo</B>(string Internal, string Public);
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</LI>
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<LI>
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TrackMania.<B>ServerStart</B>();
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</LI>
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<LI>
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TrackMania.<B>ServerStop</B>();
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</LI>
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<LI>
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TrackMania.<B>BeginRace</B>(SChallengeInfo Challenge);
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<pre>
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struct SChallengeInfo
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{
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string Uid;
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string Name;
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string FileName;
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string Author;
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string Environnement;
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string Mood;
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int BronzeTime;
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int SilverTime;
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int GoldTime;
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int AuthorTime;
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int CopperPrice;
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bool LapRace;
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int NbLaps;
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int NbCheckpoints;
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}</pre>
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</LI>
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<LI>
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TrackMania.<B>EndRace</B>(SPlayerRanking Rankings[], SChallengeInfo Challenge);
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<pre>
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struct SPlayerRanking {
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string Login;
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string NickName;
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int PlayerId
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int Rank;
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int BestTime;
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int[] BestCheckpoints;
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int Score;
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int NbrLapsFinished;
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double LadderScore;
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}
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</pre>
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</LI>
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<LI>
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TrackMania.<B>BeginChallenge</B>(SChallengeInfo Challenge, bool WarmUp, bool MatchContinuation);
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</LI>
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<LI>
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TrackMania.<B>EndChallenge</B>(SPlayerRanking Rankings[], SChallengeInfo Challenge, bool WasWarmUp, bool MatchContinuesOnNextChallenge, bool RestartChallenge);
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</LI>
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<LI>
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TrackMania.<B>BeginRound</B>();
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</LI>
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<LI>
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TrackMania.<B>EndRound</B>();
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</LI>
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<LI>
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TrackMania.<B>StatusChanged</B>(int StatusCode, string StatusName);
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</LI>
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<LI>TrackMania.<B>PlayerCheckpoint</B>(int PlayerUid, string Login, int TimeOrScore, int CurLap, int CheckpointIndex);
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</LI>
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<LI>TrackMania.<B>PlayerFinish</B>(int PlayerUid, string Login, int TimeOrScore);
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</LI>
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<LI>TrackMania.<B>PlayerIncoherence</B>(int PlayerUid, string Login);
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</LI>
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<LI>TrackMania.<B>BillUpdated</B>(int BillId, int State, string StateName, int TransactionId);
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</LI>
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<LI>TrackMania.<B>TunnelDataReceived</B>(int PlayerUid, string Login, base64 Data);
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</LI>
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<LI>TrackMania.<B>ChallengeListModified</B>(int CurChallengeIndex, int NextChallengeIndex, bool IsListModified);
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</LI>
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<LI>TrackMania.<B>PlayerInfoChanged</B>(SPlayerInfo PlayerInfo);
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<pre>
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struct SPlayerInfo {
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string Login;
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string NickName;
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int PlayerId;
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int TeamId;
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int SpectatorStatus;
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int LadderRanking;
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int Flags;
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}
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</pre>
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</LI>
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<LI>TrackMania.<B>ManualFlowControlTransition</B>(string Transition);
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</LI>
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<LI>TrackMania.<B>VoteUpdated</B>(string StateName, string Login, string CmdName, string CmdParam);<BR/>
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<I>StateName values: NewVote, VoteCancelled, VotePassed or VoteFailed</I>
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</LI>
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</UL>
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</BODY>
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</HTML>
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