switch all views to overlays

This commit is contained in:
fanyx 2021-01-04 19:55:25 +01:00
parent 8234acb993
commit d15fcd7583
2 changed files with 57 additions and 28 deletions

View File

@ -4,21 +4,23 @@ defmodule YathEx do
import Ratatouille.View
import Ratatouille.Constants, only: [key: 1]
alias YathEx.Update
alias YathEx.Views.{
Encounter,
Equipment,
Help,
Logbook,
Menu,
Savegame,
Spells
}
alias YathEx.Update
@arrow_up key(:arrow_up)
@arrow_down key(:arrow_down)
@arrow_right key(:arrow_right)
@arrow_left key(:arrow_left)
@escape key(:esc)
@view_keymap %{
?c => :encounter,
@ -41,14 +43,10 @@ defmodule YathEx do
@impl true
def init(_) do
model = %{
current_view: :savegame,
views: %{
encounter: %{
name: :none,
stamina: 0,
skill: 0
},
savegame: %{data: :none}
encounter: %{
name: :none,
stamina: 0,
skill: 0
},
hero: %{
stamina: %{max: :none, current: :none},
@ -58,42 +56,66 @@ defmodule YathEx do
spells: []
},
logbook: [],
encounters: []
encounters: [],
savegame: [],
overlay: nil
}
model
end
# bind to overlay scene
# TODO: implement for each overlay
@impl true
def update(%{overlay: overlay} = model, msg) do
end
# catch all other updates
@impl true
def update(model, msg) do
# change to selected view
case {model, msg} do
{_, {:event, %{key: key}}} when key in @view_keys ->
fn model ->
%{model | current_view: @view_keymap[key]}
end
# set overlay
{_,{:event, %{ch: ch}}} when ch in @view_keys ->
Update.set_overlay(model, @view_keymap[ch])
end
end
def render_view(model) do
case model.current_view do
:encounter -> Encounter.render(model)
@impl true
def render(model) do
menu = Menu.render()
:equipment -> Equipment.render(model)
:help -> Help.render(model)
# top level view
view(bottom_bar: menu) do
:logbook -> Logbook.render(model)
# TODO: declare main view
:savegame -> Savegame.render(model)
:spells -> Spells.render(model)
# render overlay when not nil
render_overlay(model)
end
end
def render_panel(model) do
def render_overlay(model) do
overlay(padding: 10) do
case model.overlay do
:encounter -> Encounter.render(model.encounter)
:equipment -> Equipment.render(model.hero.equipment)
:help -> Help.render()
:logbook -> Logbook.render(model.logbook)
:savegame -> Savegame.render(model.savegame)
:spells -> Spells.render(model.hero.spells)
_ -> model # or nil?
end
end
end
end

7
mix.lock Normal file
View File

@ -0,0 +1,7 @@
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