switch all views to overlays
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8234acb993
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@ -4,21 +4,23 @@ defmodule YathEx do
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import Ratatouille.View
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import Ratatouille.Constants, only: [key: 1]
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alias YathEx.Update
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alias YathEx.Views.{
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Encounter,
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Equipment,
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Help,
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Logbook,
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Menu,
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Savegame,
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Spells
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}
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alias YathEx.Update
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@arrow_up key(:arrow_up)
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@arrow_down key(:arrow_down)
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@arrow_right key(:arrow_right)
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@arrow_left key(:arrow_left)
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@escape key(:esc)
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@view_keymap %{
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?c => :encounter,
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@ -41,14 +43,10 @@ defmodule YathEx do
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@impl true
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def init(_) do
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model = %{
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current_view: :savegame,
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views: %{
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encounter: %{
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name: :none,
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stamina: 0,
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skill: 0
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},
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savegame: %{data: :none}
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encounter: %{
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name: :none,
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stamina: 0,
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skill: 0
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},
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hero: %{
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stamina: %{max: :none, current: :none},
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@ -58,42 +56,66 @@ defmodule YathEx do
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spells: []
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},
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logbook: [],
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encounters: []
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encounters: [],
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savegame: [],
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overlay: nil
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}
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model
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end
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# bind to overlay scene
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# TODO: implement for each overlay
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@impl true
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def update(%{overlay: overlay} = model, msg) do
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end
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# catch all other updates
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@impl true
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def update(model, msg) do
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# change to selected view
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case {model, msg} do
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{_, {:event, %{key: key}}} when key in @view_keys ->
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fn model ->
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%{model | current_view: @view_keymap[key]}
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end
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# set overlay
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{_,{:event, %{ch: ch}}} when ch in @view_keys ->
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Update.set_overlay(model, @view_keymap[ch])
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end
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end
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def render_view(model) do
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case model.current_view do
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:encounter -> Encounter.render(model)
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@impl true
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def render(model) do
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menu = Menu.render()
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:equipment -> Equipment.render(model)
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:help -> Help.render(model)
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# top level view
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view(bottom_bar: menu) do
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:logbook -> Logbook.render(model)
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# TODO: declare main view
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:savegame -> Savegame.render(model)
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:spells -> Spells.render(model)
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# render overlay when not nil
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render_overlay(model)
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end
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end
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def render_panel(model) do
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def render_overlay(model) do
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overlay(padding: 10) do
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case model.overlay do
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:encounter -> Encounter.render(model.encounter)
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:equipment -> Equipment.render(model.hero.equipment)
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:help -> Help.render()
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:logbook -> Logbook.render(model.logbook)
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:savegame -> Savegame.render(model.savegame)
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:spells -> Spells.render(model.hero.spells)
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_ -> model # or nil?
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end
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end
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end
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end
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@ -0,0 +1,7 @@
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%{
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"asciichart": {:hex, :asciichart, "1.0.0", "6ef5dbeab545cb7a0bdce7235958f129de6cd8ad193684dc0953c9a8b4c3db5b", [:mix], [], "hexpm", "edc475e4cdd317599310fa714dbc1f53485c32fc918e23e95f0c2bbb731f2ee2"},
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"elixir_make": {:hex, :elixir_make, "0.6.2", "7dffacd77dec4c37b39af867cedaabb0b59f6a871f89722c25b28fcd4bd70530", [:mix], [], "hexpm", "03e49eadda22526a7e5279d53321d1cced6552f344ba4e03e619063de75348d9"},
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"ex_termbox": {:hex, :ex_termbox, "1.0.2", "30cb94c2585e28797bedfc771687623faff75ab0eb77b08b3214181062bfa4af", [:make, :mix], [{:elixir_make, "~> 0.4", [hex: :elixir_make, repo: "hexpm", optional: false]}], "hexpm", "ca7b14d1019f96466a65ba08bd6cbf46e8b16f87339ef0ed211ba0641f304807"},
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"jason": {:hex, :jason, "1.2.2", "ba43e3f2709fd1aa1dce90aaabfd039d000469c05c56f0b8e31978e03fa39052", [:mix], [{:decimal, "~> 1.0 or ~> 2.0", [hex: :decimal, repo: "hexpm", optional: true]}], "hexpm", "18a228f5f0058ee183f29f9eae0805c6e59d61c3b006760668d8d18ff0d12179"},
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"ratatouille": {:hex, :ratatouille, "0.5.1", "0f80009fa9534e257505bfe06bff28e030b458d4a33ec2427f7be34a6ef1acf7", [:mix], [{:asciichart, "~> 1.0", [hex: :asciichart, repo: "hexpm", optional: false]}, {:ex_termbox, "~> 1.0", [hex: :ex_termbox, repo: "hexpm", optional: false]}], "hexpm", "b2394eb1cc662eae53ae0fb7c27c04543a6d2ce11ab6dc41202c5c4090cbf652"},
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}
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