commit 2a51837fb34ce4d69f2a7a246368311e28689589 Author: fanyx Date: Tue Jul 20 00:59:23 2021 +0200 Initial Commit - Herbalist diff --git a/README.md b/README.md new file mode 100644 index 0000000..052b639 --- /dev/null +++ b/README.md @@ -0,0 +1,50 @@ +# Magicite + +Welcome to the World of Balance of Final Fantasy 6. + +This repository holds add-on content for the DnD 5e ruleset to be used in my personal campaign but you are free to use the classes, characters, monsters and esper system in your own adventures. + +## Principles + +### Only Humans + +There are no playable races in the World of Balance. Only Humans. + +Magi/Esper exist but they have initially also been humans, inflicted by the magic of Demon, Fiend and Goddess. +You could think of a Moogle or Wolf race, but for simplicity's sake and due to the fact that these creatures can't talk in human language, i have left them out. + +You can, of course, still use these classes in a world with more races. This is up to you in the end. + +### Esper/Magicite System + +Normal people have no access to magic per default. Magic is only acquired by the use of magicites or by being subjected to Magitek experiments. + +There is a Magitek class available which has access to magic but it is limited to basic spells and is also unable to learn stronger ones without the use of magicites. + +To retrieve magicite, players have to either defeat espers or befriend them. This opens up a way for them to turn into magicite. The precise implementation is up to the gamemaster. + +You can read more about it here: [Magicite System](rules/magicite.md) + +## Material + +### Characters + +- [Classes](classes/overview.md) +- [Traits](traits/overview.md) +- [Abilities](abilities/overview.md) + +### Equipment + +- [Equipment](equipment/overview.md) +- [Magicite](equipment/magicite/overview.md) + +## GameMaster Material + +### Creatures + +- [Esper](creatures/esper/overview.md) +- [Monsters](ceatures/monster/overview.md) + +### Locations + +- [World of Balance](world/wob_overview.md) diff --git a/classes/herbalist.md b/classes/herbalist.md new file mode 100644 index 0000000..264b24c --- /dev/null +++ b/classes/herbalist.md @@ -0,0 +1,90 @@ +# Herbalist + +## Herbalist Table + +| Level | Proficiency Bonus | Features | Magicite Efficacy | +|:-----:|:-----------------:|----------------------------------------------|:-----------------:| +| 1 | +2 | Balm mixing, Nature's Knowledge | 2 | +| 2 | +2 | Potion mixing | 3 | +| 3 | +2 | Path of Herbalist Feature | 3 | +| 4 | +2 | Ability Score Improvement, Bow & Arrow Proficiency | 3 | +| 5 | +3 | Befriending Animals | 4 | +| 6 | +3 | Gardening, Herbalist Expert | 4 | +| 7 | +3 | Potion & Balm Education | 5 | +| 8 | +3 | Ability Score improvement, Path of Herbalist | 5 | +| 9 | +4 | - | 5 | +| 10 | +4 | Potion Potency & Injections | 6 | +| 11 | +4 | - | 6 | +| 12 | +4 | Ability Score Improvement | 6 | +| 13 | +5 | Path of Herbalist - Merge | 6 | +| 14 | +5 | - | 6 | +| 15 | +5 | n/a | 7 | + +## Class Features + +### Hit Points + +**Hit Dice:** 1d8 + +**Hit Points at 1st Level:** 8 + Constitution Modifier + +**Hit Points at higher Levels:** 1d8 (or 5) + Constitution Modifier per herbalist level after 1st + +### Proficiencies + +**Armor:** Light armor, medium armor, shields (herbalists will not use shields made out of metal) + +**Weapons:** Clubs, daggers, darts, maces, quarterstaffs, sickles, slings, spears, javelins + +**Tools:** Herbalism kit + +**Saving Throws:** Intelligence, Wisdom + +**Skills:** Choose three from Animal Handling, Insight, Medicine, Nature, Perception and Survival + +### Equipment + +You start with the following equipment, in addition to the equipment granted by your background: + +- (a) a wooden shield or (b) any simple weapon +- any simple melee weapon +- Leather armor, an explorer's kit, a herbalism kit + +### Abilities + +Herbalists are specialists at using natural resources to make balms, powder, potions and injections. + +#### Balm Mixing + +Using oily plants or beeswax as base, herbalists can create balms to heal wounds on allies bodies. +These can be restocked by finding beecombs or oily plants and herbs in the wild. + +**Healing Balm:** Apply using one stack from your pouch. Recovers 1 HP and stops bleeding. + +##### Improvements + +Improving on the craft of the healing balm, you can now create more versatile balms to prepare your allies for combat and weather situations. + +- **Hardening Paste:** Using bark powder and oil, you can create a thick layer which you can apply to allies weakspots to protect from attacks. This allows to throw a saving throw to evade taking damage at covered locations. + +- **Anti-Fire-Salve** + +- **Anti-Freeze-Salve** + +#### Potion Mixing + +Instead of using oily bases, potions are based on watery solutions. Using this, herbalists can serve potions to enhance allies' powers from within, albeit regeneration, power or other. + +Potion Brewing/Mixing can fail and you have to roll on Wisdom if you use sub par ingredients. + +**Regeneration Potion:** Using water, berries and herbs you can brew these potions over a fire in a bottle. It regenerates (1+Constitution Modifier \* Level) HP at 1 HP per turn or instantly the player's Constitution Modifier \* (Level / 2, rounded up) out of battle. One-Time-Use. + +#### Path of Herbalist + +##### Medical Herbalist + +Choosing this path increases the medial potency of your potions and balms. + +##### Toxic Herbalist + +Choosing this path allows you to create toxic potions and paralyzing balms to coat your weapons in. diff --git a/classes/magitek.md b/classes/magitek.md new file mode 100644 index 0000000..e69de29 diff --git a/classes/mechanist.md b/classes/mechanist.md new file mode 100644 index 0000000..e69de29 diff --git a/classes/overview.md b/classes/overview.md new file mode 100644 index 0000000..9174672 --- /dev/null +++ b/classes/overview.md @@ -0,0 +1,12 @@ +# Classes + +These classes were developed in addition to use in the campaign. + +| Name | +|-------------------------------| +| [Herbalist](./herbalist.md) | +| [Magitek](./magitek.md) | +| [Mechanist](./mechanist.md) | + +Following classes would be cut out of the World of Balance for the complete experience: +