Add vscode snippet for new game creation, adjust gitignore

This commit is contained in:
fanyx 2023-11-17 20:52:50 +01:00
parent ef5a1fb968
commit 7c173f78b3
2 changed files with 28 additions and 4 deletions

5
.gitignore vendored
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.vscode/
env/ env/
*.pyc
*.pyc
*.code-snippets

27
.vscode/new-game.code-snippets vendored Normal file
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{
// Place your gamelog workspace snippets here. Each snippet is defined under a snippet name and has a scope, prefix, body and
// description. Add comma separated ids of the languages where the snippet is applicable in the scope field. If scope
// is left empty or omitted, the snippet gets applied to all languages. The prefix is what is
// used to trigger the snippet and the body will be expanded and inserted. Possible variables are:
// $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders.
// Placeholders with the same ids are connected.
// Example:
// "Print to console": {
// "scope": "javascript,typescript",
// "prefix": "log",
// "body": [
// "console.log('$1');",
// "$2"
// ],
// "description": "Log output to console"
// }
"New game": {
"prefix": "ng",
"body": [
"- name: \"$1\"",
" platform: \"$2\"",
""
],
"description": "Create new game entry"
}
}