Rework build.py to support more than 2 lists

This commit is contained in:
fanyx 2023-01-17 19:29:16 +01:00
parent c45aecacb4
commit 2447ce2af3
1 changed files with 131 additions and 153 deletions

284
build.py
View File

@ -1,20 +1,27 @@
#!/bin/env python
import yaml
from yaml import safe_load
from glob import glob
from os.path import dirname
BASE = dirname(__file__) + '/src'
FILES = glob(f'{BASE}/*.yaml')
TITLE_LEFT = "List of Shame"
TITLE_RIGHT = "List of Pride"
# GLOBAL VARIABLES
global CORNER_LEFT, CORNER_RIGHT, WALL_LEFT, WALL_RIGHT
# CONSTANTS
MAX_WIDTH = 64
MAX_WIDTH_TITLE = 40
MAX_WIDTH_PLATFORM = 4
MAX_WIDTH_NAME = 54
MAX_WIDTH = 1 + MAX_WIDTH_PLATFORM + 3 + MAX_WIDTH_NAME + 1
TITLE_PADDING = 7
DELIMITER = "| :|"
# FUNCTIONS
# split strings longer than length into a list
# strings are split at last index of delim
def split_to_list(str, length, delim=' '):
@ -29,187 +36,158 @@ def split_to_list(str, length, delim=' '):
return l
# build_header using section title
def build_header(l_title, add_index=False, index_string=None):
def len_wall(wl, wr):
return len(wl + wr)
def build_header(s_title, add_index=False, index=None):
global CORNER_LEFT, CORNER_RIGHT, WALL_LEFT, WALL_RIGHT
# split title to list if it's too long
if len(s_title) > MAX_WIDTH_TITLE:
l_title = split_to_list(s_title, MAX_WIDTH_TITLE)
else:
l_title = [s_title]
header = []
# prepare left and right padding to center title
len_title = len(l_title[0])
pad, pad_left = divmod(MAX_WIDTH - (len_title + (TITLE_PADDING * 2)) - 2, 2)
pad, pad_left = divmod((MAX_WIDTH + len_wall(WALL_LEFT, WALL_RIGHT)) - (len_title + (TITLE_PADDING * 2)) - 2, 2)
len_border = len_title + ((TITLE_PADDING * 2) - 2)
# upper part
header.append(' ' * (pad + pad_left + 2) + '_' * len_border + ' ' * (pad + 2))
header.append('_' * (pad + pad_left) + '//' + ' ' * len_border + '\\\\' + '_' * pad)
# ' ' padded Title
count = 1
for title in l_title:
c_pad = '_' if count == len(l_title) else ' '
for title_index, title in enumerate(l_title):
char_pad = '_' if title_index+1 == len(l_title) else ' '
pad_right = len_title - len(title)
header.append(c_pad * (pad + pad_left) + '|' + ' ' * TITLE_PADDING + title + ' ' * (TITLE_PADDING + pad_right) + '|' + c_pad * pad)
count += 1
header.append(char_pad * (pad + pad_left) + '|' + ' ' * TITLE_PADDING + title + ' ' * (TITLE_PADDING + pad_right) + '|' + char_pad * pad)
# lower part
# optional navigation tag
if add_index == True and index_string != None:
header.append(' ' * (pad + pad_left) + '\\\\' + '_' * len_border + '//' + ' ' * (pad - 7) + f'[{index_string}] ')
if add_index == True and index != None:
header.append(' ' * (pad + pad_left) + '\\\\' + '_' * len_border + '//' + ' ' * (pad - 7) + f'[{index}] ')
else:
header.append(' ' * (pad + pad_left) + '\\\\' + '_' * len_border + '//' + ' ' * pad)
header.append(' ' * MAX_WIDTH)
header.append(' ' * (MAX_WIDTH + len_wall(WALL_LEFT, WALL_RIGHT)))
return header
def index_string(prefix, index):
def index_identifier(prefix, index):
return f'{prefix}{index:>03d}'
def build_index(yaml, prefix):
l_title = []
for item in yaml:
l_title += [item['title']]
def build_index(titles, prefix):
global CORNER_LEFT, CORNER_RIGHT, WALL_LEFT, WALL_RIGHT
l_index = []
for i, item in enumerate(l_title):
l_index += [' - ' + item.ljust(MAX_WIDTH - 10) + f'[{index_string(prefix, i+1)}] ']
index = [
' - ' + item.ljust((MAX_WIDTH + len_wall(WALL_LEFT, WALL_RIGHT)) - 10) + '[' + index_identifier(prefix, i+1) + '] '
for i, item in enumerate(titles)
]
l_index += [' ' * MAX_WIDTH]
# add one line of blank space for aesthetic reasons
index += [' ' * (MAX_WIDTH + len_wall(WALL_LEFT, WALL_RIGHT))]
return l_index
return index
def build_game(name, platform):
s_platform = platform.ljust(MAX_WIDTH_PLATFORM)
s_name = name.ljust(MAX_WIDTH_NAME)
return f' {platform.ljust(MAX_WIDTH_PLATFORM)} | {name.ljust(MAX_WIDTH_NAME)} '
return f' {s_platform} | {s_name} '
def build_table(index, games):
global CORNER_LEFT, CORNER_RIGHT, WALL_LEFT, WALL_RIGHT
#
# main
#
# top of table
table_result = [
CORNER_LEFT + '_' * (MAX_WIDTH_PLATFORM + 2) + ' ' + '_' * (MAX_WIDTH_NAME + 2) + CORNER_RIGHT
, WALL_LEFT + '=' * (MAX_WIDTH_PLATFORM + 2) + '|' + '=' * (MAX_WIDTH_NAME + 2) + WALL_RIGHT
]
# actual game text
for game in games:
name = game['name']
platform = game['platform']
if len(platform) > MAX_WIDTH_PLATFORM:
raise Exception(f"Platform shortcode for {name} is longer than {MAX_WIDTH_PLATFORM} characters. Invalid.")
if len(name) > MAX_WIDTH_NAME:
for i,i_name in enumerate(split_to_list(name, MAX_WIDTH_NAME)):
table_result += [
WALL_LEFT + build_game(i_name, platform if i == 0 else '') + WALL_RIGHT
]
else:
table_result += [
WALL_LEFT + build_game(name, platform) + WALL_RIGHT
]
# bottom of table
table_result += [
WALL_LEFT + '_' * (MAX_WIDTH_PLATFORM + 2) + '|' + '_' * (MAX_WIDTH_NAME + 2) + WALL_RIGHT
]
return table_result
def get_border_for_index(index):
last_index = len(FILES) - 1
if index == 0:
return ' ', '', '|', ''
elif index == last_index:
return '', ' ', '', '|'
else:
return '', '', '', ''
########
# MAIN #
########
def main():
print('go')
with open(f'{BASE}/todo.yaml', 'r') as file:
todo_yaml = yaml.safe_load(file)
with open(f'{BASE}/finished.yaml', 'r') as file:
finished_yaml = yaml.safe_load(file)
#
# Section: TO-DO
#
todo_result = []
todo_result += build_header([TITLE_LEFT])
todo_result += build_index(todo_yaml, 'S')
item_count = 0
for section in todo_yaml:
s_title = section['title']
l_title = []
if len(s_title) > MAX_WIDTH_TITLE:
l_title = split_to_list(s_title, MAX_WIDTH_TITLE)
else:
l_title = [s_title]
# Create section header
item_count += 1
todo_result += build_header(l_title, add_index=True, index_string=index_string('S', item_count))
# Create table header
todo_result += [' ______ ________________________________________________________',
'|======|========================================================']
# Add games one by one
# Prefix : |
for game in section['games']:
s_name = game['name']
s_platform = game['platform']
if len(s_platform) > MAX_WIDTH_PLATFORM:
raise Exception(f"Platform shortcode for {s_name} is longer than 4 characters. Cannot parse...")
if len(s_name) > MAX_WIDTH_NAME:
l_name = split_to_list(s_name, MAX_WIDTH_NAME)
for i,i_name in enumerate(l_name):
todo_result += ['|' + build_game(i_name, s_platform if i == 0 else '')]
else:
todo_result += ['|' + build_game(s_name, s_platform)]
# Close table header
todo_result += ['|______|________________________________________________________',
' ' * MAX_WIDTH]
#
# Section: Finished
#
finished_result = []
finished_result += build_header([TITLE_RIGHT])
finished_result += build_index(finished_yaml, 'P')
item_count = 0
for section in finished_yaml:
s_title = section['title']
l_title = []
if len(s_title) > MAX_WIDTH_TITLE:
l_title = split_to_list(s_title, MAX_WIDTH_TITLE)
else:
l_title = [s_title]
# Create section header
item_count += 1
finished_result += build_header(l_title, add_index=True, index_string=index_string('P', item_count))
# Create table header
finished_result += ['______ ________________________________________________________ ',
'======|========================================================|']
# Add games one by one
# Suffix : |
for game in section['games']:
s_name = game['name']
s_platform = game['platform']
if len(s_platform) > MAX_WIDTH_PLATFORM:
raise Exception(f"Platform shortcode for {s_name} is longer than 4 characters. Cannot parse...")
if len(s_name) > MAX_WIDTH_NAME:
l_name = split_to_list(s_name, MAX_WIDTH_NAME)
for i,i_name in enumerate(l_name):
finished_result += [build_game(i_name, platform if i == 0 else '') + '|']
else:
finished_result += [build_game(s_name, s_platform) + '|']
# Close table header
finished_result += ['______|________________________________________________________|',
' ' * MAX_WIDTH]
# adjust length of both sides
len_difference = len(todo_result) - len(finished_result)
# todo > finished
if len_difference > 0:
finished_result += [' ' * MAX_WIDTH] * len_difference
# todo < finished
elif len_difference < 0:
len_difference *= -1
todo_result += [' ' * MAX_WIDTH] * len_difference
if len(todo_result) != len(finished_result):
raise Exception("Results are not of equal size. Something went wrong...")
lists = []
result = []
i = 0
while len(todo_result) > i:
result += [todo_result[i] + DELIMITER + finished_result[i]]
i += 1
with open('list-of-game.txt', 'w') as file:
for i in result:
file.write(f"{i}\n")
# parse every file into list
for file_index, file_item in enumerate(FILES):
with open(file_item, 'r') as file:
yaml = safe_load(file)
# prepare corners and walls
global CORNER_LEFT, CORNER_RIGHT, WALL_LEFT, WALL_RIGHT
CORNER_LEFT, CORNER_RIGHT, WALL_LEFT, WALL_RIGHT = get_border_for_index(file_index)
# create list by opening with header
list_result = build_header(yaml['title'])
# add index right after
list_result += build_index([ i['title'] for i in yaml['sections'] ], yaml['prefix'])
# build sections
for section_index, section in enumerate(yaml['sections']):
list_result += build_header(section['title'], add_index=True, index=index_identifier(yaml['prefix'], section_index+1))
list_result += build_table(file_index, section['games'])
lists.insert(file_index, list_result)
max_length = len(max(lists, key=len))
for list_index, list_item in enumerate(lists):
if len(list_item) < max_length:
_, _, wl, wr = get_border_for_index(list_index)
list_item += [' ' * (MAX_WIDTH + len_wall(wl, wr))] * (max_length - len(list_item))
if list_index == 0:
result = list_item
continue
# add list to result line by line
for game_index, game_item in enumerate(list_item):
result[game_index] += ( DELIMITER + game_item )
with open('gamelog.txt', 'w') as file:
for line in result:
file.write(f"{line}\n")
print('done')