// -threads one below actual amount to exclude Core 0 // Windows // -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex // Linux // -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg // kb binds bind q "lastinv" bind x "use weapon_molotov;use weapon_incgrenade" bind t "use weapon_hegrenade" bind f "use weapon_flashbang" bind c "use weapon_smokegrenade" bind r "+reload;+lookatweapon;-lookatweapon" bind 1 "slot1" bind 2 "slot2" bind 3 "slot3" bind 4 "use weapon_decoy" bind 5 "slot5" bind 6 "slot6" bind 7 "slot7" bind 8 "slot8" bind 9 "slot9" bind "alt" "r_cleardecals" bind "=" "sm_admin" // jumpthrow bind alias "+jumpthrow" "+jump;-attack" alias "-jumpthrow" "-jump" bind "v" "+jumpthrow" // mouse binds - dont ask... im gonna rebind eventually bind "mouse5" "+voicerecord" // bindToggle "INS" voice_enable 0 1 // map zoom - also mouse bind alias toggle_zoom_local "enable_zoom_local"; alias enable_zoom_local "alias toggle_zoom_local disable_zoom_local; cl_radar_scale 0.7; cl_radar_always_centered 1" alias disable_zoom_local "alias toggle_zoom_local enable_zoom_local; cl_radar_scale 0.3; cl_radar_always_centered 0" bind "del" toggle_zoom_local // team loadout - doesnt work for some reason +cl_show_team_equipment cl_showloadout 1 // PLS FOR GODS SAKE, STAY DISABLED cl_autowepswitch "0" // cl hud settings safezonex 1.00 cl_radar_scale 0.35 cl_radar_always_centered 0 cl_hud_playercount_pos "1" cl_hud_playercount_showcount "1" hud_scaling "1" // volume setings volume 0.4 snd_menumusic_volume 0 snd_mvp_volume 0 // net graph net_graph 1 net_graphproportionalfont 0 net_graphpos 2 net_graphshowinterp "1" //Shows interpolation value net_graphshowlatency "1" //Shows latency value net_graphsolid "1" //Solid Net Graph net_graphtext "1" //Shows text fields net_maxroutable "1200" //Requested max packet size before packets are 'split' net_scale "5" //Makes font smaller // emulate 4:3 resolution mouse effect // default is 0.02 m_yaw 0.033 // viewmodel cl_viewmodel_shift_left_amt "0.500000" cl_viewmodel_shift_right_amt "0.250000" viewmodel_fov "68" viewmodel_offset_x "0" viewmodel_offset_y "-2.0" viewmodel_offset_z "-2.0" viewmodel_presetpos "0" viewmodel_recoil "1.0" cl_bob_lower_amt "5.000000" cl_bobamt_lat "0.100000" cl_bobamt_vert "0.100000" cl_bobcycle "0.98" fps_max "999" //Setting this to 0 will uncap it but will load maps 90 seconds slower. fps_max_menu "60" // // crosshair cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) // cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) cl_crosshair_t "0" // - T style crosshair cl_crosshairalpha "255" // cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt cl_crosshaircolor_b "0" // cl_crosshaircolor_g "255" // cl_crosshaircolor_r "0" // cl_crosshairdot "0" // cl_crosshairgap "-1.800000" // cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently cl_crosshairsize "1.300000" // cl_crosshairstyle "4" // cl_crosshairthickness "0.700000" // cl_crosshairusealpha "1" // // some performance optimization cl_forcepreload "1" // Preloads The Whole Map & Sounds. cl_autohelp "0" cl_disablehtmlmotd "1" cl_showhelp "0" cl_downloadfilter "nosounds" r_eyegloss "0" // No Makeup. r_eyemove "0" // No Eye Movement. r_eyeshift_x "0" // No Eye Movement X-Angel. r_eyeshift_y "0" // No Eye Movement Y-Angel. r_eyeshift_z "0" // No Eye Movement Z-Angel. r_eyesize "0" // Smaller Eyes. muzzleflash_light "0" // lowers delay between sounds. snd_mixahead "0.05" snd_mix_async "1" snd_stream "1" // usual rate commands cl_interp_ratio "1" cl_interp "0" cl_lagcompensation "1" cl_predict "1" cl_predictweapons "1" // mouse acceleration stuff m_rawinput "1" m_mouseaccel2 "0" m_mouseaccel1 "0" m_customaccel "0" host_writeconfig