// -threads one below actual amount to exclude Core 0 // Windows // -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg -nod3d9ex // Linux // -nojoy -novid -nointro -high -threads 11 +exec autoexec.cfg // keyboard binds bind q "slot3; lastinv" bind 1 "slot1" bind 2 "slot2" bind 3 "slot3" bind 4 "slot4" bind 5 "slot5" bind 6 "slot6" bind t "slot3; slot6" // HE Grenade bind 7 "slot7" bind f "slot3; slot7" // Flashbang bind 8 "slot8" bind c "slot3; slot8" // Smoke Grenade bind 9 "slot9" bind 4 "slot3; slot9" // Decoy Grenade bind 0 "slot10" bind x "slot3; slot10" // Molotov Cocktail/Incendiary Grenade bind r "+reload;+lookatweapon;-lookatweapon" bind "alt" "+cl_show_team_equipment" // mouse binds bind "mouse5" "+voicerecord" unbind "mwheelup" unbind "mwheeldown" // general settings cl_teamid_overhead_mode 1 // cl hud settings safezonex 1.00 cl_radar_scale 0.35 cl_radar_always_centered 0 // volume setings volume 0.4 // net graph // net_graph 1 // net_graphproportionalfont 0 // net_graphpos 2 // net_graphshowinterp "1" //Shows interpolation value // net_graphshowlatency "1" //Shows latency value // net_graphsolid "1" //Solid Net Graph // net_graphtext "1" //Shows text fields // net_maxroutable "1200" //Requested max packet size before packets are 'split' // net_scale "5" //Makes font smaller // emulate 4:3 resolution mouse effect // default is 0.02 m_yaw 0.033 // viewmodel viewmodel_fov "68" viewmodel_offset_x "0" viewmodel_offset_y "-2.0" viewmodel_offset_z "-2.0" viewmodel_presetpos "0" // viewmodel_recoil "1.0" fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower. // crosshair cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) // cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) cl_crosshair_t "0" // - T style crosshair cl_crosshairalpha "255" // cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt cl_crosshaircolor_b "0" // cl_crosshaircolor_g "255" // cl_crosshaircolor_r "0" // cl_crosshairdot "0" // cl_crosshairgap "-1.800000" // cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently cl_crosshairsize "1.300000" // cl_crosshairstyle "4" // cl_crosshairthickness "0.700000" // cl_crosshairusealpha "1" // // lowers delay between sounds. // snd_mixahead "0.05" // snd_mix_async "1" // snd_stream "1" // mouse acceleration stuff // m_rawinput "1" // m_mouseaccel2 "0" // m_mouseaccel1 "0" // m_customaccel "0" host_writeconfig