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2 changed files with 109 additions and 103 deletions

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@ -6,54 +6,60 @@
// keyboard binds // keyboard binds
bind q "slot3; lastinv" bind q "slot3; lastinv"
bind 1 "slot1" bind 1 "slot1"
bind 2 "slot2" bind 2 "slot2"
bind 3 "slot3" bind 3 "slot3"
bind 4 "slot4" bind 4 "slot4"
bind 5 "slot5" bind 5 "slot5"
bind 6 "slot6" bind t "slot6" // HE Grenade
bind t "slot3; slot6" // HE Grenade bind f "slot7" // Flashbang
bind 7 "slot7" bind c "slot8" // Smoke Grenade
bind f "slot3; slot7" // Flashbang bind 4 "slot9" // Decoy Grenade
bind 8 "slot8" bind x "slot10" // Molotov Cocktail/Incendiary Grenade
bind c "slot3; slot8" // Smoke Grenade
bind 9 "slot9"
bind 4 "slot3; slot9" // Decoy Grenade
bind 0 "slot10"
bind x "slot3; slot10" // Molotov Cocktail/Incendiary Grenade
bind r "+reload;+lookatweapon;-lookatweapon" bind r "+reload;+lookatweapon;-lookatweapon"
bind "alt" "+cl_show_team_equipment"
// mouse binds bind f5 "callvote"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "\" "toggleconsole"
bind "space" "+jump"
bind "ctrl" "+duck"
bind "mouse3" "player_ping"
bind "mouse4" "toggleradarscale"
bind "mouse5" "+voicerecord" bind "mouse5" "+voicerecord"
unbind "mwheelup" unbind "mwheelup"
unbind "mwheeldown" unbind "mwheeldown"
// mouse settings
// DPI 19200 -> eDPI 600
// sensitivity 0.03125
// DPI 13000 -> eDPI 600
// sensitivity 0.05
// DPI 650 -> eDPI 650
sensitivity 1.0
// emulate 4:3 resolution mouse effect, horizontal speed
// default is 0.02
m_yaw 0.033
// general settings // general settings
cl_teamid_overhead_mode 1 cl_teamid_overhead_mode 1
cl_showloadout 1
// cl hud settings // cl hud settings
safezonex 1.00 safezonex 1.00
cl_radar_scale 0.35 cl_radar_scale 0.35
cl_radar_always_centered 0 cl_radar_always_centered 0
cl_radar_rotate 1
// volume setings // volume setings
volume 0.4 volume 0.4
// net graph
// net_graph 1
// net_graphproportionalfont 0
// net_graphpos 2
// net_graphshowinterp "1" //Shows interpolation value
// net_graphshowlatency "1" //Shows latency value
// net_graphsolid "1" //Solid Net Graph
// net_graphtext "1" //Shows text fields
// net_maxroutable "1200" //Requested max packet size before packets are 'split'
// net_scale "5" //Makes font smaller
// emulate 4:3 resolution mouse effect
// default is 0.02
m_yaw 0.033
// viewmodel // viewmodel
viewmodel_fov "68" viewmodel_fov "68"
viewmodel_offset_x "0" viewmodel_offset_x "0"
@ -62,42 +68,37 @@ viewmodel_offset_z "-2.0"
viewmodel_presetpos "0" viewmodel_presetpos "0"
// viewmodel_recoil "1.0" // viewmodel_recoil "1.0"
fps_max "999" // Setting this to 0 will uncap it but will load maps 90 seconds slower. fps_max "400" // Setting this to 0 will uncap it but will load maps 90 seconds slower.
// crosshair // crosshair
cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility // T-style
cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i apply_crosshair_code CSGO-yZuJk-tcmnk-3UHQe-adFio-32XsO
cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t "0" // - T style crosshair
cl_crosshairalpha "255" //
cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b "0" //
cl_crosshaircolor_g "255" //
cl_crosshaircolor_r "0" //
cl_crosshairdot "0" //
cl_crosshairgap "-1.800000" //
cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
cl_crosshairsize "1.300000" //
cl_crosshairstyle "4" //
cl_crosshairthickness "0.700000" //
cl_crosshairusealpha "1" //
// lowers delay between sounds. // Dot style
// snd_mixahead "0.05" // apply_crosshair_code CSGO-RtHQP-knGex-ZH5AS-skKf2-sw3JE
// snd_mix_async "1"
// snd_stream "1"
// mouse acceleration stuff // Classic style
// m_rawinput "1" // apply_crosshair_code CSGO-jxdnf-znXNy-wEphv-puhD2-tNh8E
// m_mouseaccel2 "0"
// m_mouseaccel1 "0" // old school options
// m_customaccel "0" // cl_crosshair_drawoutline "1"
// cl_crosshair_friendly_warning "1"
// cl_crosshair_outlinethickness "1.000000" // (0-3)
// cl_crosshair_sniper_show_normal_inaccuracy "0"
// cl_crosshair_sniper_width "1" // (1 for single-pixel hairline, >1 for thick line)
// cl_crosshair_t "0"
// cl_crosshairalpha "255"
// cl_crosshaircolor "5" // ???
// cl_crosshaircolor_b "0"
// cl_crosshaircolor_g "255"
// cl_crosshaircolor_r "0"
// cl_crosshairdot "false"
// cl_crosshairgap "-1.8"
// cl_crosshairgap_useweaponvalue "0"
// cl_crosshairsize "1.000000" // aka. Length
// cl_crosshairstyle "4" // Classic Crosshair Style
// cl_crosshairthickness "0.700000"
// cl_crosshairusealpha "1"
host_writeconfig host_writeconfig

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@ -1,43 +1,48 @@
sv_cheats 1 sv_cheats 1
// server setup // server setup
cl_versus_intro false cl_versus_intro false
mp_team_intro_time 0 mp_team_intro_time 0
mp_freezetime 0 mp_freezetime 4
mp_roundtime 60 mp_roundtime 60
mp_roundtime_defuse 60 mp_roundtime_defuse 60
mp_limitteams 0 mp_limitteams 0
mp_autoteambalance 0 mp_autoteambalance 0
mp_maxmoney 60000 mp_maxmoney 60000
mp_startmoney 60000 mp_startmoney 60000
mp_buytime 9999 mp_buytime 9999
mp_buy_anywhere 1 mp_buy_anywhere 1
mp_death_drop_gun 0
bot_kick
// map guides
// player setup sv_allow_annotations 1
sv_infinite_ammo 1
ammo_grenade_limit_total 5 bot_kick
sv_grenade_trajectory_prac_pipreview true
sv_grenade_trajectory_prac_trailtime 10 // player setup
sv_showimpacts 1 sv_infinite_ammo 1
ammo_grenade_limit_total 5
// invincibility sv_grenade_trajectory_prac_pipreview true
buddha true sv_grenade_trajectory_prac_trailtime 10
buddha_ignore_bots true sv_showimpacts 1
ff_damage_reduction_grenade_self 0
sv_falldamage_scale 0 // invincibility
inferno_damage 0 buddha true
sv_regeneration_force_on true buddha_ignore_bots true
sv_regeneration_wait_time 0.5 ff_damage_reduction_grenade_self 0
sv_falldamage_scale 0
bind f1 "toggle sv_grenade_trajectory_prac_pipreview" inferno_damage 0
bind f2 "sv_rethrow_last_grenade" sv_regeneration_force_on true
bind f3 "ent_fire smokegrenade_projectile kill; stopsound" sv_regeneration_wait_time 0.5
bind "n" "noclip" bind f1 "toggle sv_grenade_trajectory_prac_pipreview"
bind "m" "bot_crouch" bind f2 "sv_rethrow_last_grenade"
bind f3 "ent_fire smokegrenade_projectile kill; stopsound"
// exec
mp_warmup_end bind "n" "noclip"
mp_restartgame 1 bind "m" "toggle bot_crouch 1 0"
alias prac_buy_all "buy m4a1; buy ak47; buy smokegrenade; buy hegrenade; buy flashbang; buy molotov; buy incgrenade; buy decoy; buy vesthelm"
// exec
mp_warmup_end
mp_restartgame 1