From ca79167d82537a85deaccaa9daaf30736f5640ef Mon Sep 17 00:00:00 2001 From: fanyx Date: Wed, 1 Mar 2023 19:30:51 +0100 Subject: [PATCH] Added autoexec.cfg --- csgo/autoexec.cfg | 147 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 147 insertions(+) create mode 100755 csgo/autoexec.cfg diff --git a/csgo/autoexec.cfg b/csgo/autoexec.cfg new file mode 100755 index 0000000..f4007ef --- /dev/null +++ b/csgo/autoexec.cfg @@ -0,0 +1,147 @@ +// -threads one below actual amount to exclude Core 0 +// -novid -high -threads 11 -nointro -tickrate 128 +exec autoexec -nojoy -nod3d9ex + +// kb binds +bind q "lastinv" +bind x "use weapon_molotov;use weapon_incgrenade" +bind t "use weapon_hegrenade" +bind f "use weapon_flashbang" +bind c "use weapon_smokegrenade" +bind r "+reload;+lookatweapon;-lookatweapon" +bind 1 "slot1" +bind 2 "slot2" +bind 3 "slot3" +bind 4 "use weapon_decoy" +bind 5 "slot5" +bind 6 "slot6" +bind 7 "slot7" +bind 8 "slot8" +bind 9 "slot9" +bind "alt" "r_cleardecals" +bind "=" "sm_admin" + +// jumpthrow bind +alias "+jumpthrow" "+jump;-attack" +alias "-jumpthrow" "-jump" +bind "v" "+jumpthrow" + +// mouse binds - dont ask... im gonna rebind eventually +bind "mouse5" "+voicerecord" +// bindToggle "INS" voice_enable 0 1 + +// map zoom - also mouse bind +alias toggle_zoom_local "enable_zoom_local"; +alias enable_zoom_local "alias toggle_zoom_local disable_zoom_local; cl_radar_scale 0.7; cl_radar_always_centered 1" +alias disable_zoom_local "alias toggle_zoom_local enable_zoom_local; cl_radar_scale 0.3; cl_radar_always_centered 0" +bind "del" toggle_zoom_local + +// team loadout - doesnt work for some reason ++cl_show_team_equipment +cl_showloadout 1 + +// PLS FOR GODS SAKE, STAY DISABLED +cl_autowepswitch "0" + +// cl hud settings +safezonex 1.00 +cl_radar_scale 0.35 +cl_radar_always_centered 0 +cl_hud_playercount_pos "1" +cl_hud_playercount_showcount "1" +hud_scaling "1" + +// volume setings +volume 0.4 +snd_menumusic_volume 0 +snd_mvp_volume 0 + +// net graph +net_graph 1 +net_graphproportionalfont 0 +net_graphpos 2 +net_graphshowinterp "1" //Shows interpolation value +net_graphshowlatency "1" //Shows latency value +net_graphsolid "1" //Solid Net Graph +net_graphtext "1" //Shows text fields +net_maxroutable "1200" //Requested max packet size before packets are 'split' +net_scale "5" //Makes font smaller + +// emulate 4:3 resolution mouse effect +// default is 0.02 +m_yaw 0.033 + +// viewmodel +cl_viewmodel_shift_left_amt "0.500000" +cl_viewmodel_shift_right_amt "0.250000" +viewmodel_fov "68" +viewmodel_offset_x "0" +viewmodel_offset_y "-2.0" +viewmodel_offset_z "-2.0" +viewmodel_presetpos "0" +viewmodel_recoil "1.0" +cl_bob_lower_amt "5.000000" +cl_bobamt_lat "0.100000" +cl_bobamt_vert "0.100000" +cl_bobcycle "0.98" + +fps_max "999" //Setting this to 0 will uncap it but will load maps 90 seconds slower. +fps_max_menu "60" // + +// crosshair +cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility +cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i +cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f +cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f +cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will +cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on +cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) +// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect +cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur +cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) +cl_crosshair_t "0" // - T style crosshair +cl_crosshairalpha "255" // +cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt +cl_crosshaircolor_b "0" // +cl_crosshaircolor_g "255" // +cl_crosshaircolor_r "0" // +cl_crosshairdot "0" // +cl_crosshairgap "-1.800000" // +cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently +cl_crosshairsize "1.300000" // +cl_crosshairstyle "4" // +cl_crosshairthickness "0.700000" // +cl_crosshairusealpha "1" // + +// some performance optimization +cl_forcepreload "1" // Preloads The Whole Map & Sounds. +cl_autohelp "0" +cl_disablehtmlmotd "1" +cl_showhelp "0" +cl_downloadfilter "nosounds" +r_eyegloss "0" // No Makeup. +r_eyemove "0" // No Eye Movement. +r_eyeshift_x "0" // No Eye Movement X-Angel. +r_eyeshift_y "0" // No Eye Movement Y-Angel. +r_eyeshift_z "0" // No Eye Movement Z-Angel. +r_eyesize "0" // Smaller Eyes. +muzzleflash_light "0" + +// lowers delay between sounds. +snd_mixahead "0.05" +snd_mix_async "1" +snd_stream "1" + +// usual rate commands +cl_interp_ratio "1" +cl_interp "0" +cl_lagcompensation "1" +cl_predict "1" +cl_predictweapons "1" + +// mouse acceleration stuff +m_rawinput "1" +m_mouseaccel2 "0" +m_mouseaccel1 "0" +m_customaccel "0" + +host_writeconfig