146 lines
4.6 KiB
INI
Executable File
146 lines
4.6 KiB
INI
Executable File
// -novid -high -threads 12 -nointro -tickrate 128 +exec autoexec -nojoy -nod3d9ex
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// kb binds
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bind q "lastinv"
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bind x "use weapon_molotov;use weapon_incgrenade"
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bind t "use weapon_hegrenade"
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bind f "use weapon_flashbang"
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bind c "use weapon_smokegrenade"
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bind "alt" "r_cleardecals"
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bind "=" "sm_admin"
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// jumpthrow bind
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alias "+jumpthrow" "+jump;-attack"
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alias "-jumpthrow" "-jump"
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bind "v" "+jumpthrow"
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// mouse binds
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bind "SCROLLLOCK" "+voicerecord"
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bindToggle "INS" voice_enable 0 1
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// map zoom - also mouse bind
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alias toggle_zoom_local "enable_zoom_local";
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alias enable_zoom_local "alias toggle_zoom_local disable_zoom_local; cl_radar_scale 0.7; cl_radar_always_centered 1"
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alias disable_zoom_local "alias toggle_zoom_local enable_zoom_local; cl_radar_scale 0.3; cl_radar_always_centered 0"
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bind "del" toggle_zoom_local
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// team loadout
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+cl_show_team_equipment
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cl_showloadout 1
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// PLS FOR GODS SAKE, STAY DISABLED
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cl_autowepswitch "0"
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// cl hud settings
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//safezonex 0.75
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safezonex 1.00
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cl_radar_scale 0.35
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cl_radar_always_centered 0
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// volume setings
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volume 0.6
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snd_menumusic_volume 0
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// net graph
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net_graph 1
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net_graphproportionalfont 0
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net_graphpos 2
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// emulate 4:3 resolution mouse effect
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// default is 0.02
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m_yaw 0.033
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// optimizations
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// removes the shifting of the arm when crouching down.
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cl_viewmodel_shift_left_amt "0"
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cl_viewmodel_shift_right_amt "0"
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cl_bob_lower_amt "0"
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cl_bobamt_lat "0.1"
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cl_bobamt_vert "0.1"
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cl_bobcycle "0.1"
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// scales the HUD depending on what resolution you use, 1 is max.
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hud_scaling "1"
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// lowers delay between sounds.
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snd_mixahead "0.05"
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snd_mix_async "1"
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snd_stream "1"
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// sets interpolation values.
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cl_interp "0"
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cl_interp_ratio "1"
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// usual rate commands
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cl_interp_ratio "1"
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cl_interp "0"
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cl_lagcompensation "1"
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cl_predict "1"
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cl_predictweapons "1"
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// causes the scope to move less while moving scoped and reduces bobbing effect
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cl_bobcycle "1.0"
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hud_scaling "1"
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m_rawinput "1"
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m_mouseaccel2 "0"
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m_mouseaccel1 "0"
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m_customaccel "0"
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cl_forcepreload "0" // Preloads The Whole Map & Sounds.
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cl_autohelp "0"
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cl_disablehtmlmotd "1"
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cl_showhelp "0"
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cl_downloadfilter "nosounds"
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r_eyegloss "0" // No Makeup.
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r_eyemove "0" // No Eye Movement.
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r_eyeshift_x "0" // No Eye Movement X-Angel.
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r_eyeshift_y "0" // No Eye Movement Y-Angel.
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r_eyeshift_z "0" // No Eye Movement Z-Angel.
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r_eyesize "0" // Smaller Eyes.
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muzzleflash_light "0"
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m_rawinput "1"
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fps_max "999" //Setting this to 0 will uncap it but will load maps 90 seconds slower.
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fps_max_menu "60" //
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net_graphshowinterp "1" //Shows interpolation value
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net_graphshowlatency "1" //Shows latency value
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net_graphsolid "1" //Solid Net Graph
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net_graphtext "1" //Shows text fields
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net_maxroutable "1200" //Requested max packet size before packets are 'split'
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// net_scale "5" //Makes font smaller
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// crosshair
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cl_crosshair_drawoutline "1" // - Draws a black outline around the crosshair for better visibility
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cl_crosshair_dynamic_maxdist_splitratio "0.300000" // - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
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cl_crosshair_dynamic_splitalpha_innermod "1" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
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cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
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cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
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cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
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cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
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cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
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cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
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cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
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cl_crosshair_t "0" // - T style crosshair
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cl_crosshairalpha "255" //
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cl_crosshaircolor "5" // - Set crosshair color as defined in game_options.consoles.txt
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cl_crosshaircolor_b "0" //
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cl_crosshaircolor_g "255" //
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cl_crosshaircolor_r "0" //
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cl_crosshairdot "0" //
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cl_crosshairgap "-1.800000" //
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cl_crosshairgap_useweaponvalue "0" // - If set to 1, the gap will update dynamically based on which weapon is currently
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cl_crosshairsize "1.300000" //
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cl_crosshairstyle "4" //
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cl_crosshairthickness "0.700000" //
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cl_crosshairusealpha "1" //
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host_writeconfig
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