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No commits in common. "b3ba1aacb842bc027afbc54f8ff57f2fd0ccf52a" and "8fbedeb948bea435288feeb511a1bd4713adfd06" have entirely different histories.

2 changed files with 3 additions and 8 deletions

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@ -1,3 +0,0 @@
#!/bin/sh
exec /usr/bin/syncthing -no-browser -home="$HOME/.config/syncthing"

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@ -50,9 +50,8 @@ cl_hud_playercount_showcount "1"
hud_scaling "1" hud_scaling "1"
// volume setings // volume setings
volume 0.4 volume 0.6
snd_menumusic_volume 0 snd_menumusic_volume 0
snd_mvp_volume 0
// net graph // net graph
net_graph 1 net_graph 1
@ -73,11 +72,10 @@ m_yaw 0.033
cl_viewmodel_shift_left_amt "0.500000" cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000" cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "68" viewmodel_fov "68"
viewmodel_offset_x "0" viewmodel_offset_x "-2.0"
viewmodel_offset_y "-2.0" viewmodel_offset_y "-2.0"
viewmodel_offset_z "-2.0" viewmodel_offset_z "-2.0"
viewmodel_presetpos "0" viewmodel_presetpos "0"
viewmodel_recoil "1.0"
cl_bob_lower_amt "5.000000" cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000" cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000" cl_bobamt_vert "0.100000"
@ -94,7 +92,7 @@ cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t "0" // - T style crosshair cl_crosshair_t "0" // - T style crosshair