Update autoexec.cfg
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@ -50,8 +50,9 @@ cl_hud_playercount_showcount "1"
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hud_scaling "1"
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// volume setings
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volume 0.6
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volume 0.4
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snd_menumusic_volume 0
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snd_mvp_volume 0
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// net graph
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net_graph 1
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@ -72,10 +73,11 @@ m_yaw 0.033
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cl_viewmodel_shift_left_amt "0.500000"
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cl_viewmodel_shift_right_amt "0.250000"
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viewmodel_fov "68"
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viewmodel_offset_x "-2.0"
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viewmodel_offset_x "0"
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viewmodel_offset_y "-2.0"
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viewmodel_offset_z "-2.0"
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viewmodel_presetpos "0"
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viewmodel_recoil "1.0"
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cl_bob_lower_amt "5.000000"
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cl_bobamt_lat "0.100000"
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cl_bobamt_vert "0.100000"
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@ -92,7 +94,7 @@ cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2
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cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
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cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
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cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
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cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
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// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
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cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
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cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
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cl_crosshair_t "0" // - T style crosshair
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