Update autoexec.cfg

This commit is contained in:
fanyx 2021-09-27 16:20:09 +02:00
parent 9e00d7b651
commit b3ba1aacb8
1 changed files with 5 additions and 3 deletions

View File

@ -50,8 +50,9 @@ cl_hud_playercount_showcount "1"
hud_scaling "1" hud_scaling "1"
// volume setings // volume setings
volume 0.6 volume 0.4
snd_menumusic_volume 0 snd_menumusic_volume 0
snd_mvp_volume 0
// net graph // net graph
net_graph 1 net_graph 1
@ -72,10 +73,11 @@ m_yaw 0.033
cl_viewmodel_shift_left_amt "0.500000" cl_viewmodel_shift_left_amt "0.500000"
cl_viewmodel_shift_right_amt "0.250000" cl_viewmodel_shift_right_amt "0.250000"
viewmodel_fov "68" viewmodel_fov "68"
viewmodel_offset_x "-2.0" viewmodel_offset_x "0"
viewmodel_offset_y "-2.0" viewmodel_offset_y "-2.0"
viewmodel_offset_z "-2.0" viewmodel_offset_z "-2.0"
viewmodel_presetpos "0" viewmodel_presetpos "0"
viewmodel_recoil "1.0"
cl_bob_lower_amt "5.000000" cl_bob_lower_amt "5.000000"
cl_bobamt_lat "0.100000" cl_bobamt_lat "0.100000"
cl_bobamt_vert "0.100000" cl_bobamt_vert "0.100000"
@ -92,7 +94,7 @@ cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3) cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect // cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t "0" // - T style crosshair cl_crosshair_t "0" // - T style crosshair