Update autoexec.cfg
This commit is contained in:
parent
9e00d7b651
commit
b3ba1aacb8
|
@ -50,8 +50,9 @@ cl_hud_playercount_showcount "1"
|
||||||
hud_scaling "1"
|
hud_scaling "1"
|
||||||
|
|
||||||
// volume setings
|
// volume setings
|
||||||
volume 0.6
|
volume 0.4
|
||||||
snd_menumusic_volume 0
|
snd_menumusic_volume 0
|
||||||
|
snd_mvp_volume 0
|
||||||
|
|
||||||
// net graph
|
// net graph
|
||||||
net_graph 1
|
net_graph 1
|
||||||
|
@ -72,10 +73,11 @@ m_yaw 0.033
|
||||||
cl_viewmodel_shift_left_amt "0.500000"
|
cl_viewmodel_shift_left_amt "0.500000"
|
||||||
cl_viewmodel_shift_right_amt "0.250000"
|
cl_viewmodel_shift_right_amt "0.250000"
|
||||||
viewmodel_fov "68"
|
viewmodel_fov "68"
|
||||||
viewmodel_offset_x "-2.0"
|
viewmodel_offset_x "0"
|
||||||
viewmodel_offset_y "-2.0"
|
viewmodel_offset_y "-2.0"
|
||||||
viewmodel_offset_z "-2.0"
|
viewmodel_offset_z "-2.0"
|
||||||
viewmodel_presetpos "0"
|
viewmodel_presetpos "0"
|
||||||
|
viewmodel_recoil "1.0"
|
||||||
cl_bob_lower_amt "5.000000"
|
cl_bob_lower_amt "5.000000"
|
||||||
cl_bobamt_lat "0.100000"
|
cl_bobamt_lat "0.100000"
|
||||||
cl_bobamt_vert "0.100000"
|
cl_bobamt_vert "0.100000"
|
||||||
|
@ -92,7 +94,7 @@ cl_crosshair_dynamic_splitalpha_outermod "0.5" // - If using cl_crosshairstyle 2
|
||||||
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
|
cl_crosshair_dynamic_splitdist "7" // - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
|
||||||
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
|
cl_crosshair_friendly_warning "1" // - 0: always off, 1: only on default crosshair styles, 2: always on
|
||||||
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
|
cl_crosshair_outlinethickness "1.000000" // - Set how thick you want your crosshair outline to draw (0-3)
|
||||||
cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
|
// cl_crosshair_recoil "0" // - Recoil/aimpunch will move the users crosshair to show the effect
|
||||||
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
|
cl_crosshair_sniper_show_normal_inaccuracy "0" // - Include standing inaccuracy when determining sniper crosshair blur
|
||||||
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
|
cl_crosshair_sniper_width "1" // - If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
|
||||||
cl_crosshair_t "0" // - T style crosshair
|
cl_crosshair_t "0" // - T style crosshair
|
||||||
|
|
Loading…
Reference in New Issue