Dedicated server:
/dedicated_cfg=xxx Specify a configuration file "dedicated_cfg.txt" to use. (xxx = name of the file in GameData/Config/) /game_settings=xxx Specify a match settings file to use. (xxx = absolute file name or relative to GameData/Tracks/) -- /login=xxx Account login to be used to play online. /password=xxx Account password /servername=xxx Name of the server to create. /serverpassword=xxx Makes the server private for players, xxx is the password to use. -- /lan Must be specified to join or create a LAN game (that is, not an internet server) -- /forceip=xxx(:xx) Forces the public ip address to this value. optionally with a port as well. /bindip=xxx(:xx) Chooses the ip to bind to, and sets the public ip to this value. (you still can use /forceip to chose a different public ip). This is used when the machine has several network interfaces. -- /join=xxx Joins a server, to make a relay server. (xxx = the server ip adress with optional port, or the server login.) /joinpassword=xxx Password to use to join the remote server if the server is private. -- /loadcache Loads the "checksum.txt" instead of recomputing it, to speed up first launch time if P2P is enabled. *DO NOT USE* if you run several servers in the same directory! /nologs Disables the creation of "GameLog.txt" and "ConsoleLog.txt" in Logs/ directory. /noautoquit Keeps the server running "waiting for rpc commands", even if it is not live (with a map loaded and ready to receive players). The default behaviour is to quit, because this situation is mostly caused by configuration errors. -- /nodaemon (linux) Doesn't detach the process. /verbose_rpc_full (Debug option) Display the whole contents of the xml-rpc requests the dedicated server receives. /verbose_rpc (Debug option) Displays the xml-rpc requests the dedicated server receives, but only the name of the XmlRpc? command and some parameters.
Note: the command line settings when present override the values from the configuration file.
example: TrackManiaServer.exe /dedicated_cfg=dedicated_cfg.txt /game_settings=MatchSettings/Nations/NationsGreen.txt
Game client:
/login=xxx Account login to be used to play online. /password=xxx Account password /profile=xxx Forces using a specific profile on disk. (to avoid the profile choice dialog) /validation=xxx Specifies the account validation key (the last three chracters of the player key) to be able to perform copper transactions. /nickname=xxx Sets the player's nickname. (If not specified, the nickname used is the one stored in the online account.) /team=xxx Sets the default player team. ("red" or "0" / "blue" or "1") -- /join=xxx Joins a server. (xxx = the server ip adress with optional port, or the server login.) /spectate=xxx Same as /join, but join as spectator. /joinasreferee=xxx Same as /join, but join as referee. The referee log will be in "My Documents/TmUnited/RefereeLog.txt". /serverpassword=xxx Password to use to join the server if the server is private. /silent Skips news, etc... to allow joining a server without any user interaction -- /file=xxx Opens a Replay.Gbx or a Challenge.Gbx file. (xxx = full path to the file.) /url=xxx Opens a tmtp:// url with the game. -- /shootvideo=xxx Shoots a replay to a video file. (xxx = replay file. aboslute file name or relative to Tracks/Replays/). /validatepath=xxx Mass validates all the replays in a directory (xxx = name relative to Tracks/Replays/). The results will be in "My Documents/TmUnited/ValidateLog.txt". /windowless Disable creation of the 3D viewport. (useful for batch processing with /validatepath, for instance) -- /list_benchs=xxx Benchmarks a list of replays. (xxx = name of a text file containing the replays file names.) /bench=xxx Benchmarks a replay (xxx = replay file name) (Internal: if no filename is specified, performs a quick technical benchmark for the default launcher settings) /out=xxx Output filename for the bench results. -- /computeallshadows Computes the lightmaps for all the challenges on disk. -- /singleinst Try to send the command to an already running instance of the program instead of creating a new one. /config=xxx Use a specific ".SystemConfig.Gbx" config file. /ini=xxx Use a specific ".ini" config file. /userdir=xxx Changes the default "My Documents/TmUnited/" location. (either a full path, or just "exe" to use the exe directory.) /useexedir Run in the directory where the executable is, instead of the current directory. /noscancache Disables the use of the launch time scan cache, forces re-reading of directory entries from the disk. /title Changes the window title.
If any of /login, /password, /serverpassword is missing, the game will ask them to the player.
TMTP options:
tmtp://#addbuddy=login Allow you to add a buddy in your game from an external link tmtp://#addfavourite=serverlogin Alows you to add a server to your favorites list from an external link tmtp://#invitebuddy=login allows you to invite a buddy to be added to your buddy list tmtp://#join=serverlogin Join a specific server as player tmtp://#joinasreferee=serverlogin Join a specific server as referee tmtp://#spectate=serverlogin logs you into a server as spectator from an external link tmtp://#score=scoremeta (generated by the game) Link is generated in game to send scores that one can challange on another computer tmtp://url or tmp://:manialink Display a page in the manialink browser.
examples:
Launcher:
/configmode Don't run the game when exiting the launcher. (can be useful with /silent, to create initialize the system config without running the game afterwards) /silent Don't show the dialog boxes. /userdir=xxx Same as the game. /ini=xxx Same as the game. /useexedir Same as the game.
Note: All the parameters on the launcher command line are also passed through to the game.