Available methods:
- system.listMethods
array system.listMethods()
Return an array of all available XML-RPC methods on this server.
- system.methodSignature
array system.methodSignature(string)
Given the name of a method, return an array of legal signatures. Each signature is an array of strings. The first item of each signature is the return type, and any others items are parameter types.
- system.methodHelp
string system.methodHelp(string)
Given the name of a method, return a help string.
- system.multicall
array system.multicall(array)
Process an array of calls, and return an array of results. Calls should be structs of the form {'methodName': string, 'params': array}. Each result will either be a single-item array containing the result value, or a struct of the form {'faultCode': int, 'faultString': string}. This is useful when you need to make lots of small calls without lots of round trips.
- Authenticate
boolean Authenticate(string, string)
Allow user authentication by specifying a login and a password, to gain access to the set of functionalities corresponding to this authorization level.
- ChangeAuthPassword
boolean ChangeAuthPassword(string, string)
Change the password for the specified login/user. Only available to SuperAdmin.
- EnableCallbacks
boolean EnableCallbacks(boolean)
Allow the GameServer to call you back.
- GetVersion
struct GetVersion()
Returns a struct with the Name, Version and Build of the application remotely controled.
- CallVote
boolean CallVote(string)
Call a vote for a cmd. The command is a XML string corresponding to an XmlRpc request. Only available to Admin.
- CallVoteEx
boolean CallVoteEx(string, double, int, int)
Extended call vote. Same as CallVote, but you can additionally supply specific parameters for this vote: a ratio, a time out and who is voting. Special timeout values: a timeout of '0' means default, '1' means indefinite; a ratio of '-1' means default; Voters values: '0' means only active players, '1' means any player, '2' is for everybody, pure spectators included. Only available to Admin.
- InternalCallVote
boolean InternalCallVote()
Used internally by game.
- CancelVote
boolean CancelVote()
Cancel the current vote. Only available to Admin.
- GetCurrentCallVote
struct GetCurrentCallVote()
Returns the vote currently in progress. The returned structure is { CallerLogin, CmdName, CmdParam }.
- SetCallVoteTimeOut
boolean SetCallVoteTimeOut(int)
Set a new timeout for waiting for votes. A zero value disables callvote. Only available to Admin. Requires a challenge restart to be taken into account.
- GetCallVoteTimeOut
struct GetCallVoteTimeOut()
Get the current and next timeout for waiting for votes. The struct returned contains two fields 'CurrentValue' and 'NextValue'.
- SetCallVoteRatio
boolean SetCallVoteRatio(double)
Set a new default ratio for passing a vote. Must lie between 0 and 1. Only available to Admin.
- GetCallVoteRatio
double GetCallVoteRatio()
Get the current default ratio for passing a vote. This value lies between 0 and 1.
- SetCallVoteRatios
boolean SetCallVoteRatios(array)
Set new ratios for passing specific votes. The parameter is an array of structs {string Command, double Ratio}, ratio is in [0,1] or -1 for vote disabled. Only available to Admin.
- GetCallVoteRatios
array GetCallVoteRatios()
Get the current ratios for passing votes.
- ChatSendServerMessage
boolean ChatSendServerMessage(string)
Send a text message to all clients without the server login. Only available to Admin.
- ChatSendServerMessageToLanguage
boolean ChatSendServerMessageToLanguage(array, string)
Send a localised text message to all clients without the server login, or optionally to a Login (which can be a single login or a list of comma-separated logins). The parameter is an array of structures {Lang='??', Text='...'}. If no matching language is found, the last text in the array is used. Only available to Admin.
- ChatSendServerMessageToId
boolean ChatSendServerMessageToId(string, int)
Send a text message without the server login to the client with the specified PlayerId. Only available to Admin.
- ChatSendServerMessageToLogin
boolean ChatSendServerMessageToLogin(string, string)
Send a text message without the server login to the client with the specified login. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- ChatSend
boolean ChatSend(string)
Send a text message to all clients. Only available to Admin.
- ChatSendToLanguage
boolean ChatSendToLanguage(array, string)
Send a localised text message to all clients, or optionally to a Login (which can be a single login or a list of comma-separated logins). The parameter is an array of structures {Lang='??', Text='...'}. If no matching language is found, the last text in the array is used. Only available to Admin.
- ChatSendToLogin
boolean ChatSendToLogin(string, string)
Send a text message to the client with the specified login. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- ChatSendToId
boolean ChatSendToId(string, int)
Send a text message to the client with the specified PlayerId. Only available to Admin.
- GetChatLines
array GetChatLines()
Returns the last chat lines. Maximum of 40 lines. Only available to Admin.
- ChatEnableManualRouting
boolean ChatEnableManualRouting(boolean, boolean)
The chat messages are no longer dispatched to the players, they only go to the rpc callback and the controller has to manually forward them. The second (optional) parameter allows all messages from the server to be automatically forwarded. Only available to Admin.
- ChatForwardToLogin
boolean ChatForwardToLogin(string, string, string)
(Text, SenderLogin, DestLogin) Send a text message to the specified DestLogin (or everybody if empty) on behalf of SenderLogin. DestLogin can be a single login or a list of comma-separated logins. Only available if manual routing is enabled. Only available to Admin.
- SendNotice
boolean SendNotice(string, string, int)
Display a notice on all clients. The parameters are the text message to display, and the login of the avatar to display next to it (or '' for no avatar), and an optional 'max duration' in seconds (default: 3). Only available to Admin.
- SendNoticeToId
boolean SendNoticeToId(int, string, int, int)
Display a notice on the client with the specified UId. The parameters are the Uid of the client to whom the notice is sent, the text message to display, and the UId of the avatar to display next to it (or '255' for no avatar), and an optional 'max duration' in seconds (default: 3). Only available to Admin.
- SendNoticeToLogin
boolean SendNoticeToLogin(string, string, string, int)
Display a notice on the client with the specified login. The parameters are the login of the client to whom the notice is sent, the text message to display, and the login of the avatar to display next to it (or '' for no avatar), and an optional 'max duration' in seconds (default: 3). Login can be a single login or a list of comma-separated logins. Only available to Admin.
- SendDisplayManialinkPage
boolean SendDisplayManialinkPage(string, int, boolean)
Display a manialink page on all clients. The parameters are the xml description of the page to display, a timeout to autohide it (0 = permanent), and a boolean to indicate whether the page must be hidden as soon as the user clicks on a page option. Only available to Admin.
- SendDisplayManialinkPageToId
boolean SendDisplayManialinkPageToId(int, string, int, boolean)
Display a manialink page on the client with the specified UId. The first parameter is the UId of the player, the other are identical to 'SendDisplayManialinkPage'. Only available to Admin.
- SendDisplayManialinkPageToLogin
boolean SendDisplayManialinkPageToLogin(string, string, int, boolean)
Display a manialink page on the client with the specified login. The first parameter is the login of the player, the other are identical to 'SendDisplayManialinkPage'. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- SendHideManialinkPage
boolean SendHideManialinkPage()
Hide the displayed manialink page on all clients. Only available to Admin.
- SendHideManialinkPageToId
boolean SendHideManialinkPageToId(int)
Hide the displayed manialink page on the client with the specified UId. Only available to Admin.
- SendHideManialinkPageToLogin
boolean SendHideManialinkPageToLogin(string)
Hide the displayed manialink page on the client with the specified login. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- GetManialinkPageAnswers
array GetManialinkPageAnswers()
Returns the latest results from the current manialink page, as an array of structs {string Login, int PlayerId, int Result} Result==0 -> no answer, Result>0.... -> answer from the player.
- Kick
boolean Kick(string, string)
Kick the player with the specified login, with an optional message. Only available to Admin.
- KickId
boolean KickId(int, string)
Kick the player with the specified PlayerId, with an optional message. Only available to Admin.
- Ban
boolean Ban(string, string)
Ban the player with the specified login, with an optional message. Only available to Admin.
- BanAndBlackList
boolean BanAndBlackList(string, string, boolean)
Ban the player with the specified login, with a message. Add it to the black list, and optionally save the new list. Only available to Admin.
- BanId
boolean BanId(int, string)
Ban the player with the specified PlayerId, with an optional message. Only available to Admin.
- UnBan
boolean UnBan(string)
Unban the player with the specified login. Only available to Admin.
- CleanBanList
boolean CleanBanList()
Clean the ban list of the server. Only available to Admin.
- GetBanList
array GetBanList(int, int)
Returns the list of banned players. This method takes two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list. The list is an array of structures. Each structure contains the following fields : Login, ClientName and IPAddress.
- BlackList
boolean BlackList(string)
Blacklist the player with the specified login. Only available to SuperAdmin.
- BlackListId
boolean BlackListId(int)
Blacklist the player with the specified PlayerId. Only available to SuperAdmin.
- UnBlackList
boolean UnBlackList(string)
UnBlackList the player with the specified login. Only available to SuperAdmin.
- CleanBlackList
boolean CleanBlackList()
Clean the blacklist of the server. Only available to SuperAdmin.
- GetBlackList
array GetBlackList(int, int)
Returns the list of blacklisted players. This method takes two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list. The list is an array of structures. Each structure contains the following fields : Login.
- LoadBlackList
boolean LoadBlackList(string)
Load the black list file with the specified file name. Only available to Admin.
- SaveBlackList
boolean SaveBlackList(string)
Save the black list in the file with specified file name. Only available to Admin.
- AddGuest
boolean AddGuest(string)
Add the player with the specified login on the guest list. Only available to Admin.
- AddGuestId
boolean AddGuestId(int)
Add the player with the specified PlayerId on the guest list. Only available to Admin.
- RemoveGuest
boolean RemoveGuest(string)
Remove the player with the specified login from the guest list. Only available to Admin.
- RemoveGuestId
boolean RemoveGuestId(int)
Remove the player with the specified PlayerId from the guest list. Only available to Admin.
- CleanGuestList
boolean CleanGuestList()
Clean the guest list of the server. Only available to Admin.
- GetGuestList
array GetGuestList(int, int)
Returns the list of players on the guest list. This method takes two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list. The list is an array of structures. Each structure contains the following fields : Login.
- LoadGuestList
boolean LoadGuestList(string)
Load the guest list file with the specified file name. Only available to Admin.
- SaveGuestList
boolean SaveGuestList(string)
Save the guest list in the file with specified file name. Only available to Admin.
- SetBuddyNotification
boolean SetBuddyNotification(string, boolean)
Sets whether buddy notifications should be sent in the chat. login is the login of the player, or '' for global setting, and enabled is the value. Only available to Admin.
- GetBuddyNotification
boolean GetBuddyNotification(string)
Gets whether buddy notifications are enabled for login, or '' to get the global setting.
- WriteFile
boolean WriteFile(string, base64)
Write the data to the specified file. The filename is relative to the Tracks path. Only available to Admin.
- TunnelSendDataToId
boolean TunnelSendDataToId(int, base64)
Send the data to the specified player. Only available to Admin.
- TunnelSendDataToLogin
boolean TunnelSendDataToLogin(string, base64)
Send the data to the specified player. Login can be a single login or a list of comma-separated logins. Only available to Admin.
- Echo
boolean Echo(string, string)
Just log the parameters and invoke a callback. Can be used to talk to other xmlrpc clients connected, or to make custom votes. If used in a callvote, the first parameter will be used as the vote message on the clients. Only available to Admin.
- Ignore
boolean Ignore(string)
Ignore the player with the specified login. Only available to Admin.
- IgnoreId
boolean IgnoreId(int)
Ignore the player with the specified PlayerId. Only available to Admin.
- UnIgnore
boolean UnIgnore(string)
Unignore the player with the specified login. Only available to Admin.
- UnIgnoreId
boolean UnIgnoreId(int)
Unignore the player with the specified PlayerId. Only available to Admin.
- CleanIgnoreList
boolean CleanIgnoreList()
Clean the ignore list of the server. Only available to Admin.
- GetIgnoreList
array GetIgnoreList(int, int)
Returns the list of ignored players. This method takes two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list. The list is an array of structures. Each structure contains the following fields : Login.
- Pay
int Pay(string, int, string)
Pay coppers from the server account to a player, returns the BillId. This method takes three parameters: Login of the payee, Coppers to pay and a Label to send with the payment. The creation of the transaction itself may cost coppers, so you need to have coppers on the server account. Only available to Admin.
- SendBill
int SendBill(string, int, string, string)
Create a bill, send it to a player, and return the BillId. This method takes four parameters: LoginFrom of the payer, Coppers the player has to pay, Label of the transaction and an optional LoginTo of the payee (if empty string, then the server account is used). The creation of the transaction itself may cost coppers, so you need to have coppers on the server account. Only available to Admin.
- GetBillState
struct GetBillState(int)
Returns the current state of a bill. This method takes one parameter, the BillId. Returns a struct containing State, StateName and TransactionId. Possible enum values are: CreatingTransaction, Issued, ValidatingPayement, Payed, Refused, Error.
- GetServerCoppers
int GetServerCoppers()
Returns the current number of coppers on the server account.
- GetSystemInfo
struct GetSystemInfo()
Get some system infos, including connection rates (in kbps).
- SetConnectionRates
boolean SetConnectionRates(int, int)
Set the download and upload rates (in kbps).
- SetServerName
boolean SetServerName(string)
Set a new server name in utf8 format. Only available to Admin.
- GetServerName
string GetServerName()
Get the server name in utf8 format.
- SetServerComment
boolean SetServerComment(string)
Set a new server comment in utf8 format. Only available to Admin.
- GetServerComment
string GetServerComment()
Get the server comment in utf8 format.
- SetHideServer
boolean SetHideServer(int)
Set whether the server should be hidden from the public server list (0 = visible, 1 = always hidden, 2 = hidden from nations). Only available to Admin.
- GetHideServer
int GetHideServer()
Get whether the server wants to be hidden from the public server list.
- IsRelayServer
boolean IsRelayServer()
Returns true if this is a relay server.
- SetServerPassword
boolean SetServerPassword(string)
Set a new password for the server. Only available to Admin.
- GetServerPassword
string GetServerPassword()
Get the server password if called as Admin or Super Admin, else returns if a password is needed or not.
- SetServerPasswordForSpectator
boolean SetServerPasswordForSpectator(string)
Set a new password for the spectator mode. Only available to Admin.
- GetServerPasswordForSpectator
string GetServerPasswordForSpectator()
Get the password for spectator mode if called as Admin or Super Admin, else returns if a password is needed or not.
- SetMaxPlayers
boolean SetMaxPlayers(int)
Set a new maximum number of players. Only available to Admin. Requires a challenge restart to be taken into account.
- GetMaxPlayers
struct GetMaxPlayers()
Get the current and next maximum number of players allowed on server. The struct returned contains two fields CurrentValue and NextValue.
- SetMaxSpectators
boolean SetMaxSpectators(int)
Set a new maximum number of Spectators. Only available to Admin. Requires a challenge restart to be taken into account.
- GetMaxSpectators
struct GetMaxSpectators()
Get the current and next maximum number of Spectators allowed on server. The struct returned contains two fields CurrentValue and NextValue.
- EnableP2PUpload
boolean EnableP2PUpload(boolean)
Enable or disable peer-to-peer upload from server. Only available to Admin.
- IsP2PUpload
boolean IsP2PUpload()
Returns if the peer-to-peer upload from server is enabled.
- EnableP2PDownload
boolean EnableP2PDownload(boolean)
Enable or disable peer-to-peer download for server. Only available to Admin.
- IsP2PDownload
boolean IsP2PDownload()
Returns if the peer-to-peer download for server is enabled.
- AllowChallengeDownload
boolean AllowChallengeDownload(boolean)
Allow clients to download challenges from the server. Only available to Admin.
- IsChallengeDownloadAllowed
boolean IsChallengeDownloadAllowed()
Returns if clients can download challenges from the server.
- AutoSaveReplays
boolean AutoSaveReplays(boolean)
Enable the autosaving of all replays (vizualisable replays with all players, but not validable) on the server. Only available to SuperAdmin.
- AutoSaveValidationReplays
boolean AutoSaveValidationReplays(boolean)
Enable the autosaving on the server of validation replays, every time a player makes a new time. Only available to SuperAdmin.
- IsAutoSaveReplaysEnabled
boolean IsAutoSaveReplaysEnabled()
Returns if autosaving of all replays is enabled on the server.
- IsAutoSaveValidationReplaysEnabled
boolean IsAutoSaveValidationReplaysEnabled()
Returns if autosaving of validation replays is enabled on the server.
- SaveCurrentReplay
boolean SaveCurrentReplay(string)
Saves the current replay (vizualisable replays with all players, but not validable). Pass a filename, or '' for an automatic filename. Only available to Admin.
- SaveBestGhostsReplay
boolean SaveBestGhostsReplay(string, string)
Saves a replay with the ghost of all the players' best race. First parameter is the login of the player (or '' for all players), Second parameter is the filename, or '' for an automatic filename. Only available to Admin.
- GetValidationReplay
base64 GetValidationReplay(string)
Returns a replay containing the data needed to validate the current best time of the player. The parameter is the login of the player.
- SetLadderMode
boolean SetLadderMode(int)
Set a new ladder mode between ladder disabled (0) and forced (1). Only available to Admin. Requires a challenge restart to be taken into account.
- GetLadderMode
struct GetLadderMode()
Get the current and next ladder mode on server. The struct returned contains two fields CurrentValue and NextValue.
- GetLadderServerLimits
struct GetLadderServerLimits()
Get the ladder points limit for the players allowed on this server. The struct returned contains two fields LadderServerLimitMin and LadderServerLimitMax.
- SetVehicleNetQuality
boolean SetVehicleNetQuality(int)
Set the network vehicle quality to Fast (0) or High (1). Only available to Admin. Requires a challenge restart to be taken into account.
- GetVehicleNetQuality
struct GetVehicleNetQuality()
Get the current and next network vehicle quality on server. The struct returned contains two fields CurrentValue and NextValue.
- SetServerOptions
boolean SetServerOptions(struct)
Set new server options using the struct passed as parameters. This struct must contain the following fields : Name, Comment, Password, PasswordForSpectator, NextMaxPlayers, NextMaxSpectators, IsP2PUpload, IsP2PDownload, NextLadderMode, NextVehicleNetQuality, NextCallVoteTimeOut, CallVoteRatio, AllowChallengeDownload, AutoSaveReplays, and optionally for forever: RefereePassword, RefereeMode, AutoSaveValidationReplays, HideServer, UseChangingValidationSeed. Only available to Admin. A change of NextMaxPlayers, NextMaxSpectators, NextLadderMode, NextVehicleNetQuality, NextCallVoteTimeOut or UseChangingValidationSeed requires a challenge restart to be taken into account.
- GetServerOptions
struct GetServerOptions(int)
Optional parameter for compatibility: struct version (0 = united, 1 = forever). Returns a struct containing the server options: Name, Comment, Password, PasswordForSpectator, CurrentMaxPlayers, NextMaxPlayers, CurrentMaxSpectators, NextMaxSpectators, IsP2PUpload, IsP2PDownload, CurrentLadderMode, NextLadderMode, CurrentVehicleNetQuality, NextVehicleNetQuality, CurrentCallVoteTimeOut, NextCallVoteTimeOut, CallVoteRatio, AllowChallengeDownload and AutoSaveReplays, and additionally for forever: RefereePassword, RefereeMode, AutoSaveValidationReplays, HideServer, CurrentUseChangingValidationSeed, NextUseChangingValidationSeed.
- SetServerPackMask
boolean SetServerPackMask(string)
Defines the packmask of the server. Can be 'United', 'Nations', 'Sunrise', 'Original', or any of the environment names. (Only challenges matching the packmask will be allowed on the server, so that player connecting to it know what to expect.) Only available when the server is stopped. Only available to Admin.
- GetServerPackMask
string GetServerPackMask()
Get the packmask of the server.
- SetForcedMods
boolean SetForcedMods(boolean, array)
Set the mods to apply on the clients. Parameters: Override, if true even the challenges with a mod will be overridden by the server setting; and Mods, an array of structures [{EnvName, Url}, ...]. Requires a challenge restart to be taken into account. Only available to Admin.
- GetForcedMods
struct GetForcedMods()
Get the mods settings.
- SetForcedMusic
boolean SetForcedMusic(boolean, string)
Set the music to play on the clients. Parameters: Override, if true even the challenges with a custom music will be overridden by the server setting, and a UrlOrFileName for the music. Requires a challenge restart to be taken into account. Only available to Admin.
- GetForcedMusic
struct GetForcedMusic()
Get the music setting.
- SetForcedSkins
boolean SetForcedSkins(array)
Defines a list of remappings for player skins. It expects a list of structs Orig, Name, Checksum, Url. Orig is the name of the skin to remap, or '*' for any other. Name, Checksum, Url define the skin to use. (They are optional, you may set value '' for any of those. All 3 null means same as Orig). Will only affect players connecting after the value is set. Only available to Admin.
- GetForcedSkins
array GetForcedSkins()
Get the current forced skins.
- GetLastConnectionErrorMessage
string GetLastConnectionErrorMessage()
Returns the last error message for an internet connection. Only available to Admin.
- SetRefereePassword
boolean SetRefereePassword(string)
Set a new password for the referee mode. Only available to Admin.
- GetRefereePassword
string GetRefereePassword()
Get the password for referee mode if called as Admin or Super Admin, else returns if a password is needed or not.
- SetRefereeMode
boolean SetRefereeMode(int)
Set the referee validation mode. 0 = validate the top3 players, 1 = validate all players. Only available to Admin.
- GetRefereeMode
int GetRefereeMode()
Get the referee validation mode.
- SetUseChangingValidationSeed
boolean SetUseChangingValidationSeed(boolean)
Set whether the game should use a variable validation seed or not. Only available to Admin. Requires a challenge restart to be taken into account.
- GetUseChangingValidationSeed
struct GetUseChangingValidationSeed()
Get the current and next value of UseChangingValidationSeed. The struct returned contains two fields CurrentValue and NextValue.
- SetWarmUp
boolean SetWarmUp(boolean)
Sets whether the server is in warm-up phase or not. Only available to Admin.
- GetWarmUp
boolean GetWarmUp()
Returns whether the server is in warm-up phase.
- ChallengeRestart
boolean ChallengeRestart()
Restarts the challenge, with an optional boolean parameter DontClearCupScores (only available in cup mode). Only available to Admin.
- RestartChallenge
boolean RestartChallenge()
Restarts the challenge, with an optional boolean parameter DontClearCupScores (only available in cup mode). Only available to Admin.
- NextChallenge
boolean NextChallenge()
Switch to next challenge, with an optional boolean parameter DontClearCupScores (only available in cup mode). Only available to Admin.
- StopServer
boolean StopServer()
Stop the server. Only available to SuperAdmin.
- ForceEndRound
boolean ForceEndRound()
In Rounds or Laps mode, force the end of round without waiting for all players to giveup/finish. Only available to Admin.
- SetGameInfos
boolean SetGameInfos(struct)
Set new game settings using the struct passed as parameters. This struct must contain the following fields : GameMode, ChatTime, RoundsPointsLimit, RoundsUseNewRules, RoundsForcedLaps, TimeAttackLimit, TimeAttackSynchStartPeriod, TeamPointsLimit, TeamMaxPoints, TeamUseNewRules, LapsNbLaps, LapsTimeLimit, FinishTimeout, and optionally: AllWarmUpDuration, DisableRespawn, ForceShowAllOpponents, RoundsPointsLimitNewRules, TeamPointsLimitNewRules, CupPointsLimit, CupRoundsPerChallenge, CupNbWinners, CupWarmUpDuration. Only available to Admin. Requires a challenge restart to be taken into account.
- GetCurrentGameInfo
struct GetCurrentGameInfo(int)
Optional parameter for compatibility: struct version (0 = united, 1 = forever). Returns a struct containing the current game settings, ie: GameMode, ChatTime, NbChallenge, RoundsPointsLimit, RoundsUseNewRules, RoundsForcedLaps, TimeAttackLimit, TimeAttackSynchStartPeriod, TeamPointsLimit, TeamMaxPoints, TeamUseNewRules, LapsNbLaps, LapsTimeLimit, FinishTimeout, and additionally for version 1: AllWarmUpDuration, DisableRespawn, ForceShowAllOpponents, RoundsPointsLimitNewRules, TeamPointsLimitNewRules, CupPointsLimit, CupRoundsPerChallenge, CupNbWinners, CupWarmUpDuration.
- GetNextGameInfo
struct GetNextGameInfo(int)
Optional parameter for compatibility: struct version (0 = united, 1 = forever). Returns a struct containing the game settings for the next challenge, ie: GameMode, ChatTime, NbChallenge, RoundsPointsLimit, RoundsUseNewRules, RoundsForcedLaps, TimeAttackLimit, TimeAttackSynchStartPeriod, TeamPointsLimit, TeamMaxPoints, TeamUseNewRules, LapsNbLaps, LapsTimeLimit, FinishTimeout, and additionally for version 1: AllWarmUpDuration, DisableRespawn, ForceShowAllOpponents, RoundsPointsLimitNewRules, TeamPointsLimitNewRules, CupPointsLimit, CupRoundsPerChallenge, CupNbWinners, CupWarmUpDuration.
- GetGameInfos
struct GetGameInfos(int)
Optional parameter for compatibility: struct version (0 = united, 1 = forever). Returns a struct containing two other structures, the first containing the current game settings and the second the game settings for next challenge. The first structure is named CurrentGameInfos and the second NextGameInfos.
- SetGameMode
boolean SetGameMode(int)
Set a new game mode between Rounds (0), TimeAttack (1), Team (2), Laps (3), Stunts (4) and Cup (5). Only available to Admin. Requires a challenge restart to be taken into account.
- GetGameMode
int GetGameMode()
Get the current game mode.
- SetChatTime
boolean SetChatTime(int)
Set a new chat time value in milliseconds (actually 'chat time' is the duration of the end race podium, 0 means no podium displayed.). Only available to Admin.
- GetChatTime
struct GetChatTime()
Get the current and next chat time. The struct returned contains two fields CurrentValue and NextValue.
- SetFinishTimeout
boolean SetFinishTimeout(int)
Set a new finish timeout (for rounds/laps mode) value in milliseconds. 0 means default. 1 means adaptative to the duration of the challenge. Only available to Admin. Requires a challenge restart to be taken into account.
- GetFinishTimeout
struct GetFinishTimeout()
Get the current and next FinishTimeout. The struct returned contains two fields CurrentValue and NextValue.
- SetAllWarmUpDuration
boolean SetAllWarmUpDuration(int)
Set whether to enable the automatic warm-up phase in all modes. 0 = no, otherwise it's the duration of the phase, expressed in number of rounds (in rounds/team mode), or in number of times the gold medal time (other modes). Only available to Admin. Requires a challenge restart to be taken into account.
- GetAllWarmUpDuration
struct GetAllWarmUpDuration()
Get whether the automatic warm-up phase is enabled in all modes. The struct returned contains two fields CurrentValue and NextValue.
- SetDisableRespawn
boolean SetDisableRespawn(boolean)
Set whether to disallow players to respawn. Only available to Admin. Requires a challenge restart to be taken into account.
- GetDisableRespawn
struct GetDisableRespawn()
Get whether players are disallowed to respawn. The struct returned contains two fields CurrentValue and NextValue.
- SetForceShowAllOpponents
boolean SetForceShowAllOpponents(int)
Set whether to override the players preferences and always display all opponents (0=no override, 1=show all, other value=minimum number of opponents). Only available to Admin. Requires a challenge restart to be taken into account.
- GetForceShowAllOpponents
struct GetForceShowAllOpponents()
Get whether players are forced to show all opponents. The struct returned contains two fields CurrentValue and NextValue.
- SetTimeAttackLimit
boolean SetTimeAttackLimit(int)
Set a new time limit for time attack mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetTimeAttackLimit
struct GetTimeAttackLimit()
Get the current and next time limit for time attack mode. The struct returned contains two fields CurrentValue and NextValue.
- SetTimeAttackSynchStartPeriod
boolean SetTimeAttackSynchStartPeriod(int)
Set a new synchronized start period for time attack mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetTimeAttackSynchStartPeriod
struct GetTimeAttackSynchStartPeriod()
Get the current and synchronized start period for time attack mode. The struct returned contains two fields CurrentValue and NextValue.
- SetLapsTimeLimit
boolean SetLapsTimeLimit(int)
Set a new time limit for laps mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetLapsTimeLimit
struct GetLapsTimeLimit()
Get the current and next time limit for laps mode. The struct returned contains two fields CurrentValue and NextValue.
- SetNbLaps
boolean SetNbLaps(int)
Set a new number of laps for laps mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetNbLaps
struct GetNbLaps()
Get the current and next number of laps for laps mode. The struct returned contains two fields CurrentValue and NextValue.
- SetRoundForcedLaps
boolean SetRoundForcedLaps(int)
Set a new number of laps for rounds mode (0 = default, use the number of laps from the challenges, otherwise forces the number of rounds for multilaps challenges). Only available to Admin. Requires a challenge restart to be taken into account.
- GetRoundForcedLaps
struct GetRoundForcedLaps()
Get the current and next number of laps for rounds mode. The struct returned contains two fields CurrentValue and NextValue.
- SetRoundPointsLimit
boolean SetRoundPointsLimit(int)
Set a new points limit for rounds mode (value set depends on UseNewRulesRound). Only available to Admin. Requires a challenge restart to be taken into account.
- GetRoundPointsLimit
struct GetRoundPointsLimit()
Get the current and next points limit for rounds mode (values returned depend on UseNewRulesRound). The struct returned contains two fields CurrentValue and NextValue.
- SetRoundCustomPoints
boolean SetRoundCustomPoints(array, boolean)
Set the points used for the scores in rounds mode. Points is an array of decreasing integers for the players from the first to last. And you can add an optional boolean to relax the constraint checking on the scores. Only available to Admin.
- GetRoundCustomPoints
array GetRoundCustomPoints()
Gets the points used for the scores in rounds mode.
- SetUseNewRulesRound
boolean SetUseNewRulesRound(boolean)
Set if new rules are used for rounds mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetUseNewRulesRound
struct GetUseNewRulesRound()
Get if the new rules are used for rounds mode (Current and next values). The struct returned contains two fields CurrentValue and NextValue.
- SetTeamPointsLimit
boolean SetTeamPointsLimit(int)
Set a new points limit for team mode (value set depends on UseNewRulesTeam). Only available to Admin. Requires a challenge restart to be taken into account.
- GetTeamPointsLimit
struct GetTeamPointsLimit()
Get the current and next points limit for team mode (values returned depend on UseNewRulesTeam). The struct returned contains two fields CurrentValue and NextValue.
- SetMaxPointsTeam
boolean SetMaxPointsTeam(int)
Set a new number of maximum points per round for team mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetMaxPointsTeam
struct GetMaxPointsTeam()
Get the current and next number of maximum points per round for team mode. The struct returned contains two fields CurrentValue and NextValue.
- SetUseNewRulesTeam
boolean SetUseNewRulesTeam(boolean)
Set if new rules are used for team mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetUseNewRulesTeam
struct GetUseNewRulesTeam()
Get if the new rules are used for team mode (Current and next values). The struct returned contains two fields CurrentValue and NextValue.
- SetCupPointsLimit
boolean SetCupPointsLimit(int)
Set the points needed for victory in Cup mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetCupPointsLimit
struct GetCupPointsLimit()
Get the points needed for victory in Cup mode. The struct returned contains two fields CurrentValue and NextValue.
- SetCupRoundsPerChallenge
boolean SetCupRoundsPerChallenge(int)
Sets the number of rounds before going to next challenge in Cup mode. Only available to Admin. Requires a challenge restart to be taken into account.
- GetCupRoundsPerChallenge
struct GetCupRoundsPerChallenge()
Get the number of rounds before going to next challenge in Cup mode. The struct returned contains two fields CurrentValue and NextValue.
- SetCupWarmUpDuration
boolean SetCupWarmUpDuration(int)
Set whether to enable the automatic warm-up phase in Cup mode. 0 = no, otherwise it's the duration of the phase, expressed in number of rounds. Only available to Admin. Requires a challenge restart to be taken into account.
- GetCupWarmUpDuration
struct GetCupWarmUpDuration()
Get whether the automatic warm-up phase is enabled in Cup mode. The struct returned contains two fields CurrentValue and NextValue.
- SetCupNbWinners
boolean SetCupNbWinners(int)
Set the number of winners to determine before the match is considered over. Only available to Admin. Requires a challenge restart to be taken into account.
- GetCupNbWinners
struct GetCupNbWinners()
Get the number of winners to determine before the match is considered over. The struct returned contains two fields CurrentValue and NextValue.
- GetCurrentChallengeIndex
int GetCurrentChallengeIndex()
Returns the current challenge index in the selection, or -1 if the challenge is no longer in the selection.
- GetNextChallengeIndex
int GetNextChallengeIndex()
Returns the challenge index in the selection that will be played next (unless the current one is restarted...)
- SetNextChallengeIndex
boolean SetNextChallengeIndex(int)
Sets the challenge index in the selection that will be played next (unless the current one is restarted...)
- GetCurrentChallengeInfo
struct GetCurrentChallengeInfo()
Returns a struct containing the infos for the current challenge. The struct contains the following fields : Name, UId, FileName, Author, Environnement, Mood, BronzeTime, SilverTime, GoldTime, AuthorTime, CopperPrice, LapRace, NbLaps and NbCheckpoints.
- GetNextChallengeInfo
struct GetNextChallengeInfo()
Returns a struct containing the infos for the next challenge. The struct contains the following fields : Name, UId, FileName, Author, Environnement, Mood, BronzeTime, SilverTime, GoldTime, AuthorTime, CopperPrice and LapRace. (NbLaps and NbCheckpoints are also present but always set to -1)
- GetChallengeInfo
struct GetChallengeInfo(string)
Returns a struct containing the infos for the challenge with the specified filename. The struct contains the following fields : Name, UId, FileName, Author, Environnement, Mood, BronzeTime, SilverTime, GoldTime, AuthorTime, CopperPrice and LapRace. (NbLaps and NbCheckpoints are also present but always set to -1)
- CheckChallengeForCurrentServerParams
boolean CheckChallengeForCurrentServerParams(string)
Returns a boolean if the challenge with the specified filename matches the current server settings.
- GetChallengeList
array GetChallengeList(int, int)
Returns a list of challenges among the current selection of the server. This method take two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the selection. The list is an array of structures. Each structure contains the following fields : Name, UId, FileName, Environnement, Author, GoldTime and CopperPrice.
- AddChallenge
boolean AddChallenge(string)
Add the challenge with the specified filename at the end of the current selection. Only available to Admin.
- AddChallengeList
int AddChallengeList(array)
Add the list of challenges with the specified filenames at the end of the current selection. The list of challenges to add is an array of strings. Only available to Admin.
- RemoveChallenge
boolean RemoveChallenge(string)
Remove the challenge with the specified filename from the current selection. Only available to Admin.
- RemoveChallengeList
int RemoveChallengeList(array)
Remove the list of challenges with the specified filenames from the current selection. The list of challenges to remove is an array of strings. Only available to Admin.
- InsertChallenge
boolean InsertChallenge(string)
Insert the challenge with the specified filename after the current challenge. Only available to Admin.
- InsertChallengeList
int InsertChallengeList(array)
Insert the list of challenges with the specified filenames after the current challenge. The list of challenges to insert is an array of strings. Only available to Admin.
- ChooseNextChallenge
boolean ChooseNextChallenge(string)
Set as next challenge the one with the specified filename, if it is present in the selection. Only available to Admin.
- ChooseNextChallengeList
int ChooseNextChallengeList(array)
Set as next challenges the list of challenges with the specified filenames, if they are present in the selection. The list of challenges to choose is an array of strings. Only available to Admin.
- LoadMatchSettings
int LoadMatchSettings(string)
Set a list of challenges defined in the playlist with the specified filename as the current selection of the server, and load the gameinfos from the same file. Only available to Admin.
- AppendPlaylistFromMatchSettings
int AppendPlaylistFromMatchSettings(string)
Add a list of challenges defined in the playlist with the specified filename at the end of the current selection. Only available to Admin.
- SaveMatchSettings
int SaveMatchSettings(string)
Save the current selection of challenge in the playlist with the specified filename, as well as the current gameinfos. Only available to Admin.
- InsertPlaylistFromMatchSettings
int InsertPlaylistFromMatchSettings(string)
Insert a list of challenges defined in the playlist with the specified filename after the current challenge. Only available to Admin.
- GetPlayerList
array GetPlayerList(int, int, int)
Returns the list of players on the server. This method take two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the list, an optional 3rd parameter is used for compatibility: struct version (0 = united, 1 = forever, 2 = forever, including the servers). The list is an array of PlayerInfo structures. Forever PlayerInfo struct is: Login, NickName, PlayerId, TeamId, SpectatorStatus, LadderRanking, and Flags.
LadderRanking is 0 when not in official mode,
Flags = ForceSpectator(0,1,2) + IsReferee * 10 + IsPodiumReady * 100 + IsUsingStereoscopy * 1000 + IsManagedByAnOtherServer * 10000 + IsServer * 100000 + HasPlayerSlot * 1000000
SpectatorStatus = Spectator + TemporarySpectator * 10 + PureSpectator * 100 + AutoTarget * 1000 + CurrentTargetId * 10000
- GetPlayerInfo
struct GetPlayerInfo(string, int)
Returns a struct containing the infos on the player with the specified login, with an optional parameter for compatibility: struct version (0 = united, 1 = forever). The structure is identical to the ones from GetPlayerList. Forever PlayerInfo struct is: Login, NickName, PlayerId, TeamId, SpectatorStatus, LadderRanking, and Flags.
LadderRanking is 0 when not in official mode,
Flags = ForceSpectator(0,1,2) + IsReferee * 10 + IsPodiumReady * 100 + IsUsingStereoscopy * 1000 + IsManagedByAnOtherServer * 10000 + IsServer * 100000 + HasPlayerSlot * 1000000
SpectatorStatus = Spectator + TemporarySpectator * 10 + PureSpectator * 100 + AutoTarget * 1000 + CurrentTargetId * 10000
- GetDetailedPlayerInfo
struct GetDetailedPlayerInfo(string)
Returns a struct containing the infos on the player with the specified login. The structure contains the following fields : Login, NickName, PlayerId, TeamId, IPAddress, DownloadRate, UploadRate, Language, IsSpectator, IsInOfficialMode, a structure named Avatar, an array of structures named Skins, a structure named LadderStats, HoursSinceZoneInscription and OnlineRights (0: nations account, 3: united account). Each structure of the array Skins contains two fields Environnement and a struct PackDesc. Each structure PackDesc, as well as the struct Avatar, contains two fields FileName and Checksum.
- GetMainServerPlayerInfo
struct GetMainServerPlayerInfo(int)
Returns a struct containing the player infos of the game server (ie: in case of a basic server, itself; in case of a relay server, the main server), with an optional parameter for compatibility: struct version (0 = united, 1 = forever). The structure is identical to the ones from GetPlayerList. Forever PlayerInfo struct is: Login, NickName, PlayerId, TeamId, SpectatorStatus, LadderRanking, and Flags.
LadderRanking is 0 when not in official mode,
Flags = ForceSpectator(0,1,2) + IsReferee * 10 + IsPodiumReady * 100 + IsUsingStereoscopy * 1000 + IsManagedByAnOtherServer * 10000 + IsServer * 100000 + HasPlayerSlot * 1000000
SpectatorStatus = Spectator + TemporarySpectator * 10 + PureSpectator * 100 + AutoTarget * 1000 + CurrentTargetId * 10000
- GetCurrentRanking
array GetCurrentRanking(int, int)
Returns the current rankings for the race in progress. (in team mode, the scores for the two teams are returned. In other modes, it's the individual players' scores) This method take two parameters. The first parameter specifies the maximum number of infos to be returned, and the second one the starting index in the ranking. The ranking returned is a list of structures. Each structure contains the following fields : Login, NickName, PlayerId, Rank, BestTime, Score, NbrLapsFinished and LadderScore. It also contains an array BestCheckpoints that contains the checkpoint times for the best race.
- GetCurrentRankingForLogin
array GetCurrentRankingForLogin(string)
Returns the current ranking for the race in progressof the player with the specified login (or list of comma-separated logins). The ranking returned is a list of structures, that contains the following fields : Login, NickName, PlayerId, Rank, BestTime, Score, NbrLapsFinished and LadderScore. It also contains an array BestCheckpoints that contains the checkpoint times for the best race.
- ForceScores
boolean ForceScores(array, boolean)
Force the scores of the current game. Only available in rounds and team mode. You have to pass an array of structs {int PlayerId, int Score}. And a boolean SilentMode - if true, the scores are silently updated (only available for SuperAdmin), allowing an external controller to do its custom counting... Only available to Admin/SuperAdmin.
- ForcePlayerTeam
boolean ForcePlayerTeam(string, int)
Force the team of the player. Only available in team mode. You have to pass the login and the team number (0 or 1). Only available to Admin.
- ForcePlayerTeamId
boolean ForcePlayerTeamId(int, int)
Force the team of the player. Only available in team mode. You have to pass the playerid and the team number (0 or 1). Only available to Admin.
- ForceSpectator
boolean ForceSpectator(string, int)
Force the spectating status of the player. You have to pass the login and the spectator mode (0: user selectable, 1: spectator, 2: player). Only available to Admin.
- ForceSpectatorId
boolean ForceSpectatorId(int, int)
Force the spectating status of the player. You have to pass the playerid and the spectator mode (0: user selectable, 1: spectator, 2: player). Only available to Admin.
- ForceSpectatorTarget
boolean ForceSpectatorTarget(string, string, int)
Force spectators to look at a specific player. You have to pass the login of the spectator (or '' for all) and the login of the target (or '' for automatic), and an integer for the camera type to use (-1 = leave unchanged, 0 = replay, 1 = follow, 2 = free). Only available to Admin.
- ForceSpectatorTargetId
boolean ForceSpectatorTargetId(int, int, int)
Force spectators to look at a specific player. You have to pass the id of the spectator (or -1 for all) and the id of the target (or -1 for automatic), and an integer for the camera type to use (-1 = leave unchanged, 0 = replay, 1 = follow, 2 = free). Only available to Admin.
- SpectatorReleasePlayerSlot
boolean SpectatorReleasePlayerSlot(string)
Pass the login of the spectator. A spectator that once was a player keeps his player slot, so that he can go back to race mode. Calling this function frees this slot for another player to connect. Only available to Admin.
- SpectatorReleasePlayerSlotId
boolean SpectatorReleasePlayerSlotId(int)
Pass the playerid of the spectator. A spectator that once was a player keeps his player slot, so that he can go back to race mode. Calling this function frees this slot for another player to connect. Only available to Admin.
- ManualFlowControlEnable
boolean ManualFlowControlEnable(boolean)
Enable control of the game flow: the game will wait for the caller to validate state transitions. Only available to Admin.
- ManualFlowControlProceed
boolean ManualFlowControlProceed()
Allows the game to proceed. Only available to Admin.
- ManualFlowControlIsEnabled
int ManualFlowControlIsEnabled()
Returns whether the manual control of the game flow is enabled. 0 = no, 1 = yes by the xml-rpc client making the call, 2 = yes, by some other xml-rpc client. Only available to Admin.
- ManualFlowControlGetCurTransition
string ManualFlowControlGetCurTransition()
Returns the transition that is currently blocked, or '' if none. (That's exactly the value last received by the callback.) Only available to Admin.
- CheckEndMatchCondition
string CheckEndMatchCondition()
Returns the current match ending condition. Return values are: 'Playing', 'ChangeMap' or 'Finished'.
- GetNetworkStats
struct GetNetworkStats()
Returns a struct containing the networks stats of the server. The structure contains the following fields : Uptime, NbrConnection, MeanConnectionTime, MeanNbrPlayer, RecvNetRate, SendNetRate, TotalReceivingSize, TotalSendingSize and an array of structures named PlayerNetInfos. Each structure of the array PlayerNetInfos contains the following fields : Login, IPAddress, LastTransferTime, DeltaBetweenTwoLastNetState, PacketLossRate. Only available to SuperAdmin.
- StartServerLan
boolean StartServerLan()
Start a server on lan, using the current configuration. Only available to SuperAdmin.
- StartServerInternet
boolean StartServerInternet(struct)
Start a server on internet using the 'Login' and 'Password' specified in the struct passed as parameters. Only available to SuperAdmin.
- GetStatus
struct GetStatus()
Returns the current status of the server.
- QuitGame
boolean QuitGame()
Quit the application. Only available to SuperAdmin.
- GameDataDirectory
string GameDataDirectory()
Returns the path of the game datas directory. Only available to Admin.
- GetTracksDirectory
string GetTracksDirectory()
Returns the path of the tracks directory. Only available to Admin.
- GetSkinsDirectory
string GetSkinsDirectory()
Returns the path of the skins directory. Only available to Admin.