(PATH)\TrackManiaServer.exe [/dedicated_cfg=config_file] [/game_settings=settings_file] [/internet]
NoticeYou'll find many useful tools and tutorials on TM-FORUM. |
Decompress the zip file in a directory
to install TrackMania Dedicated Server.
It can be installed
either in the same directory of TMUnited game, or in another
directory.
Note: In order to run, you need,
-
the server exe
- the GameData/DedicatedTrackMania.TrackMania.gbx
file
- any challenges / matchsettings you want to play in the
GameData/Tracks directory
- a dedicated_cfg.txt file to set some
parameters.
The dedicated server can be run from a windows shortcut or from a command line prompt.
The format of the command line is:
"{PATH}\TrackManiaServer.exe" [/dedicated_cfg=config_file] [/game_settings=settings_file] [/internet]
If you use a windows shortcut, you can modify its properties to
configure the launch of the server on the same way.
The target of
the shortcut properties (first field) shares the same format of the
command line.
So it will eventually have to look like this:
TrackManiaServer.exe /internet /dedicated_cfg=dedicated_cfg.txt /game_settings=MatchSettings/settings.txt
The working directory of the shortcut must also be set to the right
directory.
It must correspond to the directory where
TrackManiaServer.exe has been installed.
The dedicated server can be launched
with or without a configuration file.
To pass the name of the
configuration file to the dedicated server, the parameter
'/dedicated_cfg=' must be specified followed by the name of
the file.
This filename can be defined either by an absolute path
or by a relative path to the '(PATH)\GameData\Config'
directory.
The configuration file is an xml file which defines
some basic parameters for the dedicated server.
See below for
further details on configuration file.
A file containing game settings can
also be specified to the dedicated server.
To do that the
parameter '/game_settings=' must be defined followed by the
name of the file.
This filename can be defined either by an
absolute path or by a relative path to the '(PATH)\GameData\Tracks'
directory.
The game settings file is an xml file which defines the
match settings and a playlist of challenge that will be loaded.
See
below for further details on game settings file.
If the server has been launched with a
valid configuration file and a valid game settings file, it will
directly start a new server on lan,
or on Internet if the option
'/internet' is specified.
TrackManiaServer can be launched
at the same time that the retail version of TMUnited, but they cannot
share TCP and UDP ports.
That's why it is recommended to launch
the dedicated server before the game, so the dedicated server can use
the default ports.
Other options that can be specified to the dedicated server, are:
/dedicated_cfg=config_file |
Specify a configuration file to use. |
/game_settings=settings_file |
Specify a game settings file to use. |
/internet |
Specify to the server that it must connect to the master server, in order to be an Internet server. |
/verbose_rpc |
Display the XmlRpc requests the dedicated server receives. The server will only display the name of the XmlRpc command and some parameters. |
/verbose_rpc_full |
Display the whole contents of the XmlRpc requests the dedicated server receives. |
/nodaemon |
(linux) Doesn't detach the process. |
/nologs |
disable the creation of "GameLog.txt" and "ConsoleLog.txt" |
/login=xxx |
Masterserver account (overrides the value from the config_file) |
/password=xxx |
Masterserver account (overrides the value from the config_file) |
/servername=xxx |
name of the server to create. (overrides the value from the config_file) |
/serverpassword=xxx |
password to join the server. (overrides the value from the config_file) |
/loadcache |
loads the "checksum.txt" instead of recomputing it. *DO NOT USE* if you run several servers in the same directory! |
/forceip=xxx(:xx) |
Forces the public ip address to this value (overrides the value force_ip_address from the config_file) |
/bindip=xxx(:xx) |
Choses the ip to bind to, and sets the public ip to this value. (you still can use /forceip to chose a different public ip) |
/autoquit |
If the server is not "live" (with a map loaded and ready to receive player), exit. Most notably, if there is a configuration error that prevent the server to be successfully launched, quit instead of staying in the "waiting for rpc commands" state. |
After being launched (with or without
configuration files), the server can be also configured and
controlled by rpc calls. (rpc= remote procedure call)
An external
application can use any xmlrpc library to communicate with the
dedicated server.
Some calls are only permitted to
certain authorization level. There are three authorization levels
(User, Admin and SuperAdmin),
each one having
an associated password (by default the same as the level name).
The
'Authenticate' method can be used to switch to a specified
level.
The list of methods that can be called by xmlrpc can be found in the ListMethods.html file.
Some samples are available in the RemoteControlExamples/ directory:
Please
note that the examples provided are rather outdated.
More
up to date and actually useful applications to control the TrackMania
Server, can be found on http://www.tm-forum.com/
.
- In
RemoteControlExamples/PhpRemote/
there is a basic.php
script file that allows basic control of the dedicated server.
To
use it, a web server must be installed on the same computer as the
Trackmania server.
Any web server supporting PHP can be used, as
the free web server Apache (www.apache.org)
or EasyPHP a software package including Apache, PHP and MySQL
(www.easyphp.org).
- In
RemoteControlExamples/GameController.Net/
This is aimed at
developers. It contains a slightly modified version (that supports
connecting to TrackMania) of the Xml-RPC.Net library, from
http://www.xml-rpc.net
- In
RemoteControlExamples/c/xmlrpc-c
This is aimed at
developers, it is the XmlRPC-c v1.03.11 library modified to support
connecting to TrackMania. (from http://xmlrpc-c.sourceforge.net/
)
It also includes examples/xmlrpc_sample_trackmania.c : a
small example of how to use the library, including a simple version
and a more complete example with callbacks from the game.
The configuration file is an xml file
which defines some parameters like the system configuration of server
(IP address, ports...), passwords for the three authorization
levels,
The master server account parameters that can be used for
the launch of the dedicated server on Internet, and other server
parameters (name, comment, password, max players/spectators...).
You can find an example of
configuration file (dedicated_cfg.txt) in the TrackManiaServer
root directory.
Here is what it contains by default:
<?xml version="1.0" encoding="utf-8" ?>
<dedicated>
<authorization_levels>
<level>
<name>SuperAdmin</name>
<password>SuperAdmin</password>
</level>
<level>
<name>Admin</name>
<password>Admin</password>
</level>
<level>
<name>User</name>
<password>User</password>
</level>
</authorization_levels>
<masterserver_account>
<login></login>
<password></password>
</masterserver_account>
<server_options>
<name></name>
<comment></comment>
<max_players>32</max_players>
<password></password>
<max_spectators>32</max_spectators>
<password_spectator></password_spectator>
<ladder_mode>forced</ladder_mode> <!-- value between 'inactive', 'forced' (or '0', '1') -->
<enable_p2p_upload>True</enable_p2p_upload>
<enable_p2p_download>True</enable_p2p_download>
<callvote_timeout>60000</callvote_timeout>
<callvote_ratio>0.5</callvote_ratio>
<allow_challenge_download>True</allow_challenge_download>
<autosave_replays>False</autosave_replays>
</server_options>
<system_config>
<connection_uploadrate>512</connection_uploadrate> <!-- KBps -->
<connection_donwloadrate>8192</connection_donwloadrate> <!-- KBps -->
<force_ip_address></force_ip_address>
<server_port>2350</server_port>
<server_p2p_port>3450</server_p2p_port>
<client_port>0</client_port>
<bind_ip_address></bind_ip_address>
<use_nat_upnp></use_nat_upnp>
<xmlrpc_port>5000</xmlrpc_port>
<xmlrpc_allowremote>False</xmlrpc_allowremote> <!-- If you specify an ip adress here, it'll be the only accepted adress. this will improve security. -->
<blacklist_url></blacklist_url>
<guestlist_filename></guestlist_filename>
<blacklist_filename></blacklist_filename>
<use_proxy>False</use_proxy>
<proxy_login></proxy_login>
<proxy_password></proxy_password>
</system_config>
</dedicated>
The first block of parameters (<authorization_levels>...</authorization_levels>) allows to define passwords for the three authorization levels.
SuperAdmin has all rights
on the dedicated server. It can call any request, start and stop
server, quit the application.
It is recommended to change this
password, and to not give it to any other person.
Admin can be used to manage a launched server, but cannot neither stop or start server, nor quit the application. Admin password can be given to a group of users to facilitate the remote management of a dedicated server.
User can only access to 'get' requests, so it is not necessary to change this password.
The second block of parameters
(<masterserver_account>...</masterserver_account>)
is used for the connection to master server of the dedicated
server.
To allow the server to connect to master server, a login
and password, that identify the dedicated server, must be specified.
This account has to be created
beforehand.
To do that, visit:
https://www.trackmania.com/tmu-dedicated/
There you must enter your multiplayer key to connect to the account creation site.
After that, you can create/modify accounts for dedicated server.
Game player accounts and dedicated server accounts are distinct.
The login and password of a game player
account can also be used in the 'masterserver_account' block,
instead of parameters from a dedicated server account.
But in this
case the player cannot connect to Internet with his game, because his
account is already used by the dedicated server.
The third block of parameters
(<server_options>...</server_options>) defines the
main parameters that will be used by the dedicated server.
The
settings are :
name |
name of the dedicated server (must be specified for the game to launch) |
comment |
comment of the dedicated server |
password |
password needed at the connection to the dedicated server as player |
password_spectator |
password needed at the connection to the dedicated server as spectator |
max_players |
maximum number of clients that can join the server as player |
max_spectators |
maximum number of clients that can join the server as spectator |
ladder_mode |
ladder mode. The mode can be defined between these values : 'inactive' (0), and 'forced' (1) |
enable_p2p_upload |
value indicating if the server can upload custom data for P2P (0=False, 1=True) |
enable_p2p_download |
value indicating if the server can download custom data for P2P (0=False, 1=True) |
callvote_timeout |
timeout for waiting for votes (value in milliseconds) |
callvote_ratio |
ratio for accepting callvote. The value must lie between 0 and 1 (0=0%, 1=100%) |
allow_challenge_download |
value indicating if the server allows clients to download challenge (0=False, 1=True) |
autosave_replays |
value indicating if the server should save all the races replays with all players. (the replays are quite low quality, though) |
The fourth block of parameters
(<system_config>...</system_config>) defines the
system configuration of the server.
For example it allows to
define the type of network connection used, the different ports used
by the dedicated server, or an IP that will be published on the
master server.
The settings are :
connection_uploadrate / connection_downloadrate |
type of network connection used. It defines the network limitations of bandwidth in KBps that can be used by the dedicated server, |
server_port |
port number used by the server to listen the game connections |
server_p2p_port |
port number used by the server to listen the peer-to-peer connections |
xmlrpc_port |
port number used by the server to listen xmlrpc calls |
xmlrpc_allowremote |
should remote connections be accepted? You can either set it to True or False, or specify an ip (or a symbolic name): in that case, only connections from that ip and localhost will be accepted. (note: security on this channel isn't very strong and hasn't been thoroughly tested) |
force_ip_address |
if an IP address is defined in this parameter, the dedicated server will publish it as its public address instead of autodetecting it. |
bind_ip_address |
if an IP address is defined in this parameter, the dedicated server will bind to this ip and publish it as public ip, expect if force_ip_address is also specified. |
blacklist_url |
if an url is specified here, the dedicated server will check if there is an xml file that can be downloaded, and in this case if it's a blacklist file. If it is the case this blacklist will automatically loaded for this server |
A game settings file is an xml file which defines the match settings like chat time, game mode, mode parameters, and a playlist of challenges that will be loaded.
You can find examples of game
settings files in the (PATH)\GameData\Tracks\MatchSettings\
directory, and you can save one from within the game, “save
settings” button.
Here is what it contains:
<?xml version="1.0" encoding="utf-8" ?> <playlist> <gameinfos> <game_mode>1</game_mode>
<chat_time>10000</chat_time>
<finishtimeout>1</finishtimeout>
<rounds_pointslimit>50</rounds_pointslimit>
<rounds_usenewrules>0</rounds_usenewrules>
<rounds_forcedlaps>0</rounds_forcedlaps>
<timeattack_limit>300000</timeattack_limit>
<timeattack_synchstartperiod>0</timeattack_synchstartperiod>
<team_pointslimit>5</team_pointslimit>
<team_maxpoints>6</team_maxpoints>
<team_usenewrules>0</team_usenewrules>
<laps_nblaps>5</laps_nblaps>
<laps_timelimit>0</laps_timelimit> </gameinfos> <filter> <random_map_order>0</random_map_order> </filter> <challenge> <file>Campaigns\Nadeo\Sunrise\Race\Holidays\CarPark.Challenge.Gbx</file> </challenge> <challenge> <file>Campaigns\Nadeo\Sunrise\Race\Holidays\GoodMorning.Challenge.Gbx</file> </challenge> . . . <challenge> <file>Campaigns\Nadeo\Sunrise\Race\Pointbreak\HappyBay.Challenge.Gbx</file> </challenge> </playlist>
The first block of parameters
(<gameinfos>...</gameinfos>) defines the match
settings that will be used by the dedicated server.
The settings
are :
game_mode |
game mode used between Rounds (0), TimeAttack (1), Team (2), Laps (3) and Stunts (4) |
chat_time |
chat time value in milliseconds |
rounds_pointslimit |
points limit for rounds mode |
rounds_usenewrules |
value indicating if new rules are used for rounds mode (0=False, 1=True) |
timeattack_limit |
time limit in milliseconds for time attack mode |
team_pointslimit |
points limit for team mode |
team_maxpoints |
number of maximum points per round for team mode |
team_usenewrules |
value indicating if new rules are used for team mode (0=False, 1=True) |
laps_nblaps |
number of laps for laps mode |
laps_timelimit |
time limit in milliseconds for laps mode |
finish_timeout |
new finish timeout (for rounds/laps mode) value in milliseconds. 0 means default. 1 means adaptative to the duration of the challenge |
rounds_forcedlaps |
number of laps for rounds mode (0 = default, use the number of laps from the challenges, otherwise forces the number of rounds for multilaps challenges) |
timeattack_synchstartperiod |
synchronised start period for time attack mode |
<random_map_order>..</random_map_order> : shuffle the list of challenges when the playlist is loaded. if not set, keep the playlist in the specified order.
Other blocks
(<challenge>...</challenge>) describe all the
challenges that will be loaded by the dedicated server.
Each block
specifies the filename of a challenge.
Filenames can be defined
either by an absolute path or by a relative path to the
'(PATH)\GameData\Tracks' directory.
Any other elements in the file are ignored by the dedicated server.
Game settings file can be saved by the
game with the 'save match settings' button in the server creation
menu, after having selected the maps.
The files saved by the game
are in the '(PATH)\GameData\Tracks\MatchSettings'
directory.
So the relative designation for a such file is
'MatchSettings/settings_file.txt', where 'settings_file.txt'
is the name of the saved file.
As a general rule, the challenges and matchsettings must always be in the directory "GameData/Tracks", and any relative name is interpreted using the "GameData/Tracks" as root.
A guestlist file "guestlist.txt"
can be created in the GameData repertory, and will be automatically
loaded by the game or server.
A player on the guest list is
allowed to enter into the server in any case, even if there is no
player slot left, and without needing to specify the password.
The guestlist file is an xml file as follows :
<?xml version="1.0" encoding="utf-8" ?> <guestlist> <player> <login>Login1</login> </player> . . . <player> <login>LoginN</login> </player> </guestlist>
A blacklist file "blacklist.txt"
can be created in the GameData repertory, and will be automatically
loaded by the game or server.
A player on the black list will
never be able to enter onto the server.
The blacklist file is an xml file as follows :
<?xml version="1.0" encoding="utf-8" ?> <blacklist> <player> <login>Login1</login> </player> . . . <player> <login>LoginN</login> </player> </blacklist>
- On the command you can't use names
with ' ' in them, since the options are separated on whitespace, and
no escaping (neither '\ ' nor '"') is supported...
- (linux
only) the server expects the file names to be utf-8 encoded. So pay
attention if you're using non-ascii characters.
2007-02-23:
- bugfix: no longer autoban players in timeattack with multilaps...
- bugfix: repaired the stunts mode scores.
- bugfix: the replays produced by the server are no longer broken.
2007-02-20:
- The server now reattemps to connect to the master server when the connection is broken. (should fix the problem where the server was runnning and wasn't in the list for the players.)
- Detection of incoherence in the players time and race -> automatic ban of the player.
- New callback TrackMania.PlayerIncoherence(PlayerUid, PlayerLogin) for this event
- Modification of ForceScores(): new parameter SilentMode (only available for SuperAdmin), allowing an external controller to do it's custom score counting.
2007-01-09:
- GetVersion()
now returns "TmUnited" instead of "TmUnited."
-
GetSystemInfo() call, returns IP, ports, and server login
- fixed
a crash
- AllowChallengeDownload() is now applied during the game.
- faster launchtime (the "loading..." step was doing
useless work)
- When removing a challenge and inserting it back
again, it is now read afresh from disk.
- When saving a matchsetting, the filter::random_map_order is remembered.
2006-12-21:
- setting, in
order to save all replays occuring on the server. (albeit in low
quality.)
- GetCoppers() call
- bugfixes (crash, Pay() return
code, ...)
2006-12-07:
- Billing system,
to make copper transactions with players. (=> SendBill(), Pay(),
GetBillState() )
- ChatSendToLanguage(),
ChatSendServerMessageToLanguage()
- ForceSpectator(),
ForceSpectatorId()
- ForcePlayerTeam(), ForcePlayerTeamId()
-
BlackListId(), AddGuestId(), RemoveGuestId()
-
DisplayManialinkPage: you can now add a parent <ManiaLinks>
element in order to have several <ManiaLink> with their
positions.
- Sending Chat to a player also displayed the chat to
the spectators looking at him.
- GetManialinkPageAnswers() no
longer crashes.
- You can now display ManialinkPages to each
players, and get all the answers..
- Sometimes the name of the
challenge was incorrect.
- the server can now act as a P2P relay,
if the peers don't accept incomming connections.