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TrackMania.PlayerConnect(string Login, bool IsSpectator);
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TrackMania.PlayerDisconnect(string Login);
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TrackMania.PlayerChat(int PlayerUid, string Login, string Text, bool IsRegistredCmd);
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TrackMania.PlayerManialinkPageAnswer(int PlayerUid, string Login, int Answer);
difference with previous TM: this is not called if the player doesn't answer, and thus '0' is also a valid answer.
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TrackMania.Echo(string Internal, string Public);
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TrackMania.ServerStart();
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TrackMania.ServerStop();
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TrackMania.BeginRace(SChallengeInfo Challenge);
struct SChallengeInfo
{
string Uid;
string Name;
string FileName;
string Author;
string Environnement;
string Mood;
int BronzeTime;
int SilverTime;
int GoldTime;
int AuthorTime;
int CopperPrice;
bool LapRace;
int NbLaps;
int NbCheckpoints;
}
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TrackMania.EndRace(SPlayerRanking Rankings[], SChallengeInfo Challenge);
struct SPlayerRanking {
string Login;
string NickName;
int PlayerId;
int Rank;
int BestTime;
int[] BestCheckpoints;
int Score;
int NbrLapsFinished;
double LadderScore;
}
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TrackMania.BeginChallenge(SChallengeInfo Challenge, bool WarmUp, bool MatchContinuation);
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TrackMania.EndChallenge(SPlayerRanking Rankings[], SChallengeInfo Challenge, bool WasWarmUp, bool MatchContinuesOnNextChallenge, bool RestartChallenge);
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TrackMania.BeginRound();
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TrackMania.EndRound();
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TrackMania.StatusChanged(int StatusCode, string StatusName);
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TrackMania.PlayerCheckpoint(int PlayerUid, string Login, int TimeOrScore, int CurLap, int CheckpointIndex);
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TrackMania.PlayerFinish(int PlayerUid, string Login, int TimeOrScore);
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TrackMania.PlayerIncoherence(int PlayerUid, string Login);
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TrackMania.BillUpdated(int BillId, int State, string StateName, int TransactionId);
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TrackMania.TunnelDataReceived(int PlayerUid, string Login, base64 Data);
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TrackMania.ChallengeListModified(int CurChallengeIndex, int NextChallengeIndex, bool IsListModified);
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TrackMania.PlayerInfoChanged(SPlayerInfo PlayerInfo);
struct SPlayerInfo {
string Login;
string NickName;
int PlayerId;
int TeamId;
int SpectatorStatus;
int LadderRanking;
int Flags;
}
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TrackMania.ManualFlowControlTransition(string Transition);
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TrackMania.VoteUpdated(string StateName, string Login, string CmdName, string CmdParam);
StateName values: NewVote, VoteCancelled, VotePassed or VoteFailed