Add TCP port and missing xaseco default configs
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@ -14,6 +14,7 @@ services:
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- ./plugins:/var/lib/xaseco/plugins/custom # => Custom plugins
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- ./plugins:/var/lib/xaseco/plugins/custom # => Custom plugins
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- ./config:/var/lib/xaseco/config # => Custom configuration files
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- ./config:/var/lib/xaseco/config # => Custom configuration files
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ports:
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ports:
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- "2350:2350"
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- "2350:2350/udp"
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- "2350:2350/udp"
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- "3450:3450/udp"
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- "3450:3450/udp"
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db:
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db:
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@ -0,0 +1,100 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<matchsave_settings>
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<!-- use the following section to force known logins to a specific team -->
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<teamforce_teams>
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<team>
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<name>XXX</name>
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<logins>
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<login>xxx-max</login>
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<login>siteguru</login>
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<!-- ... add as many logins as you like -->
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</logins>
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</team>
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<!-- ... add as many teams as you like -->
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<default_team_name>Challengers</default_team_name> <!-- This is the team where all other players end up when teamforce is enabled -->
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</teamforce_teams>
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<!-- now the design stuff, colors and so on -->
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<str_points_this_round>$i$0AFPoints This Round</str_points_this_round>
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<str_points_this_match>$i$AF0Points This Match</str_points_this_match>
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<col_chat_plugin>{#emotic}</col_chat_plugin>
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<col_chat_default>{#message}</col_chat_default>
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<col_chat_highlite>{#server}</col_chat_highlite>
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<col_window_default>$000</col_window_default>
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<col_window_highlite>$f00</col_window_highlite>
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<col_window_highlite_team>$0af</col_window_highlite_team>
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<col_window_special>$i$n</col_window_special>
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<col_window_separator>$fff</col_window_separator>
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<col_window_hint>$n$888</col_window_hint>
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<col_round_points>{#highlite}</col_round_points>
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<col_match_points>{#highlite}</col_match_points>
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<col_teamname_round>$0af</col_teamname_round>
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<col_teamname_round_highlite>{#server}</col_teamname_round_highlite>
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<col_teamname_match>$af0</col_teamname_match>
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<col_teamname_match_highlite>{#server}</col_teamname_match_highlite>
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<!-- help messages - they show up when the points are displayed, but only if you activate them -->
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<help_enabled>True</help_enabled>
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<!-- you can add more random messages (these will only show up if the player does not belong to a team-->
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<hlp_no_team>{#server}To join a team type "{#welcome}/team {#message}yourteamname{#server}"</hlp_no_team>
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<hlp_random_msg_no_team>{#server}See all team options by typing "{#welcome}/team {#message}help{#server}"</hlp_random_msg_no_team>
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<hlp_random_msg_no_team>{#server}Join a team and chat with your teammates via "{#welcome}/tc {#message}Hello Teammates{#server}"</hlp_random_msg_no_team>
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<hlp_random_msg_no_team>{#server}See the current match standings by typing "{#welcome}/standings{#server}"</hlp_random_msg_no_team>
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<!-- you can add more random messages (these will only show up if the player already belongs to a team-->
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<hlp_change_team>{#server}Change your teamname with "{#welcome}/team {#message}yourteamname{#server}"</hlp_change_team>
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<hlp_random_msg>{#server}See all team options by typing "{#welcome}/team {#message}help{#server}"</hlp_random_msg>
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<hlp_random_msg>{#server}See the current match standings by typing "{#welcome}/standings{#server}"</hlp_random_msg>
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<hlp_random_msg>{#server}Chat with your teammates by typing "{#welcome}/tc {#message}Hello Teammates{#server}"</hlp_random_msg>
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<!-- last but not least, edit the startup configuration below -->
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<show_teamname_changes_to_public>true</show_teamname_changes_to_public> <!-- Determines whether a teamname change will be shown to all players or not (affects only the /teamname or /team command)-->
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<admin_can_read_teamchat>True</admin_can_read_teamchat> <!-- If true admins can read the teamchat of other teams -->
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<teamchat_enabled>true</teamchat_enabled> <!-- Enable or disable teamchat -->
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<teamchat_prefix>{#highlite}[Team]</teamchat_prefix> <!-- Prefix shown in front of each teamchat line -->
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<team_force_enabled>False</team_force_enabled> <!-- Determines whether all players are forced to be in a team -->
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<others_can_score>True</others_can_score> <!-- Determines whether teamless players' scores are tracked or not -->
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<teamname_colors_allowed>False</teamname_colors_allowed> <!-- Determines if the teamnames are allowed to be color coded -->
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<teamname_max_length>12</teamname_max_length> <!-- Determines how long a teamname is allowed to be -->
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<match_results_timeout>5000</match_results_timeout> <!-- Match Result window timeout in milliseconds -->
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<save_to_db>True</save_to_db> <!-- Shall the teamnames be saved to a database -->
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<save_to_file>True</save_to_file> <!-- Shall the results be written to files -->
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<!-- some filenames -->
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<template_name>html.tpl</template_name>
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<output_name>race_results.html</output_name>
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<output_name_last>race_results_last.html</output_name_last>
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<output_name_match>match_results.html</output_name_match>
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<!-- path to your playlist directory, enable one of these two: -->
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<!-- Windows -->
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<!-- <playlist_dir>D:/TMDedicated/GameData/Tracks/MatchSettings</playlist_dir> -->
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<!-- Linux -->
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<playlist_dir>/home/tmf/TMF/GameData/Tracks/MatchSettings</playlist_dir>
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<!-- basic settings -->
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<max_player_count>16</max_player_count>
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<format_date>Y-m-d</format_date>
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<format_time>H:i</format_time>
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<points>10, 8, 6, 4, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0</points>
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<!-- enable the whole plugin -->
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<enabled>True</enabled>
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</matchsave_settings>
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@ -0,0 +1,55 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<settings>
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<!-- override a track's custom music? -->
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<override_track>False</override_track>
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<!-- automatically load next song upon next track? -->
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<auto_nextsong>True</auto_nextsong>
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<!-- automatically shuffle songs at start-up & reload? -->
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<auto_shuffle>False</auto_shuffle>
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<!-- allow jukeboxing songs by players? -->
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<allow_jukebox>True</allow_jukebox>
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<!-- strip subdirs when showing song files? -->
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<strip_subdirs>False</strip_subdirs>
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<!-- strip extensions when showing song files? -->
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<strip_exts>False</strip_exts>
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<!-- read tags from all .ogg songs? -->
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<cache_tags>True</cache_tags>
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<!-- use read-only cache file? -->
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<cache_readonly>False</cache_readonly>
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<!-- filename in main directory to store tags -->
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<cache_file>musictagscache.xml</cache_file>
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<!-- full http link to directory holding the song files -->
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<!-- http server must allow direct download of those files -->
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<!-- OR a path below the server's GameData directory (e.g. -->
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<!-- "Music/") which allows serving songs without webserver -->
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<music_server>YOUR_SERVER_URL</music_server>
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<!-- list of song files at your music server in .ogg or .mux -->
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<!-- avoid spaces and special characters in the filenames and -->
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<!-- http link, and observe correct upper/lowercase characters -->
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<song_files>
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<song>YOUR_FIRST_SONG.ogg</song>
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<song>YOUR_SECOND_SONG.mux</song>
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<song>YOUR_THIRD_SONG.ogg</song>
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<!-- and so on -->
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</song_files>
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<messages>
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<current>{#server}> {#music}The current song is: {#highlite}{1}</current>
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<next>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} loaded the next song: {#highlite}{3}</next>
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<reloaded>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} reloaded music config and cleared jukebox!</reloaded>
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<sorted>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} sorted song list and cleared jukebox!</sorted>
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<shuffled>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} shuffled song list and cleared jukebox!</shuffled>
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<jukebox>{#server}>> {#highlite}{1}{#music} jukeboxed song: {#highlite}{2}</jukebox>
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<jukebox_already>{#server}> {#music}You already have a song in the jukebox! Wait till it's been played before adding another.</jukebox_already>
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<jukebox_dupl>{#server}> {#music}This song has already been added to the jukebox, pick another one.</jukebox_dupl>
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<jukebox_notfound>{#server}> {#music}Song_ID not found - Type {#highlite}/music list{#music} to see all songs.</jukebox_notfound>
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<jukebox_drop>{#server}>> {#music}Player {#highlite}{1}{#music} dropped his/her song {#highlite}{2}{#music} from jukebox!</jukebox_drop>
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<jukebox_nodrop>{#server}> {#music}You don't have a song in the jukebox, use {#highlite}/music Song_ID{#music} to add one...</jukebox_nodrop>
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<jukebox_empty>{#server}> {#music}No songs in the jukebox, use {#highlite}/music Song_ID{#music} to add one...</jukebox_empty>
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<no_jukebox>{#server}> {#highlite}/music #{#music} is not currently enabled on this server.</no_jukebox>
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<shutdown>{#server}>> {#music}{1}$z$s {#highlite}{2}$z$s{#music} disabled server music!</shutdown>
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</messages>
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</settings>
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