docker-tmserver/xaseco/includes/types.inc.php

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2022-06-26 17:43:44 +02:00
<?php
/* vim: set noexpandtab tabstop=2 softtabstop=2 shiftwidth=2: */
// Updated by Xymph
/**
* Structure of a Record.
*/
class Record {
var $player;
var $challenge;
var $score;
var $date;
var $checks;
var $new;
var $pos;
} // class Record
/**
* Manages a list of records.
* Add records to the list and remove them.
*/
class RecordList {
var $record_list;
var $max;
// instantiates a record list with max $limit records
function RecordList($limit) {
$this->record_list = array();
$this->max = $limit;
}
function setLimit($limit) {
$this->max = $limit;
}
function getRecord($rank) {
if (isset($this->record_list[$rank]))
return $this->record_list[$rank];
else
return false;
}
function setRecord($rank, $record) {
if (isset($this->record_list[$rank])) {
return $this->record_list[$rank] = $record;
} else {
return false;
}
}
function moveRecord($from, $to) {
moveArrayElement($this->record_list, $from, $to);
}
function addRecord($record, $rank = -1) {
// if no rank was set for this record, then put it to the end of the list
if ($rank == -1) {
$rank = count($this->record_list);
}
// do not insert a record behind the border of the list
if ($rank >= $this->max) return;
// do not insert a record with no score
if ($record->score <= 0) return;
// if the given object is a record
if (get_class($record) == 'Record') {
// if records are getting too much, drop the last from the list
if (count($this->record_list) >= $this->max) {
array_pop($this->record_list);
}
// insert the record at the specified position
return insertArrayElement($this->record_list, $record, $rank);
}
}
function delRecord($rank = -1) {
// do not remove a record outside the current list
if ($rank < 0 || $rank >= count($this->record_list)) return;
// remove the record from the specified position
return removeArrayElement($this->record_list, $rank);
}
function count() {
return count($this->record_list);
}
function clear() {
$this->record_list = array();
}
} // class RecordList
/**
* Structure of a Player.
* Can be instantiated with an RPC 'GetPlayerInfo' or
* 'GetDetailedPlayerInfo' response.
*/
class Player {
var $id;
var $pid;
var $login;
var $nickname;
var $teamname;
var $ip;
var $client;
var $ipport;
var $zone;
var $nation;
var $prevstatus;
var $isspectator;
var $isofficial;
var $rights;
var $language;
var $avatar;
var $teamid;
var $unlocked;
var $ladderrank;
var $ladderscore;
var $created;
var $wins;
var $newwins;
var $timeplayed;
var $tracklist;
var $playerlist;
var $msgs;
var $pmbuf;
var $mutelist;
var $mutebuf;
var $style;
var $panels;
var $speclogin;
var $dedirank;
function getWins() {
return $this->wins + $this->newwins;
}
function getTimePlayed() {
return $this->timeplayed + $this->getTimeOnline();
}
function getTimeOnline() {
return $this->created > 0 ? time() - $this->created : 0;
}
// instantiates the player with an RPC response
function Player($rpc_infos = null) {
$this->id = 0;
if ($rpc_infos) {
$this->pid = $rpc_infos['PlayerId'];
$this->login = $rpc_infos['Login'];
$this->nickname = $rpc_infos['NickName'];
$this->ipport = $rpc_infos['IPAddress'];
$this->ip = preg_replace('/:\d+/', '', $rpc_infos['IPAddress']); // strip port
$this->prevstatus = false;
$this->isspectator = $rpc_infos['IsSpectator'];
$this->isofficial = $rpc_infos['IsInOfficialMode'];
$this->teamname = $rpc_infos['LadderStats']['TeamName'];
if (isset($rpc_infos['Nation'])) { // TMN (TMS/TMO?)
$this->zone = $rpc_infos['Nation'];
$this->nation = $rpc_infos['Nation'];
$this->ladderrank = $rpc_infos['LadderStats']['Ranking'];
$this->ladderscore = $rpc_infos['LadderStats']['Score'];
$this->client = '';
$this->rights = false;
$this->language = '';
$this->avatar = '';
$this->teamid = 0;
} else { // TMF
$this->zone = substr($rpc_infos['Path'], 6); // strip 'World|'
$this->nation = explode('|', $rpc_infos['Path']);
if (isset($this->nation[1]))
$this->nation = $this->nation[1];
else
$this->nation = '';
$this->ladderrank = $rpc_infos['LadderStats']['PlayerRankings'][0]['Ranking'];
$this->ladderscore = round($rpc_infos['LadderStats']['PlayerRankings'][0]['Score'], 2);
$this->client = $rpc_infos['ClientVersion'];
$this->rights = ($rpc_infos['OnlineRights'] == 3); // United = true
$this->language = $rpc_infos['Language'];
$this->avatar = $rpc_infos['Avatar']['FileName'];
$this->teamid = $rpc_infos['TeamId'];
}
$this->created = time();
} else {
// set defaults
$this->pid = 0;
$this->login = '';
$this->nickname = '';
$this->ipport = '';
$this->ip = '';
$this->prevstatus = false;
$this->isspectator = false;
$this->isofficial = false;
$this->teamname = '';
$this->zone = '';
$this->nation = '';
$this->ladderrank = 0;
$this->ladderscore = 0;
$this->rights = false;
$this->created = 0;
}
$this->wins = 0;
$this->newwins = 0;
$this->timeplayed = 0;
$this->unlocked = false;
$this->pmbuf = array();
$this->mutelist = array();
$this->mutebuf = array();
$this->style = array();
$this->panels = array();
$this->speclogin = '';
$this->dedirank = 0;
}
} // class Player
/**
* Manages players on the server.
* Add player and remove them.
*/
class PlayerList {
var $player_list;
// instantiates the empty player list
function PlayerList() {
$this->player_list = array();
}
function nextPlayer() {
if (is_array($this->player_list)) {
$player_item = current($this->player_list);
next($this->player_list);
return $player_item;
} else {
$this->resetPlayers();
return false;
}
}
function resetPlayers() {
if (is_array($this->player_list)) {
reset($this->player_list);
}
}
function addPlayer($player) {
if (get_class($player) == 'Player' && $player->login != '') {
$this->player_list[$player->login] = $player;
return true;
} else {
return false;
}
}
function removePlayer($login) {
if (isset($this->player_list[$login])) {
$player = $this->player_list[$login];
unset($this->player_list[$login]);
} else {
$player = false;
}
return $player;
}
function getPlayer($login) {
if (isset($this->player_list[$login]))
return $this->player_list[$login];
else
return false;
}
} // class PlayerList
/**
* Can store challenge information.
* You can instantiate with an RPC 'GetChallengeInfo' response.
*/
class Challenge {
var $id;
var $name;
var $uid;
var $filename;
var $author;
var $environment;
var $mood;
var $bronzetime;
var $silvertime;
var $goldtime;
var $authortime;
var $copperprice;
var $laprace;
var $forcedlaps;
var $nblaps;
var $nbchecks;
var $score;
var $starttime;
var $gbx;
var $tmx;
// instantiates the challenge with an RPC response
function Challenge($rpc_infos = null) {
$this->id = 0;
if ($rpc_infos) {
$this->name = stripNewlines($rpc_infos['Name']);
$this->uid = $rpc_infos['UId'];
$this->filename = $rpc_infos['FileName'];
$this->author = $rpc_infos['Author'];
$this->environment = $rpc_infos['Environnement'];
$this->mood = $rpc_infos['Mood'];
$this->bronzetime = $rpc_infos['BronzeTime'];
$this->silvertime = $rpc_infos['SilverTime'];
$this->goldtime = $rpc_infos['GoldTime'];
$this->authortime = $rpc_infos['AuthorTime'];
$this->copperprice = $rpc_infos['CopperPrice'];
$this->laprace = $rpc_infos['LapRace'];
$this->forcedlaps = 0;
if (isset($rpc_infos['NbLaps']))
$this->nblaps = $rpc_infos['NbLaps'];
else
$this->nblaps = 0;
if (isset($rpc_infos['NbCheckpoints']))
$this->nbchecks = $rpc_infos['NbCheckpoints'];
else
$this->nbchecks = 0;
} else {
// set defaults
$this->name = 'undefined';
}
}
} // class Challenge
/**
* Contains information about an RPC call.
*/
class RPCCall {
var $index;
var $id;
var $callback;
var $call;
// instantiates the RPC call with the parameters
function RPCCall($id, $index, $callback, $call) {
$this->id = $id;
$this->index = $index;
$this->callback = $callback;
$this->call = $call;
}
} // class RPCCall
/**
* Contains information about a chat command.
*/
class ChatCommand {
var $name;
var $help;
var $isadmin;
// instantiates the chat command with the parameters
function ChatCommand($name, $help, $isadmin) {
$this->name = $name;
$this->help = $help;
$this->isadmin = $isadmin;
}
} // class ChatCommand
/**
* Stores basic information of the server XASECO is running on.
*/
class Server {
var $id;
var $name;
var $game;
var $serverlogin;
var $nickname;
var $zone;
var $rights;
var $ip;
var $port;
var $timeout;
var $version;
var $build;
var $packmask;
var $laddermin;
var $laddermax;
var $login;
var $pass;
var $maxplay;
var $maxspec;
var $challenge;
var $records;
var $players;
var $mutelist;
var $gamestate;
var $gameinfo;
var $gamedir;
var $trackdir;
var $votetime;
var $voterate;
var $uptime;
var $starttime;
var $isrelay;
var $relaymaster;
var $relayslist;
// game states
const RACE = 'race';
const SCORE = 'score';
function getGame() {
switch ($this->game) {
case 'TmForever':
return 'TMF';
case 'TmNationsESWC':
return 'TMN';
case 'TmSunrise':
return 'TMS';
case 'TmOriginal':
return 'TMO';
default: // TMU was never supported
return 'Unknown';
}
}
// instantiates the server with default parameters
function Server($ip, $port, $login, $pass) {
$this->ip = $ip;
$this->port = $port;
$this->login = $login;
$this->pass = $pass;
$this->starttime = time();
}
} // class Server
/**
* Contains information to the current game which is played.
*/
class Gameinfo {
var $mode;
var $numchall;
var $rndslimit;
var $timelimit;
var $teamlimit;
var $lapslimit;
var $cuplimit;
var $forcedlaps;
const RNDS = 0;
const TA = 1;
const TEAM = 2;
const LAPS = 3;
const STNT = 4;
const CUP = 5;
// returns current game mode as string
function getMode() {
switch ($this->mode) {
case self::RNDS:
return 'Rounds';
case self::TA:
return 'TimeAttack';
case self::TEAM:
return 'Team';
case self::LAPS:
return 'Laps';
case self::STNT:
return 'Stunts';
case self::CUP:
return 'Cup';
default:
return 'Undefined';
}
}
// instantiates the game info with an RPC response
function Gameinfo($rpc_infos = null) {
if ($rpc_infos) {
$this->mode = $rpc_infos['GameMode'];
$this->numchall = $rpc_infos['NbChallenge'];
if (isset($rpc_infos['RoundsUseNewRules']) && $rpc_infos['RoundsUseNewRules'])
$this->rndslimit = $rpc_infos['RoundsPointsLimitNewRules'];
else
$this->rndslimit = $rpc_infos['RoundsPointsLimit'];
$this->timelimit = $rpc_infos['TimeAttackLimit'];
if (isset($rpc_infos['TeamUseNewRules']) && $rpc_infos['TeamUseNewRules'])
$this->teamlimit = $rpc_infos['TeamPointsLimitNewRules'];
else
$this->teamlimit = $rpc_infos['TeamPointsLimit'];
$this->lapslimit = $rpc_infos['LapsTimeLimit'];
if (isset($rpc_infos['CupPointsLimit']))
$this->cuplimit = $rpc_infos['CupPointsLimit'];
if (isset($rpc_infos['RoundsForcedLaps']))
$this->forcedlaps = $rpc_infos['RoundsForcedLaps'];
else
$this->forcedlaps = 0;
} else {
$this->mode = -1;
}
}
} // class Gameinfo
?>